Sakura Dungeon

Sakura Dungeon

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Bug Reports
Please post bug reports here, the developer is monitoring for reports to figure out fixes.

Please try beta patch first to see if bug is fixed in beta

Important parts:

OS
GPU
Drivers
Steps to reproduce bug
Ultima modifica da sekaiproject; 6 giu 2016, ore 17:09
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Visualizzazione di 16-30 commenti su 261
Somehow my game saved into the CG gallery so I can't load into it .-.
I can quickload into it but it's a bit behind, not really a problem for me but just thought I'd leave a note about it.

Using Windows 10 Pro btw if that info is relevant.
The Linux version will occasionally try to use the software renderer even when 'Force OpenGL Renderer' is set in the configuration menu.

Fedora 23 (Gnome)

GTX 780 with the Nvidia 358.16 driver
Ultima modifica da Dolus; 4 giu 2016, ore 19:27
2 crashes with errorr screen at 2 places in pyramid apex level 21. crashes when getting the wedding fabric, and crashes when triggering the event when immediately enter the abyss
Messaggio originale di kylebidinger:
2 crashes with errorr screen at 2 places in pyramid apex level 21. crashes when getting the wedding fabric, and crashes when triggering the event when immediately enter the abyss

Found temporary fix. when enterying abyss through pryramid apex 21, if you dont have either maeve or sylvi in the party when trigger the event it always crashes. when you do have them in the group, it works.
Achievements "An Ancient Mariner" and "Burning Soul" doesn't working
Messaggio originale di Dark_man:
Achievements "An Ancient Mariner" and "Burning Soul" doesn't working

I'm having the same issue, got what was required but no acheivements
Great!!!:steamfacepalm: I played a hour today and my game crashed!
I was battling a mud girl and suddenly having an error!!!
These is the error I got from the traceback:
I'm sorry, but an uncaught exception occurred.

While loading <'Image' 'gfx/hurl_boulder.png'>:
File "game/system/dungeon.rpy", line 75, in script call
File "game/system/battle.rpy", line 182, in script
File "game/system/battle.rpy", line 212, in <module>
File "game/system/skill.rpy", line 201, in use
error: Out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\main.py", line 472, in main
run(restart)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\main.py", line 141, in run
renpy.execution.run_context(True)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\execution.py", line 734, in run_context
context.run()
File "game/system/dungeon.rpy", line 75, in script call
File "game/system/battle.rpy", line 182, in script
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/system/battle.rpy", line 212, in <module>
File "game/system/skill.rpy", line 201, in use
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\exports.py", line 1254, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\core.py", line 2779, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\core.py", line 1848, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 416, in renpy.display.render.render_screen (gen\renpy.display.render.c:6685)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1965)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\image.py", line 261, in render
return wrap_render(self.target, width, height, st, at)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\image.py", line 124, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\layout.py", line 1157, in render
return renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1965)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\im.py", line 478, in render
im = cache.get(self)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\im.py", line 200, in get
surf = image.load()
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\im.py", line 529, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\pgrender.py", line 152, in load_image
rv = copy_surface_unscaled(surf)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\pgrender.py", line 123, in copy_surface
rv = surface_unscaled(surf.get_size(), alpha)
File "D:\Steam\steamapps\common\Sakura Dungeon\renpy\display\pgrender.py", line 113, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__ (gen\pygame_sdl2.surface.c:2479)
error: Out of memory

Windows-7-6.1.7601-SP1
Ren'Py 6.99.10.1227
sakura_dungeon 1.01

And there are some issues that I have mentioned before:
1. black screen after battle
2. texture error VP and AP bar
3. no text items in shop and inventory
When I went to verify intergrity of game cache, it shows 101 file error validating!
Please fix these problems!!!
Ultima modifica da Radium The Mutant; 5 giu 2016, ore 9:13
Messaggio originale di IvenHor:
Great!!!:steamfacepalm: I played a hour today and my game crashed!

It seems like someone else encountered this problem as well: http://images.akamai.steamusercontent.com/ugc/270593642725705777/545333237A07C0CAD8F53914361FA9B9E4DAAA44/
Messaggio originale di Imban:
Messaggio originale di IvenHor:
Great!!!:steamfacepalm: I played a hour today and my game crashed!

It seems like someone else encountered this problem as well: http://images.akamai.steamusercontent.com/ugc/270593642725705777/545333237A07C0CAD8F53914361FA9B9E4DAAA44/
Yep, thats the one
Messaggio originale di IvenHor:
Messaggio originale di Imban:

It seems like someone else encountered this problem as well: http://images.akamai.steamusercontent.com/ugc/270593642725705777/545333237A07C0CAD8F53914361FA9B9E4DAAA44/
Yep, thats the one

Since this is an out-of-memory error, how much RAM does your computer have? You can check on Windows 7 by using ctrl-shift-escape or the alt-ctrl-delete menu to pull up the Task Manager, then going to Performance and seeing what it says under "Physical Memory (MB)".
Patch for the crash on floor 21 is in testing, however if you want to work around asap use the beta branch. Make sure you make backups of your saves.
Ultima modifica da sekaiproject; 5 giu 2016, ore 13:04
Now this problem:
1.black screen after battle
http://imgur.com/jMqi19q

2.VP and AP bar error
http://imgur.com/gVHt2Dd

And this is what the result I get when I verify intergrity of game cache:
http://imgur.com/FkuXLyf
Messaggio originale di IvenHor:
Now this problem:
1.black screen after battle
http://imgur.com/jMqi19q

2.VP and AP bar error
http://imgur.com/gVHt2Dd

And this is what the result I get when I verify intergrity of game cache:
http://imgur.com/FkuXLyf
Hold shift when opening game and choose different render to see if that helps.
Messaggio originale di sekaiproject:
Messaggio originale di IvenHor:
Now this problem:
1.black screen after battle
http://imgur.com/jMqi19q

2.VP and AP bar error
http://imgur.com/gVHt2Dd

And this is what the result I get when I verify intergrity of game cache:
http://imgur.com/FkuXLyf
Hold shift when opening game and choose different render to see if that helps.
I dunno how? you want me to hold shift when press the play button on steam or what?
Ultima modifica da Radium The Mutant; 5 giu 2016, ore 13:19
Messaggio originale di sekaiproject:
Patch for the crash on floor 21 is in testing, however if you want to work around asap use the beta branch. Make sure you make backups of your saves.

sounds good, I ended up getting passed the errors after adding sylvi and maeve to the party when triggering the chest for the wedding dress and the event in the zone west of pyramid apex level 21 ( not the abyss, the one with fake walls and levers). I saved an error screen if that helps:

https://imgur.com/ZW484Xc
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