Outlast 2

Outlast 2

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Josh Apr 25, 2017 @ 7:02am
How to change the FOV.
Last edited by Josh; Apr 25, 2017 @ 10:49am
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Showing 1-15 of 16 comments
Nébra Apr 25, 2017 @ 7:04am 
thanks a lot man!
Gray-FoX Apr 25, 2017 @ 7:11am 
Ofc they didnt add fov. fov change the .. yeah, well this can be bad for some scene in the game and might ruin the scare. This is the reason. also the same reason why we cant turn off blure.
Nébra Apr 25, 2017 @ 8:10am 
some ppl like wider view gray fox get a grip man jesus
Stannis Apr 25, 2017 @ 8:18am 
I might be retarded but it doesn't work for me
It's not the first time I change FOV thourgh ini files
Josh Apr 25, 2017 @ 8:34am 
Originally posted by Oody:
I might be retarded but it doesn't work for me
It's not the first time I change FOV thourgh ini files
how much did you change it to
Stannis Apr 25, 2017 @ 8:44am 
Originally posted by Jesh:
Originally posted by Oody:
I might be retarded but it doesn't work for me
It's not the first time I change FOV thourgh ini files
how much did you change it to

I tried your setting and another time a bit wider and it was the same everytime.
Ruined Survivor Apr 25, 2017 @ 9:29am 
Same here, I've tried to go up to 125.0 and it always looks the same.
BleuBleu  [developer] Apr 25, 2017 @ 9:43am 
A much simpler procedure to tweak the FOV was added to our undocumented INI settings post. Please see:

http://steamcommunity.com/app/414700/discussions/0/1318835718946614125/
soopytwist Apr 25, 2017 @ 2:10pm 
Edit %USERPROFILE%\Documents\My Games\Outlast2Demo\OLGame\Config\OLGame.ini

Change the following values to your preference

DefaultFOV=90.0 - camcorder down, in both gameplay and cutscenes
RunningFOV=110.0 - slightly wider view
CamcorderMinFOV=10.0 - camcorder zoom in, lower value to increase zoom power
CamcorderNVMaxFOV=75.0 - camcorder zoom out, night vision on
CamcorderMaxFOV=75.0 - camcorder zoom out
BleuBleu  [developer] Apr 25, 2017 @ 2:20pm 
Originally posted by soopytwist:
Edit %USERPROFILE%\Documents\My Games\Outlast2Demo\OLGame\Config\OLGame.ini

Change the following values to your preference

DefaultFOV=90.0 - camcorder down, in both gameplay and cutscenes
RunningFOV=110.0 - slightly wider view
CamcorderMinFOV=10.0 - camcorder zoom in, lower value to increase zoom power
CamcorderNVMaxFOV=75.0 - camcorder zoom out, night vision on
CamcorderMaxFOV=75.0 - camcorder zoom out

You are making your life very difficult. Read my previous post.
v00d00m4n Apr 25, 2017 @ 2:34pm 
Originally posted by BleuBleu:
Originally posted by soopytwist:
Edit %USERPROFILE%\Documents\My Games\Outlast2Demo\OLGame\Config\OLGame.ini

Change the following values to your preference

DefaultFOV=90.0 - camcorder down, in both gameplay and cutscenes
RunningFOV=110.0 - slightly wider view
CamcorderMinFOV=10.0 - camcorder zoom in, lower value to increase zoom power
CamcorderNVMaxFOV=75.0 - camcorder zoom out, night vision on
CamcorderMaxFOV=75.0 - camcorder zoom out

You are making your life very difficult. Read my previous post.


Dear devs, can you please KEEP IN MIND FOR FUTURE, TO AVOID MOTION SICKNESS AND DISCOMFORT OF PLAYERS, THAT GAME SHOULD BE DESIGNED WITH MINIMUM DEFAULT WORLD AND BODY AWARENESS, CAMERA FOV OF

74-75 vert (universal value for any aspect ratio)

106 hor (fot 16:9)
102 hor (for 16:10)
90 hor (for 4:3)
rest of hor values for different values should be calculated of vertcial for 74-75

in case you want your game to be VR compatible (even without your effort there are generid VR hooks that allows to VR any game via stereo drivers and fov \ ui hacks) you should design game with both vertical and horizonal FOV to be compatible without clipping with 120 degrees.

Otherwise its a headache and puke fest for many players.

And remember - any cutscene, animation, viewmodel, everything SHOULD USE ONE UNIFIED FOV without jumps from one to another, without unrealistic and ugly zooms.

THIS FOV IS A MINUMUM, NO MATTER IF THAT PC OR CONSOLE, TV OR DISPLAY!
There is an urban legend that fov depends on distance between display and eye and its size, but no, in fact brain process only actuve display area and virtually tries to upscale it as if there is no distance between eye and display - so in game fov should be pretty much they same as human eyes fov for best perception.
Last edited by v00d00m4n; Apr 25, 2017 @ 2:36pm
Strelok Apr 25, 2017 @ 7:08pm 
I'll have to bump this. I've read the devs post and no matter what value I change it to, it always stays the same.
BleuBleu  [developer] Apr 26, 2017 @ 7:05am 
Originally posted by Strelok:
I'll have to bump this. I've read the devs post and no matter what value I change it to, it always stays the same.

Guys guys guys. Chillax.

Read the tweaking guide, its in there: http://steamcommunity.com/app/414700/discussions/0/

Field of View (FOV)
You can tweak the field of view while keeping all the game's camera functionality working by tweaking the "BaseFOV" in "OLGame.ini"

-Mat
dinosauriac Apr 26, 2017 @ 7:56am 
Why exactly isn't stuff like this in the actual options menu?
VEN Nov 21, 2020 @ 1:08pm 
Cam is too zoomed in man (compared to no cam), why tho...makes me uncomfortable lol, in the bad way.

OK, problem solved with CamcorderNVMaxFOV=90 & CamcorderMaxFOV=90, same FOV as no cam.
Last edited by VEN; Nov 21, 2020 @ 1:16pm
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