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https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/
Just remember to disable auto updates as Steam *might* want to download the newest version upon launch :D
The original did not have a fixed amount as such you know in the original game you could upgrade them from 1 all the way to 18 in supcom 1 or 1 to 27 mass per second in Fa...so that is even worse really. So whats your point?
The Engineers were made to do that on purpose so you did not have people having 50 engineers round a factory pumping out units stupidly fast. They had good reasons for the changes, even if you do not agree with them.
As above though why are you complaining about an ancient patch? I could understand if it just came out, but it has not. They are also not game breaking, as everyone has to deal with them, its still a very balanced game.
I mean what is the point of this? regular players already know all this, new players wont care as for them it has always played like this, there is no way to downgrade if you want to keep multiplayer so again most players are going to play the game as have got used to it.
Essentially this just sound like someone who simply does not like the fact this game plays differently to the first. Well is a sequel they tried to mix it up so it does not become stale.
I personally believe they did a good job as you can play 1 after another and not feel too bored with the gameplay.
It feels like more or less the same game, just a different way of going about how you do them., and again far less micro managing(yuck). But if you are a big TA/SupCom fan and aren't open minded to change, then I can totally understand where you're coming from(and I think it's understandable). But It does seem the developers are trying to draw in a new crowd of gamers, and you cannot blame them for it. Thankfully you can always just play the 1st SupCom if you don't like where this one is headed(or has arrived).
Eh? you are the one who brought the first game into it.
There you go. You are comparing the first and 2nd games. Again you are the one that needs to re-read what had been put, you clearly have no idea what you even wrote yourself.
We are going to have conflicting views here. You still start off with enough resources to get started, it is also hardly a crawl if you are doing it properly. (perhaps watch some multiplayer matches on youtube, you will see there is no slow start as such).
As for your point on resources. This makes no sense. Even if the mass extractors only gave out a set amount, you would still reach 9999999999 mass at some point given enough time. Also they do not increase indefinatly, they stop at 2.4 Mass per second. Plus if you are reaching 9999999999 you are clearly not playing the game right.
In any case. How does this break the game? it is like simply playing on a map where you have twice the mass extracters? That is all, its not game breaking at all. Its like instead of capturing 4 mass points, you have 8 mass points.....essentially you are getting twice the mass, its hardly game breaking, it just mean you have twice as much to spend, but so does everyone else.
So to recap, units are smaller so you can control more of them easier and increase the sense of scale. The early game is not really slowed down, more that the late game can have more action. The patch was indeed a nice gesture, but ultimately some people will like it some will not, though given the amount of people still playing it, overall more people seem to like it than dislike it.
Now we might have conflicting opinions on what they did and why they did it, but again, I still see no reason why are you bothering to bring all this up in 2020. The patch came out in 2014. You are 6 years late to the party.
It is not possible to reach 999999999 mass with the old extractors since the balance of the game is such that an army is more expensive than what you can get out of your side of the map. That way you have to choose what to build, adding strategy to the game. If you want infinite money, then there is already such a cheat in the game. If you don't want infinite money, then you are ♥♥♥♥ out of luck. Do you not understand that? How hard to understand is that? Why argue against facts?
And it is simply undeniable that the early game is slowed down as well. Before, the game was balanced so that if you build your four extractors, a few generators and a factory, you have enough to recoup that mass and start building units right away. With the new resource ouputs, you do not even have enough to do that. So you simply must sit around and wait, doing nothing, until you can build even your starting base with the bare essentials. The game was not balanced for this. This is undeniable. This is facts. Do you not understand that? Why argue against it?
The game was just re-released, and most people simply will not be aware of this change after all this time, and maybe assume that's how the game is supposed to be. But it is not. I simply explained that for the benefit of anyone curious. But ♥♥♥♥♥♥♥♥ like you who do not even understand simple things feel the need to come in here and argue against simple facts. Why? What do you gain from denying reality and misunderstanding simple things?
Eh? All I have done is respond to what you have posted, nothing else. You are the one who had a go at me for mentioning comparing it to the first game, when you did it first. As i pointed out. There is no need to get personal. We are simply debating.
That is not a fact. If you do not spend the money you can hit the same limit. All the veterancy does is give you double the mass income. that is it. That is all it does. its hardly game breaking. so you will hit the limit twice as fast, but you can still hit the limit. I do not care about infinite money, why are you bring up stuff Ive not said? Also why are you evening mentioning cheats? No one cares about cheaters.
Because that is purely down to your opinion and playing style. For instance I will quote someone else who posted about the patch at the time.
Now I am not saying they are right or wrong, its again down to opinions, you have yours we have ours.
Yes but then why would they care as the game has the patch already in it, it has done for 6 years. People are only going to care how it plays now, not 6 years ago as they wont be playing that version, they are playing this version.
Also you keep saying this is not how the game is supposed to be? How so? How is that not how the game is supposed to be, the devs did that, you know the people who made the game. Infact the game has had the latest patch now for much longer than it has not had the patch, so if anything your pointing out, how the game should not be played.
Also you could argue that the 1.25 version was also not how the game should be played either. Infact. the 1.20 patch changed a ton of stuff, far more than the 1.26 patch did. So even there your point falls flat, as technically going by your logic the 1.25 patch is also not how the game should be played either. Even earlier patches like 1.11 changed quite a bit.
i am not arguing against simple facts, i am also not the one getting personal or attacking anyone.
I do not have an issue with you pointing out how the game has changed, that is great. In fact here. Here are all the patches and the notes, so people can see how the game has evolved.
https://supcom2.fandom.com/wiki/Game_Updates
What I have a problem with is you stating your opinions as facts, when they are not. You can say in your opinion you prefer the way the game played with the 1.25 patch, that is fine. That is your opinion and you are entitled to it. It does not make it a fact. lots of us prefer the 1.26 patch. It does not make it a fact 1.26 is better either.
Yeah that is rather bizarre given most people play this for multiplayer (do not get me wrong I have hundreds of single player/skirmish hours in it too). Though i also read that the serial number works on steam, so there is always that :).
Well, I messed around with the GOG and Steam versions. If you copy over the two UI files of the Steam version to the GOG one, it "unlocks" the multiplayer menu for the GOG version. Sadly, you can create a game, but it gets stuck at "Connecting" and never goes further to create a lobby.
I believe they deactivated the flags in the GOG exe that establishes the "LAN" / "connected" state , allowing the game to create an mp lobby somehow. Using the Steam executable in conjunction doesn't work either. The GOG copy does boot with the Steam exe and steam_api.dll file, however, the same happens when trying to create an mp match.
The GOG version's included "Common.dll" file probably holds more answers here as well, but sadly I'm no HEX / reverse engineer. If I had more time, I'll probably dig some more, but perhaps they intend on adding mp support for all the SC games via GOG Galaxy some time in the future.
Anyhow, I'm glad I have the games on Steam instead, with no features removed :)
Edit: Found a solution, just modify the steam .exe after decompiling it, remove the steam hooks and then take that code, decompile the .exe for the gog build and add in the additional code, recompile that code you pulled from the steam one. Problem solved. Shame us consumers need to figure this out. You'd think the devs wouldn't screw us consumers but again, i was wrong in believing that
Nice, could you perhaps upload the modified exe, if you don't mind? :)