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Additionally, do loose items like firearms and badges bring in additional reputation? Do copies of them help? For instance, I have something like 25 Assault Badges. Is there a benefit to throwing them onto a pile in a display case? Would there be a point to stacking 10 DT machineguns on top of each other, or would one or two be enough?
My museum is also sitting on ~50ish Reputation with 12 fully-restored tanks of all different kinds (including a Tiger and a Panther) and something like 50-60 badges and guns and other small items strewn about. Could we maybe get a list of which item adds how much reputation somewhere inside the museum?
2. The collectables give some bonus rep points but not that much, tanks are the main givers.
3. I will just need to improve the menu for museum, with more details what is going on there, what gives how much reputation and so on.
There is so many stuff and suggestions to do, that it would be enough for a second game :(
Hmm... So if I'm reading this right, I should focus on adding fully-restored tanks to the Museum regardless of which kind (so tank composition to taste) and not worry too much about loose items. Arrange those to look good and leave them be. We definitely need some kind of relics delaer to sell off excess relics, then, because I have WAAAY too many DT machineguns to fit in the museum without making it look like a storeroom.
An understandable concern :) This always happens when you let players free-hand suggestions, so no worries. We understand there's only so much you can do. It's why I try to limit my suggestions to what at least seems feasible or doable without a lot of new coding/artwork.
Hah! OK, that is clever :) I have too many LMGs, how do I get rid of them? Why not send a complimentary LMG to every customer? I like it.