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They fly through the air and collide with the force dependent upon the weight/speed of the slug, and just straight-up impact and then break stuff off just like anything else would in the game. There is no "A bullet hit, so now destroy stuff" code..it just happens naturally via the physics simulation.
The WWII planes accomplished such a feat (for the most part anyway...they blew themselves up on occasion) by carefully timed firing with the engine RPM.
But, we allow placing guns anywhere, with multiple engines, and even rotating guns/engines. It would be a nightmare to try to make this work, unfortunately.
I understand the want for something like this though...it would be pretty sweet though.
i see
At any rate, the bullets do spawn a bit in front of the barrel currently, so you can place a gun behind a prop if you put it RIGHT behind it.