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I started out with it at first and its just a handicapped regular farm with monsters that keep annoying you whenever you try to do some farmwork in the evening/night, the drops are worthless and some monsters even scale in difficulty with you
I personally like the Wilderness farm, just because it's nonrestrictive, a bit more challenging, and allows me to start working towards lightning rods and slime stockpiles long before I'd see Bats in the Mines. I also like the general look of the layout as well.
Like any of the layouts it just gives you about a season or two headstart on what you'd normally have access to anyways, with a different aesthetic.
But I'm going to assume you mean the "Standard" farm? Each farm layout has their advantages and disadvantages, but that's your opinion to say that they 'all suck' lol
Personally I haven't tried the wilderness farm, but if it appeals to those for the challenge it brings, then they should go for it.
I blame the vanilla dispute for that line of thought.
I mean, in the end, that's all that matters.
Well, in the real life, cocoa and vanilla thrive in tropical/humid/equator-type climates--Which Stardew Valley doesn't really reflect?
Vanilla in games refers to an unmodified, base-game experience, and has for a while, as far as I'm aware.
https://en.wikipedia.org/wiki/Vanilla_software
"In PC games, the term "vanilla" is often used to describe the original version of a game, which has not been modified with third-party addons, developer updates, downloadable content (DLC) or patches. It can also refer to the original game engine when source ports or expansion packs are available."