The Sentient

The Sentient

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Uncaged Studios  [developer] Feb 22, 2016 @ 12:27pm
Suggestions
We would love to hear your thoughts on what you want to see in the game!

We have been adding content and features to the game based on feedback since its been in Alpha.

Feel free to check out our weekly blog on our website at http://www.the-sentient.com

A public facing trello board is now accessible as well.

Check it out Here [trello.com]
Last edited by Uncaged Studios; Mar 14, 2016 @ 4:45pm
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Showing 1-15 of 83 comments
*Yuki* Feb 23, 2016 @ 7:22pm 
mac/linux/steamos support :ltshaggy:
Uncaged Studios  [developer] Feb 28, 2016 @ 1:58pm 
This is something we are looking into and hopefully be coming soon, it will require additional testing to ensure everything is working properly.

Hopefully we will have more info on that soon.
Last edited by Uncaged Studios; Feb 28, 2016 @ 1:59pm
*Yuki* Feb 28, 2016 @ 2:55pm 
nais, subscribed :ltshaggy:
weißer Wolf Feb 29, 2016 @ 1:42am 
Will there be other languages?
Sorry my english is bad!
Atlas Feb 29, 2016 @ 10:41am 
Customizable screen resolution and a Fullscreen option,
i can't view/press the bottom text/buttons at the moment :c
looks like my kind of game so far tho so i'll be keeping an eye on future updates :)
Last edited by Atlas; Feb 29, 2016 @ 2:15pm
ringod123 Feb 29, 2016 @ 11:27am 
Originally posted by Atlas:
Customizable screen resolution and a Fullscreen option
+1

- Options to reverse the axis when using mouse+r-click to move the camera as well as change the sensitivity. Currently feels rather poor to use instead of AWSD.
Last edited by ringod123; Feb 29, 2016 @ 11:52am
user Feb 29, 2016 @ 12:25pm 
I just started palying it,and i feel like it really needs fullscreen,and adjustable screen resolution. :)
Uncaged Studios  [developer] Feb 29, 2016 @ 12:31pm 
I think I know what must move up in priorities :-D.

Running speed increases and using spacebar to possibly pause the game as well. All great suggestions and we will continue to upgrade and make it great!

Thanks all keep em coming.
Last edited by Uncaged Studios; Feb 29, 2016 @ 12:34pm
Squiddy Feb 29, 2016 @ 12:38pm 
Will buy it for Linux :D
user Feb 29, 2016 @ 1:17pm 
I'm liking this game a lot,i haven't encountered any problem so far,for the exception that steam overlay and streaming dosen't work,for the rest everything is perfectly fine. :)
Uncaged Studios  [developer] Feb 29, 2016 @ 1:25pm 
Originally posted by Skorps:
I'm liking this game a lot,i haven't encountered any problem so far,for the exception that steam overlay and streaming dosen't work,for the rest everything is perfectly fine. :)
Thank you so much, just adds to motivation. Will continue to work hard and if you see anything you don't quite like or would love to see more as, let us know!
user Feb 29, 2016 @ 1:33pm 
Originally posted by Uncaged Studios:
Originally posted by Skorps:
I'm liking this game a lot,i haven't encountered any problem so far,for the exception that steam overlay and streaming dosen't work,for the rest everything is perfectly fine. :)
Thank you so much, just adds to motivation. Will continue to work hard and if you see anything you don't quite like or would love to see more as, let us know!

I really see much potential in this game. It looks like an advanced version of FTL,i will play it these days and offer a steady review of the various elements,i really think that if you keep going steadily with updates,fixes and small changes that may be a big hit,because as i said,i see much potential. Keep on the good work!
arschy Feb 29, 2016 @ 7:46pm 
Is the speed that the crew walks and runs a very important and unchanging mechanic? Because I love the fact that you have to plan ahead and be prepared for any thing, but the crew is so slow to get fron one place to another, and even when they are running it takes them forever to get from one end of the room to the other. I'm NOT saying they should be fast, that would ruin the strategy and planning, but they are just frustratingly slow.
Uncaged Studios  [developer] Feb 29, 2016 @ 7:50pm 
Definitely not unchaging, picking quicker crew members is definitely important but based on feedback we will check to see how they act, we won't go overboard when increasing the walk speed but instead increase the speed slightly and see how it plays and adjust based on additional feedback. The run speed we agree needs to be improved during combat. We have a few fixes in place but they just missed the cutoff. We are hoping to get them into the next build this Friday.
Last edited by Uncaged Studios; Feb 29, 2016 @ 7:51pm
arschy Feb 29, 2016 @ 8:00pm 
Thank you.
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Date Posted: Feb 22, 2016 @ 12:27pm
Posts: 83