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Old Metroid and Castlevanias are hard, First xcom UFO Defense, they bleed pixels, I wanna be that guy.
That game is harder than this is, at least for a casual playthrough of the game. In terms of Speedrun, Super Meat Boy probably ends up harder, but for a casual run even 106%(on this) is still easier to clear than Rayman is(which forces 100%, so 106% is the only category to compare it with)
The difficulty in this is more just learning the levels, or getting consistent if speedrunning or going for the no deaths.
But list is obviously missing a lot like
They Bleed Pixels
The entire Ys series(especially on Nightmare)
Wings of Vi
Tobari and the Night of the Curious Moon(Easy maingame, hard extra levels)
Reverse x Reverse(also easy maingame, hard Ex Levels or hard in general if trying to go for SS/GOD ranks)
Rabi-Ribi
La-Mulana (if you're not using a guide)
Most Arcade games(or ports of) in general when you're aware that continues are mainly there to practice later parts and the games are designed for not continuing(unless the game is crap and not worth playing because there are some designed to make you use them)
Rogue-likes in general
The skill ceiling on meat boy though is ridiculous. The game is out 6 years and records are still continuously been smashed, new routes and techniques being found etc.not too mention it is humanly impossible to even come close to omptimal speedrunning without a TAS
I am NOT sure if I could do that nowadays. I think my response was better at that time...
Anybody?
Also, I want to add another games:
-Defender (and its sequel).
-Sinistar
-Robotron 2084
-Punch out
-Game over (ZX spectrum)
-Shinobi saga
-Montezuma´s revenge
-Donkey Kong Country Returns (extra levels)
That's what you're missing.