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So for the question the answer is good.
You think machinarium had impossible puzzles? lol ... play "time gentleman please" and let me know what do you think. In this game Im mentioning it wasnt worth it for me to use too much time into figuring out the puzzles. The game overall wasnt motivating me enough in order to figure out the answer myself, and so I used gamefaqs/google and called them "impossible puzzles".
At the end, its all relative to the people playing those games along with their expectations towards them.
*giant pipe thing in the band
** I will here though: How in the hell are you supposed to know to put the cat in the didgeridoo? If anybody knows why you're supposed to have known to do that, I want to know where you got the idea.
My point is that one shouldn't be afraid to consult the walkthrough. It's there for a reason. And even if you don't solve all the puzzles on your own, Machinarium is still definitely worth playing because the story is amazing (and as a sidenote, I personally find the way all the different areas connect to each other pretty clever).
Same creators.
Samorost3 screenshots?
Link please. I just did a quick google and couldnt find anything.
mmmmmmm .... me gusta.
http://i0.kym-cdn.com/photos/images/newsfeed/000/103/740/Me%20Gusta.png?1318992465
Here's[amanita-design.net] the blog post, see comment #16.
But the puzzles are one of the best that i play on genre, overall.
The game is beautiful, awesome, but this end was really disappointing, frustrating, mood breaker... I just can't believe they do it.
Don't you see a mouse crawl into the thing at one point? Certainly examining the Digiridoo lets one see the two red eyes blinking inside of it. I wasn't expecting to get a cat, I was thinking more along the lines of finding bait or a coat hangar to poke it out with. So I was looking for something to either lure the mouse out or flush it out. Once I had the cat, I knew exactly what to do with it. The immediate image I thought of when I bagged the cat was a terrier flushing out a rat....