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This is a good resource for achievements (and anything else Stalker related)
http://stalker.wikia.com/wiki/Achievements
There are not many guides on getting as many achievements as possible because a lot depends on the players choices and skill (siding with a faction / failing to keep NPCs alive for example)
I played through the game a few times until I finally got the most amazing ending and it was a gaming highlight. My advice is to be more diplomatic and try to resolve missions without shooting the place up wherever possible. This approach directy affects a certain achievement and you can always go back later to 'harvest' the place once the achievement has been earned.
The one achievement I'm not sure I get based on the wiki is A Man of Balance, since the Russian and English version contradict each other. Do you get it simply by helping neither Duty nor Freedom, do you have to try and help the Loners as much as possible, or do you need to balance the two factions out?
Getting Man of Balance is straight forward but getting it along with the Leader achievement is not so simple. Man Of Balance means you didn't side with Duty or Freedom on missions that also counted towards getting the Friend of Duty and Friend of Freedom achievements and if you get one of those achievements it means the ending reflects that and one faction is evicted. I've come to view both factions as essential to the zone as they keep each others sanity in check so I try to remain neutral as much as possible.
It wouldn't surprise me if it's possible to get the Man Of Balance achievement so the ending is set and then earn Friend Of Duty and Friend Of Freedom in freeplay mode by doing missions for them.
The prices will vary depending on the mod and can be affected by rank, faction, missions completed and achievements which can all earn you discounts or in some cases lower the buy price of traders if you go against their faction. The trader's LTX file shows you what triggers it and if you do have a look at the files remember to avoid the common mistake of thinking the values in the 'items for sale' section affect the price because they do not. An example:
bread = 1, 0.2
ammo = 5, 0.5
goggles = 1000, 1.0
There is a 20% change of there being 1 bread, 50% change of there being 5 ammos and 100% chance of there being 1000 goggles in the trader's invenotory for you to buy and you can never have enough goggles. Remember those values affect the quantity and chance of appearing and have nothing to do with buying or selling monetery values.
The actual price of the item will be in an LTX file somewhere so is easily editied but that would affect all traders. Handy if you want a 90% discount on that shiny sniper rifle though.
-supplies for you to buy, 1 bread will be available with a 20% chance of being there in the trader inventory.
bread = 1, 0.2
-trade sell is the what will be availble for the sell at a price verses it's value..
For 1 bread will sell to you at 50% of the default price of the item..
bread = 1, 5
>If you wanted more bread and a better chance of being in the trader inventory at a cheaper rate then yo would do this...
-supplies for you to buy, 1 out of 5 to 5 bread will be available with a 70% chance of being there in the trader inventory.
bread = 5, 0.7
-trade sell is the what will be availble for the sell at a price verses it's value..
For 1 bread will sell to you at 20% of the default price of the item..
bread = 1, 2
When setting ammo in the sell list to be avalable, it is sold in the box size. So if you want 300 rounds and you load up a trader file with 300 rounds in all ammos to make it a easy game for you, you might risk a crash. For example 5.45 at 30 rounds per box at 300 = 9000. And this about what you will see in the inventory. I use a caculator when laying out ammo loads for the trader inventory to regulate this. So it would have to be 5.45 at 30 rounds per box at 10 = 300.
Traders can obviously buy items from you. And the price they pay you for your items definitely does change, at least in CoP - I checked. The only question is what causes the price to change, and by how much.
Edit - seriously, if English is not your native tongue, just type in whatever language you actually speak, and I'll trust to google translate to make sense of it.
The ability to increase a mercantile skill so traders buy prices gradually increase and sell prices gradually reduce (like in the Elder Scrolls games) does not exisit in any Stalker game or mods. That doesn't mean that buy and sell prices don't change and this is controlled by the factions you join and achievements you earn. The changes in prices are small so not really a factor anyway. It's important for maybe the first 10-15 hours of the game when you have nothing and need to make everything count but eventually you will have enough money that the small differences in trader prices as a result of your ingame decisions are insignificant.
You said you've played the game before and are thinking of writing a guide on the achievements. How can someone who has played Stalker say something like that on the Stalker board? Warcatt00 is one of the most knowledgeable around here and gave you good advice only to be told to use google translate. That's pretty damn rude because when someone posts something you don't understand you ask them to clarify it not tell them they have poor language skills. Which isn't even true.
That doesn't mean that buy and sell prices don't change and this is controlled by the factions you join and achievements you earn. The changes in prices are small so not really a factor anyway. [/quote]Ok. Which achievements, and which factions (and do they differ for different merchants)? It's a factor in getting the Wealthy Client achievement, obviously.