Budget Cuts

Budget Cuts

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☆LEO☆  [developer] Jul 13, 2020 @ 3:34am
FAQ
Do you support Oculus Rift?
Yes! Though we will recommend playing in room-scale, you'll be able to do a standing setup with snap-turning on Oculus.

Will you support PSVR?
Yes! Budget Cuts for PSVR will be released on September 25.

Will you make alternate ways of moving, teleportation aside?
Yes! Ever since the mutators patch you can now enable smooth locomotion through the in game mutators menu.

How much room do I need?
  • 1.5m - Risk of hitting reality. May be hard to reach items.
  • 2m - Minimum recommended space for the experience we want to give players.
  • 2.5m - Pretty much no risk of hitting things by accident.
  • 3m - Ideal size. Almost no risk of even activating the chaperone grid.
  • 3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement.

Will you make a non-VR version?
No. We internally often talk about how mediocre the game would be without VR! It's the difference of playing a game and being in a game. It's the difference of clicking the mouse to throw a knife and actually throwing a knife with your whole arm. It's the difference of pressing crouch/lean buttons and actually crouching/leaning for real.

Is there a demo available?
Yes, of the old version

Why did you announce Budget Cuts so early?
We announced Budget Cuts in January 2016, to participate in the Vision Summit 2016 awards, which allowed unfinished games to join! After that, we wanted to be part of the Vive launch, so we decided to release the demo we were showing off

I'm sensitive to motion sickness - does it ever happen in Budget Cuts?
No, we're making sure we don't ever trigger it anywhere