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And just for reference - there were PS2-games with 3-5 languages, they didn't take 40 GB.
Maybe go visit a school for once.
Having 8 fully spoken languages takes up a lot of space especially with all the voice acting across the ambient enemies, in combat, player characters, and characters talking to you through the echo as well as the collectibles through said echo.
not sure if this is the case for this game or not as far as DLC being pre-installed goes, but high resolution textures, multiple skins in multiple colours for multiple characters and uncompressed video (maybe audio too, Im not sure, I work with audio all the time, an hour of uncompressed 24bit 48k stereo audio is around 1 gb. so if you had 2 hours of spoken word in 11 langauges, thats at least a ♥♥♥♥ ton) are whats chewing up a lot of that storage space I would bet.
like in Rainbow 6, the lions share of that large install is in cosmetics if I remember right.
English - 3.8 gb
French - 4 gb
German - 4.1 gb
Italian - 4.2 gb
Japanese - 3.8 gb
Korean - 3.8 gb
Spanish - 4.3 gb
Chinese - 3.7 gb
Those are also probably compressed to download faster and uncompress while install but at minimum that is about 28 gb of extra audio that we don't need to download and possibly more once installed assuming we only use one language to play the game.
Just that no, those sizes are not the audio - nice try again - liar.
Are you two ok? BL3 is big game, big base game and 5 DLCs atm, with vast maps, multiple models for guns, enemies and textures. Add music and voiceovers.
Why should voice take up so much? It really seems a lazy design. A 128bit MP3 is very roughly 1 Mbyte for 1 min. One DLC of sound than amounts to 4000x that. That's approx 67 hours of pretty ok voice quality. We're not talking about dolby surround true connosieur of Mozart listening, we're mostly hearing puns and screams and sometimes a nice score of soundtrack here :).
So this size of a voice file is kinda bonkers. I don't believe the whole game with all DLC's together is more than few hours of talking time (one language).
That's not as good a pun as you might think. It's not about a 120GB hard drive. It's about if every bigger game has got what we could call a lazy design / compilation, it nears us to live in even bigger waste-society.
The programming used to be about the ingeniousness of efficiency. Nowadays, with all the space wasting seems like a pigsty style. With like nice chandeliers and air sweeteners and neon signs and the hay made out of purest wheat being changed every hour. Yeah. Even more not cool. Cuz it's not only pigsty, but also clunked.
That being sad, the game's not bad at all. It's pretty cool, Borderlands always stood for, and is still standing for the humor and creativity and seemlessness. So even programming the whole thing must've been a work of a group of geniuses. Even more the reason I don't understand this thing with the size / voice.
What is a pun, is complaining about games' sizes now, in 2021, when 1/2TB drives are available and plenty gamers using external SSD for gaming...
Modern gaming optimization, unneeded audio packages sizes (Mafia III can be reduced by 15gb when deleting other languages a player doesnt want), and specifically BL3 - is pigsty and untidy as f_ck, I admit it, but... please dont bring up space issues.
200gb harddrive was a luxury in 2000-ish (from what I remember). 200gb now is a mere flashdrive capacity thing, lots of people carrying in pockets, plug'n play to TVs or games.
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And if you find this meta-ethical reasoning little too much vague. Here are some concrete things that hide behind it.
Imagine people that have to reinstall the game for different reasons. Bugs for example. Not everyone has 100Mbit+ internet nowadays. And even that is not cool for redownloading 120Gigs 2x. That can be a REAL pain in the ass. Imagine the amount of data that needs to be re-written or read, that means biting into TBW / MTTF where applicable. Same goes anywhere in the system. Less data means less wear, less heat, better ammount of processing power used versus needed - everything you are striving for in your own rig. And many more reasons. All of this very unneccessarily, just because heck, why spend a few more hours to compress our audio / video / compile our code in more efficient - proper - way.