Crusaders of the Lost Idols

Crusaders of the Lost Idols

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DDoig1 Jul 16, 2017 @ 5:25am
Disenchant Question
I bought a legendary item for one of my crusaders. If I were to disenchant it would I get an epic item even if I never had the epic to start with? I think it might have been a common before buying the legendary.
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Showing 1-14 of 14 comments
SPYcorp Jul 16, 2017 @ 5:39am 
Guess you are talking about the Turps/Sjin Starter pack were you got 1 legendary for both. Dont know what happen when you disenchant. But by logic it should become epic, no guarentee.
Last edited by SPYcorp; Jul 16, 2017 @ 5:39am
Yeah I just re read this is didn't make sense at first. I dunno I'd think it'd go back to w/e was in that slot to begin with.

But you are buying a leg anyways so it's more powerfull so even if you were to disenchant wouldn't be as powerfull so might be an epic.

Ether disenchant so we can confirm this DDoig or wait for Codename to get on and confirm for us.
Last edited by B l u e b e r r y P o p t a r t; Jul 16, 2017 @ 5:42am
Vingummi Jul 16, 2017 @ 5:42am 
To craft a legendary you need epic. So how you went from common->legendary that I dont know. But you should get epic if you disenchant.
Originally posted by Vingummi:
To craft a legendary you need epic. So how you went from common->legendary that I dont know. But you should get epic if you disenchant.
Bought a leg from one of the packs prob when he had a common, so it skips the others.
Last edited by B l u e b e r r y P o p t a r t; Jul 16, 2017 @ 5:44am
DDoig1 Jul 16, 2017 @ 7:12am 
Yeah ok when I click on "Disenchant" I get this. I was worried it would just disenchant without showing the results first.

http://steamcommunity.com/sharedfiles/filedetails/?id=1067083049
Alex (Banned) Jul 16, 2017 @ 8:00am 
Why you want epic when legendary is more powerful lol
Originally posted by Spitfire:
Why you want epic when legendary is more powerful lol
He didn't say he wanted it, was just a question prob just curiosity. Prob why he worded it the way he did: "If I were to disenchant it would I get an epic item".
Last edited by B l u e b e r r y P o p t a r t; Jul 16, 2017 @ 8:04am
DavidCarlson Jul 16, 2017 @ 9:27am 
Originally posted by Spitfire:
Why you want epic when legendary is more powerful lol
So you can use the Free Craft on another crusader's epic to benefit the formation more.
Alex (Banned) Jul 17, 2017 @ 2:30am 
Originally posted by DavidCarlson:
Originally posted by Spitfire:
Why you want epic when legendary is more powerful lol
So you can use the Free Craft on another crusader's epic to benefit the formation more.
But how much levels you put in card and why i get only common materials if i put other too
SPYcorp Jul 17, 2017 @ 6:12am 
Originally posted by Spitfire:
But how much levels you put in card and why i get only common materials if i put other too

The total amount is the same. You would need a extra (huge?) database to store mats used for every upgrade per player.
Alex (Banned) Jul 17, 2017 @ 3:32pm 
I put rare material but i only get common ones. why?
Bazilus Jul 17, 2017 @ 4:19pm 
Originally posted by Spitfire:
I put rare material but i only get common ones. why?

Because this is works like this. You not loose materials, if you spend rare materials for X levels, on disenchant you get common materials for same X levels.
muljostpho Jul 17, 2017 @ 11:15pm 
The way the pricing to upgrade a legendary's level is set up, they effectively enforce the idea that 250 common = 100 uncommon = 50 rare = 25 epic. (This can be expressed in smaller numbers as 10C = 4U = 2R = 1E.)

This ratio holds true regardless of which level-up you're buying. 1->2 is the base costs of 250/100/50/25. Then 2->3 is doubled to 500/200/100/50. Then 3->4 is doubled to 1000/400/200/100. Then 4->5 is doubled to 2000/800/400/200. And so on and so on. The costs keep rising but they're always in the same proportions to each other.

The system is most likely set up to handle refunds just as "common material = some function of item's current level". Basically just adding up those costs according to the common quality. Level 1 item? Material = 0. Level 2 item? Material = 250. Level 3 item? Material = 250 + 500 = 750. Level 4 item? Material = 250 + 500 + 1000 = 1750. Level 5 item? Material = 250 + 500 + 1000 + 2000 = 3750. And so on and so on.

The disenchant button was added as kind of an afterthought anyway. I'm pretty sure that they had not planned for it when they were working on crafting and legendaries, so no feature was ever implemented to track an item's upgrade history to allow for refunds to be given of precisely the same materials originally consumed. Even if such a feature were to be added in now, it would not be retroactive for items upgraded before the addition of that feature. All current legendaries would just get a generic entry indicating a history of all commons being used anyway, because how would they know what was originally done with every item? The tracking would only make a difference for new upgrades made after that.

But so long as they don't add something like that in, you might as well just imagine that all materials used to upgrade a legendary are converted into some sort of legendary fuel used to empower the item. 10C -> 1F, 4U -> 1F, 2R -> 1F, and 1E -> 1F. This new unit is just one big pool of energy that doesn't make any distinction in where that energy originally came from. And then when you want to break the item down, the process to disenchant that energy back into regular old crafting material is only capable of forming it into common material. 1F -> 10C.
sfnhltb Jul 20, 2017 @ 7:51am 
It is actually sometimes useful it works this way rather than remembering the original materials, if you have 1250 common and 300 uncommon but the next legendary you want to upgrade is level 4->5, you can use the uncommons to level up a spare level 1 legendary to level 3, disenchant it then use the token gained to put it back to legendary level 1 again, but now you have 2000 common materials to do the original upgrade you wanted to do.
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Date Posted: Jul 16, 2017 @ 5:25am
Posts: 14