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回報翻譯問題
Someone mentioned in another forum that Ryobis shinobi-transformation values are actually "unused 2". Didn't check it yet thought.
I highly doubt that in-game slider option would be possible. Well, we could maybe do some fun with cheat engine thought...
But at least someone is working on creating a third party program that will be able to safely modify those values. Just withouth a preview thought....
Including a preview in such an application isn't unthinkable. You could have a slider to modify the value and add cropped screenshots for certain values to give an idea of what it is going to look like. Or you could even add an 'easy mode' that lets you pick from a predetermined selection of sizes with preview.
Not sure if that amount of polish would actually be worth it though.
I can confirm that Ryobi's shinobi version is indeed "Unused 2"
https://65.media.tumblr.com/fe44f0c620bb54d7c493fd5c85959139/tumblr_o8g6a7i2zr1u56oe8o1_1280.jpg
However her offset seems to be 22C4 instead of 2264.
Sadly when you scale the butt up only the lingerie scales with it correctly, and the other two clothing types just clip into it terribly. And as far as the legs go there only seems to be scaling values for the right thigh (it's weird, everything else is in proper pairs). Belly scaling is only good if you just want the slightest pudge, or you want the corset look. And finally there is scaling for a bunch of useless things, like the upper body which when scaled up clips through the head and arms, and just the face, which isn't attached to the eyes or mouth, so it gives the look of a flesh mask when messed with.
I've tried changing the bit number in a row, but it doesn't work. Neither did searching for concrete value strings u.u
{連結已移除}http://www.mediafire.com/download/xca4e2os7xcyej8
I'm not sure if I understand your question correctly, but the offsets from the table do match the actual file.
Let's say you want to edit the scale of Hibari's head:
1) Look up the starting offset for Hibari's values => 0x644 (this one is relative to the beginning of the file)
2) Look up the offset for the head value => 0xA8 (this one is relative to the character's offset)
3) With these combined, you will end up at the offset 0x6EC -- That's where the part begins that's listed under "Hibari, head" in the table.
I hope this helps.
Let's see how many times I break the game before managing to change the correct value the correct ammount
Now that most of the process has been explained here, I might as well mention this once more:
Keep in mind that the byte order is reversed.
For instance, Asuka's bust values are all "00 00 80 3F", but what this represents is actually 0x3F800000.
As a sidenote, I think you've been confusing bits and bytes. There are actually 12 bytes of zeroes at that position.
I don't know if you can be bothered, but editing your initial post to account for that should make it less confusing for people who find this thread in the future.
Yeah I already noticed it before. I didn't had nuch time or were tired when writing that stuff. I didn't had time to fix those errors either :/
But thanks for bringing it up anyway. I should be able to fix it romorrow.