The Fall of the Dungeon Guardians

The Fall of the Dungeon Guardians

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Dogtown1 Jan 24, 2016 @ 3:01pm
Full time auto-map?
this is kind of a 2 part question

first and most important goes to Manutoo, is it possible to edit a simple .ini file to make automapping full time?

2nd, I think the full map should still be hidden and need to be discovered, but does anyone else like the idea of the map show where you have been?

its a feature that has appeared in other first person dungeon crawlers that lets you choose in the options if you want to do it old school draw your own map or have it done for you

I'm lazy, I want to be able to see where I have been


on a side note, its just a little funky for me, its like I was drawing a map of where I walk in the last level, but when I walked up the stairs I lost my pencil and paper...
o_0

the full map makes sense, its like finding the architects drawings so you know where everything is including the hidden stuff, that should remain a find it only item
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Showing 1-15 of 16 comments
ManuTOO  [developer] Jan 24, 2016 @ 3:21pm 
Hello,

Options -> Game Options -> Helpers -> Instant Automapping ... ;-)
Dogtown1 Jan 24, 2016 @ 3:52pm 
Originally posted by ManuTOO:
Hello,

Options -> Game Options -> Helpers -> Instant Automapping ... ;-)


now are you talking about in game options, or an editable .ini file? I ask because in the options its says it will reveal the entire map, I don't want the entire map, I want to create a mod that allows full time auto-mapping.
ManuTOO  [developer] Jan 24, 2016 @ 3:54pm 
It says exactly :
Turning this on will allow you to get the auto-mapping even before you find the magical map in each level.
So you'll still need to find the 2 magical maps to get the full map revealed.
Last edited by ManuTOO; Jan 24, 2016 @ 3:54pm
Dogtown1 Jan 24, 2016 @ 3:56pm 
okay problem solved

back to the dungeon
(after I turn that feature on)
adolson Jan 25, 2016 @ 2:29am 
That option is so tempting... I am only at level 6 or so, but that's because I'm getting lost a lot. :\ But I feel like that option would be cheating...
Dogtown1 Jan 25, 2016 @ 2:55am 
Originally posted by adolson:
That option is so tempting... I am only at level 6 or so, but that's because I'm getting lost a lot. :\ But I feel like that option would be cheating...


I think it would be cheating if it revealed the entire map, but if it only maps out where you have been, then thats a standard in most games
adolson Jan 25, 2016 @ 5:41am 
That IS true... But I thought I read somewhere that the player is supposed to be lost until they find the mapping tool thinger... So I'm trying to stick without the option. It's really hard, though! Especially after your point that most games have such functionality as standard...

As an aside, I wish there was a game like this that made the mapping thing a bit more realistic, like, make it so you have to just find a paper or scroll, and choose when to use it to make a map of the level you're on, and you have a limited number of papers, so you might not want to map some early levels in case you run out of paper, and can't map the harder levels later on, kinda thing. I haven't fully worked it out in my head, because the game I'm working on won't have maps like that, but I think there's something to it.
ManuTOO  [developer] Jan 25, 2016 @ 6:07am 
Most older dungeon crawlers (if not all ?) didn't have any automap.
Feeling lost in their dungeons and trying to get my bearing was one of my great pleasures playing these games. Automap really breaks that.

If you're lost, you have 2 easy rules to help you :
- always follow left wall
- or always follow right wall
It'll save you in 90% of cases..! :)

The main reason to activate the permanent automap in DG is if you can't play one level within a couple of days as it might get hard to remember the layout over several days.
The other reasons are if you really have memory problem or if it's just not your thing to feel lost... :-)
Last edited by ManuTOO; Jan 25, 2016 @ 6:08am
Dogtown1 Jan 25, 2016 @ 6:42am 
I lost my mom in a shopping center when I was little so I need the auto-map turned on...

^_^
alex Jan 25, 2016 @ 1:39pm 
I wandered the caverns on level 10 for a while only to finally find a way to where I was looking for but I got eaten by a nasty and I had forgot to save it. I then created a map with pen a paper but without a grid my loops were a bit off...
I have memory issues and without an automap the game is simply unplayable. Without an automap that simply maps where I have been and nothing else the game might as well be an unplayable rock, or a dead cat, for all the pleasure it will provide me.
Originally posted by ManuTOO:
Most older dungeon crawlers (if not all ?) didn't have any automap.
Feeling lost in their dungeons and trying to get my bearing was one of my great pleasures playing these games. Automap really breaks that.

Yeah, and those games are unplayable for me now. Don't make YOUR game unplayable too. Do you want people to just lump the old unplayable games AND yours into the "Never Play" pile?
Last edited by NearlySeniorCitizen; Feb 10, 2016 @ 8:45am
adolson Feb 10, 2016 @ 8:51am 
Originally posted by NearlySeniorCitizen:
I have memory issues and without an automap the game is simply unplayable. Without an automap that simply maps where I have been and nothing else the game might as well be an unplayable rock, or a dead cat, for all the pleasure it will provide me.


Originally posted by NearlySeniorCitizen:
Originally posted by ManuTOO:
Most older dungeon crawlers (if not all ?) didn't have any automap.
Feeling lost in their dungeons and trying to get my bearing was one of my great pleasures playing these games. Automap really breaks that.

Yeah, and those games are unplayable for me now. Don't make YOUR game unplayable too. Do you want people to just lump the old unplayable games AND yours into the "Never Play" pile?

Where did he say he was going to make his game "unplayable" (your definition)? The game has the option; he isn't taking it away.
ManuTOO  [developer] Feb 10, 2016 @ 4:25pm 
@NearlySeniorCitizen,
it seems you missed the 1st reply to this topic :
Options -> Game Options -> Helpers -> Instant Automapping ... ;-)
Dogtown1 Feb 10, 2016 @ 7:35pm 
there are 2 maps to every level

the first map simply turns on auto-mapping, this is the feature that most people are familiar with, it keeps track of where you have walked

the 2nd map is a blueprint of the level, this reveals everything including areas you have not found or traveled yet, this helps in finding secret areas

when you click on auto-mapping in the options, it works like the first map, your map will get updated of where you have been, you will still be able to find the blueprint map that reveals everything
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Date Posted: Jan 24, 2016 @ 3:01pm
Posts: 16