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So essentially, the only way to decrease your Cold value is by selecting the proper dialogue choices.
I agree with the first statement i.e. lorewise, consuming mana could have been considered the opposite of consuming cold-increasing pure Elex, since mana is purified Elex. But the passing of time has nothing to do with the 'cold stat'. It represents how detached an Elex user is from his emotions and how little empathy he has towards other living beings. Time won't improve that attitude. It's like a Force user who crossed over to the dark side in the Star Wars universe: time won't slowly bring him back to the light side.
Practically, though, it's a good thing there isn't an easy way to decrease cold. Elex potions are far too easy to make, so it's way too easy to become overpowered in this game. Therefore, I think at least one form of 'punishment' for drinking Elex potions was a necessary measure. The fact that it just increases cold only bothers some people from a roleplaying standpoint, so I think the punishment for drinking Elex potions should have been a lot more severe than just that.
If what you were saying was true, then Jax would start out being Synthetic instead of Neutral. Time without consuming Elex made Jax less cold than he otherwise would have been had he been consuming Elex throughout all that time.
There's the whole plot point of Jax having to come to terms with his newfound emotions. In other words, Jax getting more emotional. In different words, Jax becoming less cold. Meaning less Cold value. Meaning his level of coldness decreased over time.
Granted, lore-wise Elex potions are not permanent effects like they are in-game. This is demonstrated by having Jax be extremely weak in the beginning of the game because all the Elex was gone from his system. This game really not being consistent on a number of things isn't really all that surprising though.
Does it really matter that you can become overpowered if you consume Elex potions? There's many different paths to "becoming overpowered" in this game that I really don't think it matters. It's easy to trivialize this game's content to the extent that it's possible to do a no points invested (Attributes or skill points) run on Ultra difficulty.
As discussed in older topics, ELEX simply doesn't implement any Elex withdrawal symptoms other than those one can experience at the very beginning of the game - where Jax considers himself weak and "dry" after lying in a comatose state at the bottom of a cliff for a very long time.
His Alb way of thinking is still present in his head, on the other hand, which is what gives players those opportunities to choose cold increasing actions. His skin color also doesn't change after consuming dozens of Elex potions. Much higher consumption over a much longer period of time might be necessary as to make it plausible. Hard to get that done right as a relevant gameplay element. Would consumption of Mana potions do more than raise mana? Would it revert the effects of Elex ptions and take away skills points, attribute points and experience points?
A "tradeoff" that isn't reinforced by the game from a role-playing perspective, quite the opposite actually. Especially when Caja is offered Mana by Jax to deal with the Elex side effects for quests titled "Loss of Humanity".
Except that's not how the dialogue options play out. Jax pretty much asks her about the side effects of Elex and gives her Mana. There's nothing to indicate that this is special for her in any way.
It's partly why some people think that Mana could potentially give the player "Cold Decreased", but it doesn't.
At the end of the day, this game doesn't really care about being consistent. Laser Rifles/Blasters all need Dexterity/Intelligence? Well, lets make the Mortal Beam required Strength for the lulz.
Òne could change a game in many ways - but to make pure Mana revert all effects of Natural Elex would be a highly dubious decision.
Obviously he offers her Mana, what's your point? This offering of Mana and it clearly working on Caja indicates to the player that for all intents and purposes this should also work like that for the player. It doesn't because this game isn't logically consistent from a role-playing perspective.
You think the OP is the only person to think that Mana should give a "Cold Decreased" because of what occurred with Caja? No. Because the game leads the player to believe certain things only to slap them in the face later with it's inconsistencies.
I'm just pointing out that the game is inconsistent from a role-playing perspective. Because it is. Whether or not you'd like to excuse that for poorly implemented permanent potions that they really did not know how to balance properly, that's for you to decide.
Well, you have rewritten your post secretly - my post still contains the quoted original contents.
Pray tell, what are the effects of Mana on Caja?
That's some strange logic. With my role-player hat on, there doesn't need to be an item that counters all effects of natural Elex.
What exactly occured with Caja? She hasn't consumed Elex.
Because that's what literally occurs in the game. Jax offers her Mana in the game. Therefore it's obvious to state that Jax offers her Mana. Like you did. Which is why I stated that obviously Jax offered her Mana. This is known. O.o...
I corrected my post in an edit after reviewing video footage of the dialogue that occurred. And...? That you were slow on the uptake is your problem, not mine.
Given that the quest is titled "Loss of Humanity" and given how the whole process prior to taking Mana makes her colder... You could say it decreases her Cold value. O.o...
You're joking, right? Of course you're not. From a role-playing perspective, it makes no sense that Mana doesn't decrease Cold value for Jax. Granted, you could also say it makes no sense that Elex potions have a permanent effect on Jax, too.
Like I said previously this game doesn't bother being logically consistent from a role-playing perspective or just in general. Henceforth my comments about the Mortal Beam.
She interacted with Elex, regardless of whether or not she ingested it. Jax, when specifically talking about the side effects of *Elex*, offers her Mana. Given the aura that surrounds her as she's meditating, you could make the argument that she's ingested Elex fumes. Not that it even matters. o.O...
In before your dramatic exit. :Popcorn:
What problem? You've found it necessary to completely rewrite a published post. Sheeesh! Btw, I cannot guarantee forum response times because of other obligations.
No. As pointed out above, she needs mental power as to protect herself against the Elex she senses while meditating. Afterall, she tries to communicate with Elex in order to gain insight on the effects of Elex on humans. She doesn't do that by gulping Elex potions.
You're reading too much into it. Caja didn't gain skill points or attribute points. She didn't gain any strength or power from sensing Elex. It makes her weak, it is exhausting mental activity.
Nothing dramatic planned. Just keep in mind that not everybody is interested in going in circles or going on forever.
Giving her Mana (Corrected) literally helps her with her humanity. Were you not paying attention? The quest is literally titled "Loss of Humanity". The player can also be a Berserker. This is irrelevant.
Exaggeration. I made a correction after reviewing footage of the dialogue to be more precise about what I was talking about. There's not much more I can do about that, but keep harping on about it because you like to argue in bad faith as per usual.
Sounds to me like you were not paying attention to her dialogue during her quest line. The meditation process produces the same side effects an Alb goes through. In other words, she becomes colder and loses emotion. Mana helps combat this in the game for Caja.
Not for the player. This is simplistic.
You're reading too little into it because it's convenient to defend how logically inconsistent Elex is.
You of all people are most definitely interested in arguing in bad faith, going in circles, using faulty logic, and dramatically announcing your exit because you crave attention.
The title refers to the side-effects of Elex on humans.
No, since Jax talks about Elex, not Mana. He gives Caja pure mana to help her (re)gain mental power, which she needs as to protect herself against Elex. Trying to communicate with Elex is a battle for her.
This topic is about Elex drinks and the side-effects of Elex. Moderators don't like derailing.
Yes.
Jax and Caja are both humans.
Lets completely disregard dialogue which Caja talks about feeling colder after meditating and Jax continuously helping her combat this coldness with Mana.
Moderators also don't like backseat moderators.
By the way, what happened to the Hybrid when Jax gave him what was essentially concentrated Mana?