Hellblade: Senua's Sacrifice

Hellblade: Senua's Sacrifice

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JIMSL1CE Aug 11, 2017 @ 1:45am
Who thinks this game sucks arse?
Not me, I like it
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Showing 16-30 of 38 comments
JIMSL1CE Aug 11, 2017 @ 3:30am 
The combat is actually a lot more in depth than what you see on the surface
There a lot of combo moves that expand the movesets from just light/heavy hit to a lot of moves
Only problem is that with the zero HUD, you have to learn all this on your own
For instance, a running heavy hit followed by a regular light hit results in a really cool forward stab that does a lot of damage
Another thing I literally just figured out was that if the enemy is darkness, instead of focusing on them, you can just time a deflect and it will bring them into the light that way

I also noticed that later on, when you have the new sword, focus in battle unlocks a boost mode with it's own unique moves

There are actually a ton of combat moves, but you have to figure them out as you go or find a combo list
DeadByLag Aug 11, 2017 @ 4:00am 
Originally posted by JIMSL1CE:
There are actually a ton of combat moves, but you have to figure them out as you go or find a combo list
For many enemy types it's

Charge > kick > heavy > light > light > light > light > kick > heavy > light > light > light > light > kick > heavy > light > light > light > light > kick > heavy > light > light > light > light > kick > heavy..... 99-hit combo!

Only problem as stated above is Senua likes to look at the wrong target, which makes for highly frustrating fights since the opponent I want to deal with is simply set aside and ignored.


Last edited by DeadByLag; Aug 11, 2017 @ 4:20am
gamer11 Aug 11, 2017 @ 4:14am 
pretty perfect game art design excelent, audio, puzzle design is part wise a bit confusing...
fight system is part wise not that good as i think the blocking is pretty slow and costs a lot of deaths if the timing is bad or you have to focus more than 2 demons.... but i see if its gets better. It could have a bit more support in controlls but its like try and error what is o.k.
And the main problem i had was that the character is not able to jump or to climp on things...
this makes it impossible to shortcut what takes a lot of time and backtracking is not always good.
But for me the game is nearly perfect and not boring at all. Very storydriven game and i don´t see the huge hate train against it.
Last edited by gamer11; Aug 11, 2017 @ 4:16am
JIMSL1CE Aug 11, 2017 @ 4:17am 
Originally posted by gamer11:
pretty perfect game art design excelent, audio, puzzle design is part wise a bit confusing...
fight system is part wise not that good as i think the pariing is pretty slow and costs a lot of deaths if the timing is bad or you have to focus more than 2 demons.... but i see if its gets better.
And the main problem i had was that the character is not able to jump or to climp on things...
this makes it impossible to shortcut what takes a lot of time and backtracking is not always good.
But for me the game is nearly perfect and not boring at all. Very storydriven game and i don´t see the huge hate train against it.
I love the length, I want more of these
Wolfenstein: The Old Blood
Dishonored: Death of the Outsider
Uncharted: The Lost Legacy
Infamous: Second Son
The Last of Us: Left Behind

All stand-alone $30/$40 games that I can beat in a couple sittings
JackLaVaporiera Aug 11, 2017 @ 5:06am 
Originally posted by gamer11:
pretty perfect game art design excelent, audio, puzzle design is part wise a bit confusing...
fight system is part wise not that good as i think the blocking is pretty slow and costs a lot of deaths if the timing is bad or you have to focus more than 2 demons.... but i see if its gets better. It could have a bit more support in controlls but its like try and error what is o.k.
And the main problem i had was that the character is not able to jump or to climp on things...
this makes it impossible to shortcut what takes a lot of time and backtracking is not always good.
But for me the game is nearly perfect and not boring at all. Very storydriven game and i don´t see the huge hate train against it.

Let me hint you that backtracking is not a big issue when you realize is not always needed.

Just as an example, at the end of the Surt challenge you can "backtrack to death" OR take the shortcut behind the shrine.

On your backtrack path more often than not you'll find Senua's mother heads expanding on the lore.

Puzzles can be a bit confusing for people using too often youtube to advance in a game when they get stuck, generally speaking.

The combat is more deep than what it seems but, again, you have to master it by trials and errors, especially when you have to deal with many foes at once, this is unconfortable for people used to games which lead players by an hand, here you have only visual and acoustic "hints" mixed to their contrary, just to be aligned with Senua's distorted reality.

By my point of view the game is not "perfect", as there are few things here and there which could have been added and/or modified or are in the need of few minor tweaks, but what actually is in the game is really well crafted, giving the player the ability to climb or jump to create shortcuts will void all the efforts put in environmental puzzles creation, it would be like creating an awesome labytinth and give the palyer the ability to go straight through walls, don't you find ?

These are my two cents.

