Tank Mechanic Simulator

Tank Mechanic Simulator

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dis0nored Mar 23, 2020 @ 7:02am
Is there a way to fix small parts in house?
I'm very glad you can "outsource repairs" on really broken or damaged components but what about fixing them in house? To give an example, the tow cable.
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Showing 1-7 of 7 comments
conanstan Mar 23, 2020 @ 7:20am 
I also was wondering about this. While standing in front of the workbench, I could find no option to repair my own parts.
Outcast Mar 23, 2020 @ 1:21pm 
You have to buy the blueprint for each different vehicle at around 4-500k each in order to fabricate parts. It's just stupid since you can outsource the repairs for such a pittance that there's no reason to fabricate.
Rumpelcrutchskin Mar 23, 2020 @ 2:49pm 
Once you get the 75% off perk from outsourcing it makes fabricating and buying new parts completely obsolete since you can just buy rusted parts and outsource them for peanuts.
Filthy Frank Mar 23, 2020 @ 4:13pm 
Originally posted by Outcast:
You have to buy the blueprint for each different vehicle at around 4-500k each in order to fabricate parts. It's just stupid since you can outsource the repairs for such a pittance that there's no reason to fabricate.
omg thank you so much I was like how the F do you make this workbench work, what a dumb thing to add in
dis0nored Mar 23, 2020 @ 6:00pm 
wow 4-500k each. I would be keen as mustard to fix them in house but this has to change. Outsourceing parts is what I do right now, It dose help but it should be as a last resort thing ha
Leonas Mar 24, 2020 @ 5:58am 
Just dig up a few tanks, fully clean and paint them and than do the buy all missing parts option and sell the tank. you make a good 60k profit. Or just do ALOT fast contracts, im on 2.5 million earned sofar
Limmin Mar 24, 2020 @ 10:56am 
Well, I've always thought of "outsource repairs" as meaning, "fix in your workshop using a hired worker and paying for the materials." That would make sense...you'd have a team of experts working in a shop as large as yours, and they'd all be paid, and material costs would also accrue.

Technically, using blueprints to fabricate parts is the real way to "build in your workshop and pay for (some) materials." I just choose to think of these two systems as both sides of the same coin.
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Showing 1-7 of 7 comments
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Date Posted: Mar 23, 2020 @ 7:02am
Posts: 7