The Incredible Adventures of Van Helsing: Final Cut

The Incredible Adventures of Van Helsing: Final Cut

*Yuki* Mar 2, 2017 @ 6:50am
Is it THAT bad?
last time, I've checked this game, there was "mostly positive" rate. What happend?
Last edited by *Yuki*; Mar 2, 2017 @ 6:50am
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Showing 1-15 of 20 comments
Atomic Noodles Mar 2, 2017 @ 7:03am 
The Online Only Saves haven't been working for over a month now. People having to start fresh as well as Neocore having no response lately...

The Game also still has some problems on its own:
- Long Loading Screens
- Missable Quests

They also released the Game on PS4 and are more focused on thier newest title which is a WH40k RPG.
Last edited by Atomic Noodles; Mar 2, 2017 @ 7:15am
Wolf Mar 2, 2017 @ 8:21am 
The game is good. But now it online feature is temporary unavailable.
kknd Mar 2, 2017 @ 8:27am 
Originally posted by JeremiahLoh:
The Online Only Saves haven't been working for over a month now. People having to start fresh as well as Neocore having no response lately...

The Game also still has some problems on its own:
- Long Loading Screens
- Missable Quests

They also released the Game on PS4 and are more focused on thier newest title which is a WH40k RPG.
I really think it's backlash for the online sever issue. People are right to be pissed about it, but the game itself has some of the best writing I've seen for an ARPG. (mind, I'm not that far in due to lack of time to play the blasted thing!) Mechanically it works well enough so far.

It upsets me how much backlash a perfectly good game is getting over this company management ♥♥♥♥ up. Hell, Inquisitor is going to get tarred by the same backlash and that game's in ALPHA for crying out loud.

The PS4 release is almost certanly done by an entierly diffrent part of the company, but it still looks horrible to the public that for more then 2 months the server migration has been unfinished and now it's on another platform. Hell, I suspect theres near zero overlap between the server migration/Van Hellsing team and the Inquisitor team, but they'll be feeling the effects of it for a long time thanks to the rash of bad reviews that are more about lashing out at a company for ♥♥♥♥♥♥♥ IT UP then the game.

To make it absolutely clear, this ♥♥♥♥ is uacceptable for a company to do. But that doesn't mean screwing the review score of 2 games is the right response to take. Yes, if we take the assumption that multiplayer is effectively dead for the game into account, that really hurts the game's score. An entire mode of play (adventure mode IIRC) is nonfunctional because of this. So long as the servers are inactive, the claim of muliplayer is a lie. That should hurt the score of the game, a lot even.

But the problem is that all the bad reviews now will hurt the game's viability once the server garbage is settled properly. (If it ever is. It damn well should be, but there's no guarintee of that!) and everything else the company makes is likely to catch flack for this mess.

I've sworn off of anything done by Sony Online Entertainment because of their business practices and management decisions, but I'm not going to review bomb their games for it.:raven:
Termite Mar 2, 2017 @ 12:21pm 
It is not only that you cannot play multiplayer. If you were playing the single player game while in online mode you no longer have access to your save games.
*Yuki* Mar 2, 2017 @ 1:04pm 
thats why its better to keep saves locally and always backup them, where possible.
But is there anything else, or people just got mad?
Atomic Noodles Mar 2, 2017 @ 3:35pm 
Just that... I'm mainly a completionist though so I've had Saves for both the online and offline versions. Been slowly trying to complete all Hidden Content as well.
Xyyth Mar 2, 2017 @ 5:19pm 
No, it's actually really good. People are just being ratings jerks because of multiplayer issues. This is one game that is way better than the collective ratings.
Lyss Mar 3, 2017 @ 11:32am 
The game is great, but traditionally our saves are stored in the cloud. It has been over a month after the promised deadline and there are still no signs from Neocore regarding the transfer. That's why people have been review bombing the game
Kev@n Mar 4, 2017 @ 8:50am 
The game was already unbalanced and buggy, even if enjoyable in some parts.
The original sin is creating a full-online part of the game, in a game with a small player population...and a very bad support.
AND: and insane amount of grind for top tier gear, for a sp.

So, actually bombing was needed some time ago, now it was just triggered
Janthis Mar 4, 2017 @ 12:42pm 
There's the multiplayer aspect, there's the fact that the game used to heavily encourage you to have an online account (telling you "If you start an offline character, you won't have access to all of this, and this, and these features!") So many people, myself included, started online accounts. Now we can longer access those characters, and it's been a month with no word from the developers.

And yes, the game still has bugs and issues. I just encountered a boss monster with some kind of lifesteal or self-heal mechanic, that could heal itself faster than I can damage it. After that, I kinda lost interest in playing.
Last edited by Janthis; Mar 4, 2017 @ 1:17pm
Esenyn Mar 8, 2017 @ 1:47pm 
Neocore answered on forums few days ago that they are still working hard to make servers work just there is to mush job to do. It was a bold move to rush into transformation without preparation but anyway i believe that they will take their ♥♥♥♥ together and finally make online mode working again. The game itself is awesome btw? wort of buying. Online mode is not really that important, the problem is that the saves people had in cloud are gone (for now).
Hoppsie ||| Mar 8, 2017 @ 3:36pm 
can you play with your friends without servers?
*Yuki* Mar 8, 2017 @ 4:23pm 
Originally posted by Sir Pommes |||:
can you play with your friends without servers?
if there is LAN support, it should be possible tru hamachi. But is it here?
Man, creating their own network layer was bad idea in the first place. Should used steamworks.

People lost saves, people lost adventure mode, people can't play with friends... Thanks, Neocore for doing hard job on reinventing the wheel. Yeah, it backfired, but you tried to stick it to the man!

I'd played through original trilogy, but it has so many progression blocking bugs too. Jeez.
Last edited by that's what she said; Mar 8, 2017 @ 9:01pm
MarioFanaticXV Mar 9, 2017 @ 1:35am 
Originally posted by that's what she said:
Man, creating their own network layer was bad idea in the first place. Should used steamworks.

No, having their own server is not the problem- it allows GOG and other sites superior to Steam to host the game. The problem was how the handled the server transfer (are handling, rather). Also, the fact that they made it so that cloud saves aren't also saved locally- they should exist as backups, not as the only means of saving.
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Date Posted: Mar 2, 2017 @ 6:50am
Posts: 20