S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

How to deal with dogs - Misery
Dogs ........ Every single time ........
Even bloodsuckers are not as bad as they are
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Milk 5 Mei 2017 @ 9:36am 
Just jump on a rock. That is how you defeat most mutants in a nutshell. Just don't stand on the edge, otherwise they can still nip you.
Terakhir diedit oleh Milk; 5 Mei 2017 @ 9:58am
Go up to him and give him a proper chinning
ghoster 5 Mei 2017 @ 11:49pm 
Rocks are good. Also learn to use a good shotgun.
Using a assault rifle that has controllable recoil in full auto, high ROF and decent hip fire accuracy could be a good choice.

For regular dogs, playing recon, pistols have a very high rate of fire and reload very fast. Pseudodogs are harder to put down quickly and far more dangerous so I don't take chances with them unless I'm on a rock or some other elevated position.
Slutski 6 Mei 2017 @ 9:13am 
Get a ♥♥♥♥♥♥♥ shotgun
Milk 6 Mei 2017 @ 9:15am 
Diposting pertama kali oleh Homohentai:
Get a ♥♥♥♥♥♥♥ shotgun
Nah, the GP100 is a lot better. Generally one shots the normal dogs.
Slutski 6 Mei 2017 @ 9:44am 
Diposting pertama kali oleh Angry Floof:
Diposting pertama kali oleh Homohentai:
Get a ♥♥♥♥♥♥♥ shotgun
Nah, the GP100 is a lot better. Generally one shots the normal dogs.

I prefer GP100/MP-412 as a starting or a backup weapon only, but Saiga is my favorite for (almost) every situation. It's an amazing semi-auto shotgun with buckshots which can be turned into a quasi-DMR. Not to mention you can attach a PSO to it. Sucks that there's no threaded barrel upgrade, uh.

Milk 6 Mei 2017 @ 9:50am 
Diposting pertama kali oleh Homohentai:
Diposting pertama kali oleh Angry Floof:
Nah, the GP100 is a lot better. Generally one shots the normal dogs.

I prefer GP100/MP-412 as a starting or a backup weapon only, but Saiga is my favorite for (almost) every situation. It's an amazing semi-auto shotgun with buckshots which can be turned into a quasi-DMR. Not to mention you can attach a PSO to it. Sucks that there's no threaded barrel upgrade, uh.
You can attach a suppressor to the saiga. It's probably a bug, but it takes the 9x39 caliber one (PBS-6).

I like the GP100 because it weighs half a kilo.
Nfected 6 Mei 2017 @ 10:23am 
1. Shotgun
2. NATO 5.56x45mm Standard ammo
3. UMP45 w/ Hydroshock
4. Any Good caliber peestol
JtDarth 6 Mei 2017 @ 2:13pm 
Um.... just shoot it? Been a while since I played Misery, but I have no memory of normal dogs being even remotely an issue. Did they make them spongy or something?
I noticed that packs of dogs in SoC would become less agressive the more you killed in the pack until the last one would run away rather than attack you. I've never seen that behaviour since and dogs will attack you even if they are alone in CoP. They make good target practice because if you can headshot a dog while straffing taking it out with one round you are well calibrated. It takes some practice but you can learn to move in time with the dog so you can target it but the best action is to run away so you create some distance and it always helps to know where the nearest high ground is. When you get bitten by a dog it stop you from sprinting so if you are trying to run away you have to keep hitting the sprint key to counteract being bitten. This can make all the difference in getting to safety and being devoured by rabid hounds.

Dogs will start circling you so if you get caught up you can rely on this behaviour and it should help you target one. I've noticed mutants stick to their own area on a map so if you run away for long enough they will eventually stop pursuing you and turn around. A mod that makes mutants chase you all over the map without any invisible boundries would be interesting.

Another good tactic with dogs and packs of mutants in general are grenade launching rifles. A single M203 or Vog-25 can save you hundreds of rounds of bullets but this can be a waste if you could have avoided the dogs in the first place.
Terakhir diedit oleh arottweiler; 6 Mei 2017 @ 3:49pm
Dryden 6 Mei 2017 @ 3:48pm 
Just jump to the side or find a wall so that they can't circle around you. As a side note, chimeras will fail to kill you if you hug a tree.
JtDarth 6 Mei 2017 @ 3:48pm 
Diposting pertama kali oleh arottweiler:
I noticed that packs of dogs in SoC would become less agressive the more you killed in the pack until the last one would run away rather than attack you. I've never seen that behaviour since and dogs will attack you even if they are alone in CoP. They make good target practice because if you can headshot a dog while straffing taking it out with one round you are well calibrated. It takes some practice but you can learn to move in time with the dog so you can target it but the best action is to run away so you create some distance and it always helps to know where the nearest high ground is. When you get bitten by a dog it stop you from sprinting so if you are trying to run away you have to keep hitting the sprint key to counteract being bitten. This can make all the difference in getting to safety and being devoured by rabid hounds. Dogs will start circling you so if you get caught up you can rely on this behaviour and it should help you target one. I've noticed mutants stick to their own area on a map so if you run away for long enough they will eventually stop pursuing you and turn around. A mod that makes mutants chase you all over the map without any invisible boundries would be interesting.

Another good tactic with dogs and packs of mutants in general are grenade launching rifles. A single M203 or Vog-25 can save you hundreds of rounds of bullets.
Keep in mind that the OP specified the misery mod, which is not comparable to baseline CoP.
Cadrian 6 Mei 2017 @ 4:00pm 
Hydra shock 45.acp works well for them, Nimble has a chance to selll a really good 45. one which is great for both dogs and any other mutants, they have a high chance of a 1 or 2 shot kill on any mutant thats not a chimera, burer, controller or pseudo
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Tanggal Diposting: 5 Mei 2017 @ 9:26am
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