Rabi-Ribi
Sukaiba Dec 13, 2017 @ 7:37pm
Someone please give advice to my poor soul [BEX]
Because I'm stupid, Imma dive headfirst to Bun Bun Extinction, I'm honestly not sure how I will stumble over the finish line after I barely lived through Hell.
(well also because I'm a dum Completionist)

My point is what is marginally easier? Standard or Alternative? Considering I'll be picking up everything I can possibly get my filthy little grubby paws on in order to hold on for dear life.

Also any seasoned pro has any advice to offer that can guide my poor existance though this mode of misery and crushed dreams?
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Showing 1-15 of 20 comments
Shade Dec 13, 2017 @ 8:11pm 
tbh I felt there was hardly a difference between Standard and Alternative. Although boss levels are calculated differently, in both cases you want as many items as possible if you want to have the easiest time possible - the only real difference as far as I could tell is that Alternative punishes you more for having a low Item%, then becomes laughably easy on a New Game+ Loop until you've beaten about half the bosses.

As for actual advice:
- Rush the Survival badge. It's God Tier. It'll save you many headaches throughout the game.
- Collect as many upgrades as early as you can. If you can sequence break past certain fights or into new areas to collect even more upgrades earlier than you're meant to get them, by all means, go for it.
- Don't be afraid to use healing items when necessary and note that the Golden Carrot respawns everytime you use it.
- Try to prioritize recruiting town members that sell useful buffs, then abuse the heck outta them. Going into boss fights with buffs like Atk Up, Def Up, Give Atk Down and Give Def Down makes them much more managable.
Last edited by Shade; Dec 13, 2017 @ 8:17pm
Sukaiba Dec 13, 2017 @ 8:49pm 
Originally posted by Shade:
tbh I felt there was hardly a difference between Standard and Alternative. Although boss levels are calculated differently, in both cases you want as many items as possible if you want to have the easiest time possible - the only real difference as far as I could tell is that Alternative punishes you more for having a low Item%, then becomes laughably easy on a New Game+ Loop until you've beaten about half the bosses.

As for actual advice:
- Rush the Survival badge. It's God Tier. It'll save you many headaches throughout the game.
- Collect as many upgrades as early as you can. If you can sequence break past certain fights or into new areas to collect even more upgrades earlier than you're meant to get them, by all means, go for it.
- Don't be afraid to use healing items when necessary and note that the Golden Carrot respawns everytime you use it.
- Try to prioritize recruiting town members that sell useful buffs, then abuse the heck outta them. Going into boss fights with buffs like Atk Up, Def Up, Give Atk Down and Give Def Down makes them much more managable.

Holy creppes, I was dead sure the Golden Carrot was a one-time Consumable, man just that knowledge gave me some confidence that is more than likely going to crash down as soon as I see myself dying to Ribbon or Cocoa, really appreciate all the advice tho.

Tho even if I manage to live though Irisu, I'm not even sure how I will even be able to deal with the DLC bosses considering I'm sure they heal when you use a Consumable, or the Boss Rush for that matter.
Shade Dec 13, 2017 @ 9:20pm 
Originally posted by MoGek0ɴ:
Holy creppes, I was dead sure the Golden Carrot was a one-time Consumable, man just that knowledge gave me some confidence that is more than likely going to crash down as soon as I see myself dying to Ribbon or Cocoa, really appreciate all the advice tho.
If you think Ribbon and/or Cocoa are going to give you trouble, just take the 0% items path in the beginning and fight Ribbon first. That way Ribbon's HP will be on a timer, allowing you to completely focus on dodging. Afterwards, go back to pick up the Hammer and beat up Cocoa with Ribbon's help.

Originally posted by MoGek0ɴ:
Tho even if I manage to live though Irisu, I'm not even sure how I will even be able to deal with the DLC bosses considering I'm sure they heal when you use a Consumable [...]
Some of them do indeed heal, gain buffs, or give you debuffs when you use a healing item, but it still beats dying.

The hardest fight in the DLCs is probably Incredibly Intense Saya because she does something stupid like 900 damage per hit while having some very hard-to-dodge attacks - however, you don't have to beat any of the DLC bosses on Incredibly Intense the first time around. You could just do the DLC fighting the "Mildly Intense" versions once to obtain the DLC items, beat Irisu again to reset the DLC, and then blow the "Incredibly Intense" versions of the bosses to smithereens using Bunny Memories.

