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The puzzle design depends on each individual title of course, but some titles are definitely more logic oriented than others. It's generally frowned upon in reviews when the puzzles aren't intuitive. After all, it's much more satisfying to execute your intelligence than your exhaustiveness.
In case you're thinking of trying more adventure games, I think The Walking Dead, Primordia, Gemini Rue are reasonably logical, though I can't remember every detail to say so with conviction.
1) You can see if the water is flowing through the small round hole on (the top of) each pipe. To be honest I solved this puzzle with a bit of bruteforcing and got lucky pretty soon.
2) That corn was the only thing she had in her inventory so you essentially have to try applying it to everything else. This is how you're "supposed" to be playing these sort of games. I agree that sometimes it's not perfectly logical, but this game helped you a lot since your character is constantly getting rid of inventory items and usually you're using them on the same screen. This is very uncommon. Most LucasArts games require you to have a notebook by your side where you're keeping track of what you've seen or did.
3) There's a lightbulb hint button in the top menu and the thunder cloud image should have helped you (it did help me).
All in all it was a short and simple game with refreshing mini puzzle games (even Arkanoid!) plus it didn't really have any kind of timing related things going on (hello Full Throttle) except of the bomb defusal and maybe the loading "crane" thing. The only annoying thing I've noticed is related to the way it's implemented: being a flash game it has somewhat clunky controls compared to other (older) adventure games. But nevertheless I've enjoyed it quite a bit and great graphics and soundtrack were surely much appreciated.
It is very acessible comparing with hard-core, old school point n' clicks, like monkey island 2 or gabriel knight: sins of our fathers, or even some modern harder games.
Point-n'click adventures are based on experimentation and try-fail situations, i think.
There are many games that i can't solve without using a guide, because the puzzles don't make sense to me, or i don't know what i should do or where to go, or because i should turn something right instead of left.
I've played some adventure point n-click games and most of them i couldn't beat without a guide.
I believe there are players out there that can solve them with ease, but that's not my case. I think it takes a lot of experience and wit to do so.
Anyway, I've found that the puzzles in that game all follow realistic logic. With Machinarium, there were definitely some areas that didn't make the slightest bit of sense, and I think that's common with a lot of point-and-clicks. But Dream Machine really stays grounded in its puzzles, and the storyline gets pretty twisted.
Play La Mulana.
Machinarium puzzles are child's play compared to this beast.