Last edited by JackLaVaporiera; Aug 11, 2017 @ 5:11am
gamer11 Aug 11, 2017 @ 9:35am 
Originally posted by JackLaVaporiera:
Originally posted by gamer11:
pretty perfect game art design excelent, audio, puzzle design is part wise a bit confusing...
fight system is part wise not that good as i think the blocking is pretty slow and costs a lot of deaths if the timing is bad or you have to focus more than 2 demons.... but i see if its gets better. It could have a bit more support in controlls but its like try and error what is o.k.
And the main problem i had was that the character is not able to jump or to climp on things...
this makes it impossible to shortcut what takes a lot of time and backtracking is not always good.
But for me the game is nearly perfect and not boring at all. Very storydriven game and i don´t see the huge hate train against it.

Let me hint you that backtracking is not a big issue when you realize is not always needed.

Just as an example, at the end of the Surt challenge you can "backtrack to death" OR take the shortcut behind the shrine.

On your backtrack path more often than not you'll find Senua's mother heads expanding on the lore.

Puzzles can be a bit confusing for people using too often youtube to advance in a game when they get stuck, generally speaking.


So i finished the first boss now... ravan or how he is called. Now facing sutr.
and you have to walk the whole level back were you comming from that was my experience...
and with backtracking i meant you have to walk over bridges and have to see were you have to go walk back walk through illusion gates more than 1 time etc.
for example to walk to the gate what takes away 1 of 3 raven smybol lines you have to walk trough the gate to disable the wall, open the door backtrack walk to the gate again to get the wall back that took be about 1 hours to recognize how it works. cause i don´t use walkthrougs... eventhough i beat all myst parts nearly without help cause back in the days there was no big youtube lets play stuff there....
and its just 2 days released. enable all bridges walk back walk to point 2 etc etc. instead of jump from the sidewalks what is disabled cause its linear. and walk through the
lower level and skip the whole backtracking... what would be realistick not linear. But that is just my personal thing if you like borders its ok.
I didn´t use youtube at all because i didn´t want to have spoilers.
Its confusing because the game don´t always tells you what to do.. not saying it should but
it takes a bit time to see or know what to do...
That is what i mean with confusing... i needed time to know how to run because normaly i don´t look into the controll panel




@JIMSL1CE
wolfenstein is comming its take some time but its a shooter i would not say that hellblade is the same as a shooter
i didn´t like dishonored and didn´t bought part 2. but i like the original thief series.
infamous 2nd son was ps4 exclusive it was not my cup of tea either even i preordered it with my ps4 as a boundle back than.
Last edited by gamer11; Aug 11, 2017 @ 9:38am
JIMSL1CE Aug 11, 2017 @ 9:37am 
Originally posted by gamer11:

So i finished the first boss now... ravan or how he is called.
and you have to walk the whole level back were you comming from that was my experience...
and with backtracking i meant you have to walk over bridges and have to see were you have to go walk back walk through illusion gates more than 1 time etc.
for example to walk to the gate what takes away 1 of 3 raven smybol lines you have to walk trough the gate to disable the wall, open the door backtrack walk to the gate again to get the wall back that took be about 1 hours to recognize how it works. cause i don´t use walkthrougs... eventhough i beat all myst parts nearly without help cause back in the days there was no big youtube lets play stuff there....
and its just 2 days released. enable all bridges walk back walk to point 2 etc etc. instead of jump from the sidewalks what is disabled cause its linear. and walk through the
lower level and skip the whole backtracking... what would be realistick not linear. But that is just my personal thing if you like borders its ok.
I didn´t use youtube at all because i didn´t want to have spoilers.
Its confusing because the game don´t always tells you what to do.. not saying it should but
it takes a bit time to see or know what to do...
That is what i mean with confusing... i needed time to know how to run because normaly i don´t look into the controll panel

I was lost for at least 30 minutes, we really should have just awoken in that hall, I had no clue where to go
JackLaVaporiera Aug 11, 2017 @ 10:02am 
Originally posted by gamer11:
Originally posted by JackLaVaporiera:

Let me hint you that backtracking is not a big issue when you realize is not always needed.

Just as an example, at the end of the Surt challenge you can "backtrack to death" OR take the shortcut behind the shrine.

On your backtrack path more often than not you'll find Senua's mother heads expanding on the lore.

Puzzles can be a bit confusing for people using too often youtube to advance in a game when they get stuck, generally speaking.