Originally posted by MoGek0ɴ:
[...] or the Boss Rush for that matter.
That's the toughest challenge BEX has to offer for sure, although now that the Fairy Flute exists it's a lot more managable.
I'd advise going for a high defense build (DEF Trade in particular is important) and spamming charged Green Magic and Green Boost when possible/necessary to keep your HP up.
Other than that, simply remember to go in with Miru's buffs, and keep in mind that Miriam will make certain badges pretty much just not viable (Armored and Pure Love are the big ones - which is bad because contact damage on BEX is absolutely outrageous).
Last edited by Shade; Dec 13, 2017 @ 9:23pm
Valkoria Dec 14, 2017 @ 12:42am 
Hear, Feel, and Think like a Bunny and it will all come naturally. :rbrb1:
chaoticenigma Dec 14, 2017 @ 6:31am 
You shouldn't need to take 0% item path for endurance on Ribbon. One of the later patches lets you enable or disable most items, so you should be able to disable the hammer and get it with the standard path anyway. That would let you get Endurance on both Cocoa and Ribbon, while fighting Ribbon first wouldn't let you have it on Cocoa.
Last edited by chaoticenigma; Dec 14, 2017 @ 6:33am
Sylphonic Dec 14, 2017 @ 5:43pm 
Originally posted by chaoticenigma:
You shouldn't need to take 0% item path for endurance on Ribbon. One of the later patches lets you enable or disable most items, so you should be able to disable the hammer and get it with the standard path anyway. That would let you get Endurance on both Cocoa and Ribbon, while fighting Ribbon first wouldn't let you have it on Cocoa.

Yep, this. This makes it so much simpler to get both boss battles complete.

The 0% route would arguably be just as tough as fighting Cocoa because those UPRPRC members deal a heavy amount of damage and there are 4-5 of them to dodge. There is also no auto-save points anywhere in between. So really, it would have been difficult either way.
William Shakesman Dec 14, 2017 @ 9:23pm 
I thought the Incredibly Intense Fairies were tougher. Didn't manage to beat them. I did SP DLC Saya though but it was nasty.

For the DLC, you really need to be using that auto-heal item. For main game, it's stupid to use it. But for the DLC, negating the attack that killed you and eating for 70% less HP is a MUCH better deal in fights that kill you in three hits. The DLC appears to have been designed to favor its use.

DLC bosses heal when you heal, but you will always come out ahead. It is only in the post-post game SP bosses where you really need to consider whether healing is worth it.
Sukaiba Dec 14, 2017 @ 9:54pm 
Originally posted by William Shakesman:
I thought the Incredibly Intense Fairies were tougher. Didn't manage to beat them. I did SP DLC Saya though but it was nasty.

For the DLC, you really need to be using that auto-heal item. For main game, it's stupid to use it. But for the DLC, negating the attack that killed you and eating for 70% less HP is a MUCH better deal in fights that kill you in three hits. The DLC appears to have been designed to favor its use.

DLC bosses heal when you heal, but you will always come out ahead. It is only in the post-post game SP bosses where you really need to consider whether healing is worth it.

Wait butt when activating Clover's Auto-heal, it's not possible to interrupt the Item consumption with an Amulet use?, I mean granted it would be kinda dumb if such an oversight was not noticed in development butt w/e.

Also quite honestly in the DLC fights I never really saw its use, like most of the time if I manage to run out of HP is because I couldn't nuke the bosses as soon as possible and even if I heal 70% of my HP, chances are the amount the Bosses regain will practically negate my Healing in the end since just when I tried Lili n' Pixie on Normal, most attacks looked damn near undodgeable without Amulet use.

Is there an Aprox, of how much HP do the DLC bosses regain when you Heal? Because if its the same as your consumed Items, (aka Cake heals you 70% butt also heals them 70%) I m8 as well ignore the Clover completely.
Shade Dec 14, 2017 @ 10:45pm 
Originally posted by MoGek0ɴ:
Wait butt when activating Clover's Auto-heal, it's not possible to interrupt the Item consumption with an Amulet use?, I mean granted it would be kinda dumb if such an oversight was not noticed in development butt w/e.
That used to be possible, but I'm pretty sure it was patched.

Originally posted by MoGek0ɴ:
Is there an Aprox, of how much HP do the DLC bosses regain when you Heal? Because if its the same as your consumed Items, (aka Cake heals you 70% butt also heals them 70%) I m8 as well ignore the Clover completely.
It's nowhere near as much as you get. I don't remember the exact amount, but I'm pretty sure it's no more than 20%, probably less.
Last edited by Shade; Dec 14, 2017 @ 10:45pm
Sukaiba Dec 14, 2017 @ 11:10pm 
Well turns out everything went fairly smoothly until now that I'm with Noah and I can't for the life of me survive the fight, specifically when she starts to use the fusions of other Bosses' Hypers (Trying my best to save the Cake and Gold Carrot for the following Phases since I'm sure they will only get harder) since standard Phase 1 Noah's attacks are actually surprisingly easy to avoid even on Bun Bun Extinction, up until she starts copying the Hypers.

