Supreme Commander 2

Supreme Commander 2

Somewhat Disappointing Sequel compared to SupCom FA
It seems SupCom also got the CnC treatment where almost everything is simplified to hell that it's unfun and micro heavy.

Atleast they haven't butchered it completely by turning it into a mobile gacha game...
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Showing 1-10 of 10 comments
Fulano Nov 4, 2024 @ 7:34am 
Ya, I suspect it might have done better if it wasn't marketed as a sequel at least. I enjoy it in multiplayer much more than the first one, mostly because the rounds are much shorter. Otherwise I usually find myself playing Zero-K when I want more complicated, longer games.
clonegunner237 Nov 4, 2024 @ 9:52am 
Kind of. Some of the changes, like the better pathfinding, are amazing no matter how you look at it. Overall though, they fell into the trap of trying to make the game more "mainstream" and "approachable", which kind of just put it in this awkward spot between being complex enough for fans of the first game and being simple enough for the casual crowd.

It ends up not really succeeding at either, with the main offenses being that they went to a much more bogstandard (if admittedly more beginner-friendly) "charge up-front" economy and that they removed the tech level system (which research labs do not at all make up for -- not that they even really make sense lore-wise). Without those two changes it could have been a worthy successor. There isn't really anything wrong with most of the game, just with some of the major design decisions that I feel were mostly a result of executive meddling.

Alas, a lot of studios can't help but chase the mythical "broader audience"...
Last edited by clonegunner237; Nov 4, 2024 @ 9:58am
Luna Nov 6, 2024 @ 2:50am 
How can something be both simplified and also micro heavy? I think you just don't know how to play these types of games, so your opinion is objectively garbage and doesn't matter
EM7HydraFox Nov 6, 2024 @ 7:40pm 
Originally posted by Lunaria:
How can something be both simplified and also micro heavy? I think you just don't know how to play these types of games, so your opinion is objectively garbage and doesn't matter
The things that are simplified in SupCom 2 compared to the previous titles are :
> Simplified Resource management and collection (no upgradeable/tiered power nor mass structures. Spending resource is now getting a resource to the required purchase threshold and constructing it afterwards, going full on econ is now required from what I've seen.
> Bland Unit variety, basic tanks and bots are your primary through and through with tiered units being support or specialist that assists/needs assistance.
> Artillery turned from long range suppression/oppression into a piss poor constant long range dps, they went from army chipper into shield weakener in SupCom 2.
> Experimental units are now horrid gameplay wise and design, not only do they look ugly but they're also weaker now. Experimental units used to be The Siege Weapon that would break through the enemy defenses with or without an army support but now without an army and couple dozen cannon fodders they're nothing more than healthpool.
> Aircrafts are now way too strong, aircrafts in SupCom has always been very irritating to deal with for me but now in SupCom 2 it's basically who spammed the most aircrafts win as defense structures are now nothing more than rush stoppers.

Thought there are lot of things that simplified from UI to gameplay there things that are made more complex like the teching/research section. Research doesn't tie in with lore whatsoever and is objectively a poor replacement with just teching up through ACU or Factory upgrades (the only thing that is now more complex when it doesn't need to.

Micro heavy comes from using unit ability, structure management (mass converter) and research unlocking aswell as ACU placement. Factory are now required to be kept on building units or else you risk getting overwhelmed as defense variety is now static. Map is way smaller now forcing unit preservation or risking wasting resource and unit amount.

In Supreme Commander Forged Alliance I could get away turtling ain a variety of ways with the turtling whilst amassing an army tactic or building a massive future econ plan for mass producing experimentals but in Supreme Commander 2 i'm forced to join the fight or else I risk losing because one of my A.I creep lemmings teammate went ahead a bit too far forcing me to keep the frontline the middle of the map for as long as possible especially with how small the map is and how tight the battlefield can be, Competitively i'm sure the games are thrilling and always action packed but i'm a casual and such fast APM style micro heavy rts is not for me. I've always loved the long and steady approach of winning but this game is just way too fast and simple for me.
Last edited by EM7HydraFox; Nov 6, 2024 @ 7:46pm
EM7HydraFox Nov 6, 2024 @ 7:45pm 
The drastic difference from SupCom FA to SupCom 2 from just playing made me feel as though I'm playing a spinoff SupCom but for it too be called is sequel is not only embarrassing for the franchise but also insulting for some long time fans of the series. I can see now why games like "Planetary Annhilation" and "Beyond All Reason" exists, I miss the years when companies make games for their core audiences.
TWO Nov 13, 2024 @ 10:59pm 
Micro > Macro all day. Just like manner > skill.
EM7HydraFox Nov 14, 2024 @ 12:20am 
Originally posted by TWO:
Micro > Macro all day. Just like manner > skill.
This would be true for me but the main thing this thread of mine was meant to demonstrate the difference between the SupCom game and the disappointment this sequel brought by abandoning it's traditional gameplay for a more tournament esque' micro bundled gameplay when it's meant to be a sequel to a renowned Large scale 'Infinite' Warfare RTS.
I am clearly more casual player of genre, and I liked *some* parts of this game better.
Mostly shorter rounds of the game. I do not fancy 3-4 hour long one map anymore, where if you did some mistakes you would have to replay most or all of map.

Research... meh. Not great but not totally terrible either.
I do dislike that resource buildings cannot be built freely as in 1, and that the most games is lvl1 units fighting lvl1 units.

So I suppose this game is intended less hardcore and more for broad audience, but I think that intended audience meanwhile moved to different MOBAs.
Reflux Mar 30 @ 11:06am 
Personally this game was a childhood game I watched my dad play. I've played it on the regular for some time now. I highly recommend installing RVE 2.0 mod. Really never been a fan of the research tree. I just disable research in Exclusions and have everything right there ready to play with
good
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