So i finished the first boss now... ravan or how he is called.
and you have to walk the whole level back were you comming from that was my experience...
and with backtracking i meant you have to walk over bridges and have to see were you have to go walk back walk through illusion gates more than 1 time etc.
for example to walk to the gate what takes away 1 of 3 raven smybol lines you have to walk trough the gate to disable the wall, open the door backtrack walk to the gate again to get the wall back that took be about 1 hours to recognize how it works. cause i don´t use walkthrougs... eventhough i beat all myst parts nearly without help cause back in the days there was no big youtube lets play stuff there....
and its just 2 days released. enable all bridges walk back walk to point 2 etc etc. instead of jump from the sidewalks what is disabled cause its linear. and walk through the
lower level and skip the whole backtracking... what would be realistick not linear. But that is just my personal thing if you like borders its ok.
I didn´t use youtube at all because i didn´t want to have spoilers.
Its confusing because the game don´t always tells you what to do.. not saying it should but
it takes a bit time to see or know what to do...
That is what i mean with confusing... i needed time to know how to run because normaly i don´t look into the controll panel

Valravn.
I thought you were speaking actually after a bossfight, not while solving puzzles, however I see your point, but I don't have rush on my back when actually playing and enjoying a game, I hope you can understand my last point among the ones you cut from my previous post, that would be realistic, but level design in games do exist for a reason, just imagine a wonderful maze of hedges and think how fun it could be to cross it straight cutting everything in your linear path with a chiansaw, even that would be realistic and feasable, but's not the scope of the game nor fun.
What you call "confusion" that's what I call "immersion", me against the level design of the game wrapped in gorgeous graphic, sound, going forward to unveil an intriguing story while solving environmental puzzles and occasionally devolving into combat, how much fun would be to just "motocross" through everything, even if feasable ?

Lemme give you a little hint, everytime you should start a new game, try to tell yourself: "ok, challenge accepted", everything will be more interesting from that point onward, believe me, it's not that you're actually not doing it by yourself, it seems you just don't put yourself in the right mood before facing a game, after all it's not just a competition on which one finish a game first, there are speedrun for that matter.
Faolchu Aug 11, 2017 @ 11:17am 
Watched a stream. Camera way too close on the character, no mouse sensitivity setting, no fov setting, an ugly grainy filter. Walk for thirty minutes, solve a boring puzzle and fight. Walk for another 30 minutes.

Overhyped as hell. It's just an interactive story, not really a game and if it is a game it's tedious and boring at best aimed at consoles and not the pc market. At least get rid of that ugly grain filter, give a sensitivity option and put the camera more back instead of hiding the fact that consoles can't render it with the main char taking up 1/3 of the screen.
Sin Aug 11, 2017 @ 11:28am 
Def not worth full sticker price, $10 tops for what it is.
angel-eyes Aug 11, 2017 @ 11:35am 
I like it... Alittle boring at times tho but they did an amazingly great job with the narration troughout the game.
JackLaVaporiera Aug 11, 2017 @ 11:37am 
Originally posted by Yaksha:
Watched a stream. Camera way too close on the character, no mouse sensitivity setting, no fov setting, an ugly grainy filter. Walk for thirty minutes, solve a boring puzzle and fight. Walk for another 30 minutes.

Overhyped as hell. It's just an interactive story, not really a game and if it is a game it's tedious and boring at best aimed at consoles and not the pc market. At least get rid of that ugly grain filter, give a sensitivity option and put the camera more back instead of hiding the fact that consoles can't render it with the main char taking up 1/3 of the screen.

Oh, I see, you can't tame a bit the Unreal Engine to your likings and pretend to speak as a true PC Master Race one, huh ?
It seems console are the only thing you're playing onto if you cannot find by yourself a solution for the aforementioned "your problems" with the game, since workarounds are already spread onto Steam boards.
To me it seems more a sleeper hit rather than a overhyped something, the fact few months ago very few were aware that someone was working on this game sems to be on my side, the fact the game hasn't been aggressively advertised seems the same on my side, both of this aspects converge on the fact there wasn't an huge planetary hype on this game but few people actually waiting for it, which, you don't say, it's also on my side.

To people judging games actually watching crunch of gameplay here and there shouldn't be allowed to post in Steam boards.
Hellcat Aug 11, 2017 @ 2:55pm 
I wish the boat rowing scene was skippable and I wish they would tone down the metal clanging of the Unreal Engine video. I love the rest of it though.
BlackWater Aug 11, 2017 @ 3:08pm 
The game sucks, in the fact theres nothing else like it I'm aware of, Nice change of pace from called to Duty part 85 or grand Thefto Auto 360 million.
angel-eyes Aug 11, 2017 @ 3:11pm 
Originally posted by BlackWater:
The game sucks, in the fact theres nothing else like it I'm aware of, Nice change of pace from called to Duty part 85 or grand Thefto Auto 360 million.

The game tells a story like the game "The Vanishing of Ethan Carter" its another indie game that is more story driven then the flashy games out there.
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Date Posted: Aug 11, 2017 @ 1:45am
Posts: 38