God I don't even want to imagine Phase 3 of the fight, I tried to cheese her by getting the Halloween Badge so I would Heal when Phase1 Noah starts a convo mid-fight butt ChocoNilla absolutely obliterated me and all I could do was lower 10 of their 58 Bars, so if the DLC are gonna be so tanky and slay me in like 1/8 of the hits I took on the Halloween Boss, I might as well go weep in the corner right now.

Shade Dec 14, 2017 @ 11:20pm 
When in doubt, try a different badge setup.
Mana Wager, for instance, is a badge that as far as I'm aware generally isn't very popular, but it's just 4 BP and the extra HP can make a huge difference in boss fights. Combine this with DEF Trade and your HP will carry you a lot farther.
Sukaiba Dec 14, 2017 @ 11:25pm 
Originally posted by Shade:
When in doubt, try a different badge setup.
Mana Wager, for instance, is a badge that as far as I'm aware generally isn't very popular, but it's just 4 BP and the extra HP can make a huge difference in boss fights. Combine this with DEF Trade and your HP will carry you a lot farther.

I was thinking about that actually, btw in the case you have any experience with it, is Hex Cancel worth it? Same goes for Badges like Lucky Seven (Tho knowing my luck I'm sure I'm more than likely always gonna get the 107% bonus).
Shade Dec 15, 2017 @ 12:21am 
Originally posted by MoGek0ɴ:
I was thinking about that actually, btw in the case you have any experience with it, is Hex Cancel worth it?
Hex Cancel is absolutely not worth it. The amulet charge drained for every hit negated amounts to roughly a full amulet use anyway.

Originally posted by MoGek0ɴ:
Same goes for Badges like Lucky Seven (Tho knowing my luck I'm sure I'm more than likely always gonna get the 107% bonus).
Statistically speaking, assuming that both the 107% and the 177% result are equally likely to occur, Lucky Seven amounts to what is effectively a roughly 6% damage increase. It can be higher if you go out of your way to ensure that every 7th attack is a particularly damaging one, but it can also be lower if you mis-time your attacks and use a low-damage attack like Ribbon's normal shots as your 7th.
It's not... bad, necessarily, but there are certainly more efficient ways to spend your BP, and it becomes very fiddly if you want to maximize its effectiveness.

If you want to increase your attack power, Arm Strength (should be a no-brainer, but I'm listing it just in case), Crisis Boost (goes very well with Survival and the Bunny Clover) and Toxic Strike (it's hard to quantify how effective it is compared to other badges, but I feel that it's reasonably good) are all good choices.
If you like using carrot bombs as part of your combos, Carrot Boost is also fantastic.
ATK Grow, on the other hand, is pretty much irrelevant at this point in the game, unfortunately.
Last edited by Shade; Dec 15, 2017 @ 12:22am
Sukaiba Dec 15, 2017 @ 7:06am 
Originally posted by Shade:
Originally posted by MoGek0ɴ:
I was thinking about that actually, btw in the case you have any experience with it, is Hex Cancel worth it?
Hex Cancel is absolutely not worth it. The amulet charge drained for every hit negated amounts to roughly a full amulet use anyway.

Originally posted by MoGek0ɴ:
Same goes for Badges like Lucky Seven (Tho knowing my luck I'm sure I'm more than likely always gonna get the 107% bonus).
Statistically speaking, assuming that both the 107% and the 177% result are equally likely to occur, Lucky Seven amounts to what is effectively a roughly 6% damage increase. It can be higher if you go out of your way to ensure that every 7th attack is a particularly damaging one, but it can also be lower if you mis-time your attacks and use a low-damage attack like Ribbon's normal shots as your 7th.
It's not... bad, necessarily, but there are certainly more efficient ways to spend your BP, and it becomes very fiddly if you want to maximize its effectiveness.

If you want to increase your attack power, Arm Strength (should be a no-brainer, but I'm listing it just in case), Crisis Boost (goes very well with Survival and the Bunny Clover) and Toxic Strike (it's hard to quantify how effective it is compared to other badges, but I feel that it's reasonably good) are all good choices.
If you like using carrot bombs as part of your combos, Carrot Boost is also fantastic.
ATK Grow, on the other hand, is pretty much irrelevant at this point in the game, unfortunately.

Toxic Strike does actually do something? I swear during my very first Playthrough I never once saw a boss with the Poisoned debuff.
Vogel100 Dec 15, 2017 @ 9:15am 
Originally posted by MoGek0ɴ:
Toxic Strike does actually do something? I swear during my very first Playthrough I never once saw a boss with the Poisoned debuff.
I believe it does damage over time without showing any debuff. At least it does for normal enemies, and I think I've seen it on bosses as well but can't check because I accidentally deleted my save and don't have Toxic Strike yet on my new game. Just hit a boss with it and see if she takes damage after you've stopped hitting her.
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Date Posted: Dec 13, 2017 @ 7:37pm
Posts: 20