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As for actual advice:
- Rush the Survival badge. It's God Tier. It'll save you many headaches throughout the game.
- Collect as many upgrades as early as you can. If you can sequence break past certain fights or into new areas to collect even more upgrades earlier than you're meant to get them, by all means, go for it.
- Don't be afraid to use healing items when necessary and note that the Golden Carrot respawns everytime you use it.
- Try to prioritize recruiting town members that sell useful buffs, then abuse the heck outta them. Going into boss fights with buffs like Atk Up, Def Up, Give Atk Down and Give Def Down makes them much more managable.
Holy creppes, I was dead sure the Golden Carrot was a one-time Consumable, man just that knowledge gave me some confidence that is more than likely going to crash down as soon as I see myself dying to Ribbon or Cocoa, really appreciate all the advice tho.
Tho even if I manage to live though Irisu, I'm not even sure how I will even be able to deal with the DLC bosses considering I'm sure they heal when you use a Consumable, or the Boss Rush for that matter.
Some of them do indeed heal, gain buffs, or give you debuffs when you use a healing item, but it still beats dying.
The hardest fight in the DLCs is probably Incredibly Intense Saya because she does something stupid like 900 damage per hit while having some very hard-to-dodge attacks - however, you don't have to beat any of the DLC bosses on Incredibly Intense the first time around. You could just do the DLC fighting the "Mildly Intense" versions once to obtain the DLC items, beat Irisu again to reset the DLC, and then blow the "Incredibly Intense" versions of the bosses to smithereens using Bunny Memories.
That's the toughest challenge BEX has to offer for sure, although now that the Fairy Flute exists it's a lot more managable.
I'd advise going for a high defense build (DEF Trade in particular is important) and spamming charged Green Magic and Green Boost when possible/necessary to keep your HP up.
Other than that, simply remember to go in with Miru's buffs, and keep in mind that Miriam will make certain badges pretty much just not viable (Armored and Pure Love are the big ones - which is bad because contact damage on BEX is absolutely outrageous).
Yep, this. This makes it so much simpler to get both boss battles complete.
The 0% route would arguably be just as tough as fighting Cocoa because those UPRPRC members deal a heavy amount of damage and there are 4-5 of them to dodge. There is also no auto-save points anywhere in between. So really, it would have been difficult either way.
For the DLC, you really need to be using that auto-heal item. For main game, it's stupid to use it. But for the DLC, negating the attack that killed you and eating for 70% less HP is a MUCH better deal in fights that kill you in three hits. The DLC appears to have been designed to favor its use.
DLC bosses heal when you heal, but you will always come out ahead. It is only in the post-post game SP bosses where you really need to consider whether healing is worth it.
Wait butt when activating Clover's Auto-heal, it's not possible to interrupt the Item consumption with an Amulet use?, I mean granted it would be kinda dumb if such an oversight was not noticed in development butt w/e.
Also quite honestly in the DLC fights I never really saw its use, like most of the time if I manage to run out of HP is because I couldn't nuke the bosses as soon as possible and even if I heal 70% of my HP, chances are the amount the Bosses regain will practically negate my Healing in the end since just when I tried Lili n' Pixie on Normal, most attacks looked damn near undodgeable without Amulet use.
Is there an Aprox, of how much HP do the DLC bosses regain when you Heal? Because if its the same as your consumed Items, (aka Cake heals you 70% butt also heals them 70%) I m8 as well ignore the Clover completely.
It's nowhere near as much as you get. I don't remember the exact amount, but I'm pretty sure it's no more than 20%, probably less.
God I don't even want to imagine Phase 3 of the fight, I tried to cheese her by getting the Halloween Badge so I would Heal when Phase1 Noah starts a convo mid-fight butt ChocoNilla absolutely obliterated me and all I could do was lower 10 of their 58 Bars, so if the DLC are gonna be so tanky and slay me in like 1/8 of the hits I took on the Halloween Boss, I might as well go weep in the corner right now.
Mana Wager, for instance, is a badge that as far as I'm aware generally isn't very popular, but it's just 4 BP and the extra HP can make a huge difference in boss fights. Combine this with DEF Trade and your HP will carry you a lot farther.
I was thinking about that actually, btw in the case you have any experience with it, is Hex Cancel worth it? Same goes for Badges like Lucky Seven (Tho knowing my luck I'm sure I'm more than likely always gonna get the 107% bonus).
Statistically speaking, assuming that both the 107% and the 177% result are equally likely to occur, Lucky Seven amounts to what is effectively a roughly 6% damage increase. It can be higher if you go out of your way to ensure that every 7th attack is a particularly damaging one, but it can also be lower if you mis-time your attacks and use a low-damage attack like Ribbon's normal shots as your 7th.
It's not... bad, necessarily, but there are certainly more efficient ways to spend your BP, and it becomes very fiddly if you want to maximize its effectiveness.
If you want to increase your attack power, Arm Strength (should be a no-brainer, but I'm listing it just in case), Crisis Boost (goes very well with Survival and the Bunny Clover) and Toxic Strike (it's hard to quantify how effective it is compared to other badges, but I feel that it's reasonably good) are all good choices.
If you like using carrot bombs as part of your combos, Carrot Boost is also fantastic.
ATK Grow, on the other hand, is pretty much irrelevant at this point in the game, unfortunately.
Toxic Strike does actually do something? I swear during my very first Playthrough I never once saw a boss with the Poisoned debuff.