Tank Mechanic Simulator

Tank Mechanic Simulator

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reputation in the museum
my rep seems to have maxed out at 54, is this the best or how do i improve it? was thinking of creating a tiger only museum...would that decease the reputation? what are the crieria for reputation? cheers ian
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Showing 1-15 of 15 comments
[DeGenerals]Trebor  [developer] Jul 22, 2020 @ 1:20pm 
maximum rep you can have is 1000, but I did not set any limits on how much you gain each few minutes for museum. Looks like this might be the high value
it is the museum reputation not mine...the museum rep moves with visitors and exhibits etc
Last edited by whaleoilbeefhooked; Jul 23, 2020 @ 9:55pm
[DeGenerals]Trebor  [developer] Jul 24, 2020 @ 1:49pm 
yes, the more and better tanks you have in museum the more reputation
whaleoilbeefhooked Jul 24, 2020 @ 10:05pm 
so what is the order of "better tanks?" please, as i have a full museum
[DeGenerals]Trebor  [developer] Jul 26, 2020 @ 2:47am 
Originally posted by whaleoilbeefhooked:
so what is the order of "better tanks?" please, as i have a full museum
Better I mean done in 100% repairs and assembly, but some of the tanks in the game are marked as rare or very rare, like the Tiger or Panther for instance. These ones get more reputation than others
thought so,,,great game btw
Malidictus Jul 31, 2020 @ 5:55am 
Is there any way to tell what item brings how much reputation? You say some tanks are "rarer" than others, but how can I tell which ones? Is there benefit to having multiples of a "rare" tank in the museum? Logically, I'd expect there to be diminishing returns. I mean, a museum full of exact copies of a Tiger tank seems less interesting than a museum 12 different tanks in it, no? I just assumed that a second copy of a tank would offer no additional benefits so as to encourage a more diverse museum.

Additionally, do loose items like firearms and badges bring in additional reputation? Do copies of them help? For instance, I have something like 25 Assault Badges. Is there a benefit to throwing them onto a pile in a display case? Would there be a point to stacking 10 DT machineguns on top of each other, or would one or two be enough?

My museum is also sitting on ~50ish Reputation with 12 fully-restored tanks of all different kinds (including a Tiger and a Panther) and something like 50-60 badges and guns and other small items strewn about. Could we maybe get a list of which item adds how much reputation somewhere inside the museum?
[DeGenerals]Trebor  [developer] Jul 31, 2020 @ 8:31am 
Originally posted by Malidictus:
Is there any way to tell what item brings how much reputation? You say some tanks are "rarer" than others, but how can I tell which ones? Is there benefit to having multiples of a "rare" tank in the museum? Logically, I'd expect there to be diminishing returns. I mean, a museum full of exact copies of a Tiger tank seems less interesting than a museum 12 different tanks in it, no? I just assumed that a second copy of a tank would offer no additional benefits so as to encourage a more diverse museum.

Additionally, do loose items like firearms and badges bring in additional reputation? Do copies of them help? For instance, I have something like 25 Assault Badges. Is there a benefit to throwing them onto a pile in a display case? Would there be a point to stacking 10 DT machineguns on top of each other, or would one or two be enough?

My museum is also sitting on ~50ish Reputation with 12 fully-restored tanks of all different kinds (including a Tiger and a Panther) and something like 50-60 badges and guns and other small items strewn about. Could we maybe get a list of which item adds how much reputation somewhere inside the museum?
1. For now there is no difference if you have 12 same tanks, but thats a good idea about adding such modifier.
2. The collectables give some bonus rep points but not that much, tanks are the main givers.
3. I will just need to improve the menu for museum, with more details what is going on there, what gives how much reputation and so on.

There is so many stuff and suggestions to do, that it would be enough for a second game :(
Psylem Jul 31, 2020 @ 8:53am 
Tank museum tycoon simulator
Malidictus Jul 31, 2020 @ 8:58am 
Originally posted by DeGeneralsTrebor:
1. For now there is no difference if you have 12 same tanks, but thats a good idea about adding such modifier.
2. The collectables give some bonus rep points but not that much, tanks are the main givers.
3. I will just need to improve the menu for museum, with more details what is going on there, what gives how much reputation and so on.

Hmm... So if I'm reading this right, I should focus on adding fully-restored tanks to the Museum regardless of which kind (so tank composition to taste) and not worry too much about loose items. Arrange those to look good and leave them be. We definitely need some kind of relics delaer to sell off excess relics, then, because I have WAAAY too many DT machineguns to fit in the museum without making it look like a storeroom.

Originally posted by DeGeneralsTrebor:
There is so many stuff and suggestions to do, that it would be enough for a second game :(

An understandable concern :) This always happens when you let players free-hand suggestions, so no worries. We understand there's only so much you can do. It's why I try to limit my suggestions to what at least seems feasible or doable without a lot of new coding/artwork.
Desert Fox Jul 31, 2020 @ 8:16pm 
Originally posted by Malidictus:
Is there any way to tell what item brings how much reputation? You say some tanks are "rarer" than others, but how can I tell which ones? Is there benefit to having multiples of a "rare" tank in the museum? Logically, I'd expect there to be diminishing returns. I mean, a museum full of exact copies of a Tiger tank seems less interesting than a museum 12 different tanks in it, no? I just assumed that a second copy of a tank would offer no additional benefits so as to encourage a more diverse museum.

Additionally, do loose items like firearms and badges bring in additional reputation? Do copies of them help? For instance, I have something like 25 Assault Badges. Is there a benefit to throwing them onto a pile in a display case? Would there be a point to stacking 10 DT machineguns on top of each other, or would one or two be enough?

My museum is also sitting on ~50ish Reputation with 12 fully-restored tanks of all different kinds (including a Tiger and a Panther) and something like 50-60 badges and guns and other small items strewn about. Could we maybe get a list of which item adds how much reputation somewhere inside the museum?
I have a policy because i have so many DT machine guns I put 1 on every russian tank job i fix
Malidictus Aug 1, 2020 @ 4:43am 
Originally posted by Desert Fox:
I have a policy because i have so many DT machine guns I put 1 on every russian tank job i fix

Hah! OK, that is clever :) I have too many LMGs, how do I get rid of them? Why not send a complimentary LMG to every customer? I like it.
have a rep of 48, tried everything to increase it...now have panther only museum...still no increase.... had a variety of vehicles...still 48. reduced ticket price to $1 still 48 and still get 12k in earnings...think i've maxed out
The Mechanist Aug 3, 2020 @ 5:44am 
Originally posted by whaleoilbeefhooked:
have a rep of 48, tried everything to increase it...now have panther only museum...still no increase.... had a variety of vehicles...still 48. reduced ticket price to $1 still 48 and still get 12k in earnings...think i've maxed out
That's crazy but it seems so..
Malidictus Aug 3, 2020 @ 9:03am 
12K in earnings seems to be the cap, yes. As you raise ticket prices, the number of visitors diminishes. As you lower ticket prices, the number of visitors increases. They always balance out to ~12K. I'm actually kind of curious what the point of setting ticket prices even is, if the overall revenue never changes.
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Date Posted: Jul 22, 2020 @ 8:49am
Posts: 15