Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The cargo ship itself takes damage too while firing the cargo modules and if it blows up prematurely the cargo is lost, so aim carefully.
Mebber has the exact solution above, but I wanted to let you know that the team discussed possible solutions to help the player have a better understanding of what to do. As such, the follow-up DLC patch will include highlights for the containers on the G&B Transports (specifically for this mission).
This mission also helps the player understand how to properly raid G&B Transports in the normal game world, as well. Good luck with your future looting!
I think I've tried shooting at every part of the ship that lookled like it might hold the containers in place but the ship always blows up.
It is quite tricky to tell when a cargo module is destroyed because the damaged/destroyed texture looks the same i think. But once you've completely destroyed it you'll hear a cracking sound and the cargo floats away. It's very easy to miss, and if you continue to shoot an already dead container the ship will blow up quickly.
@Nteger That may be confusing with the naming, but what you're trying to get from the ships are containers that look not very far from the containers that you loot during your run throught the DMZ.
Think of what you're shooting at on the transport ships as cargo bays/modules that hold the containers, once you break open a cargo bay, a container may drop out.
Also take into account, that every ship has four cargo bays, but only two containers, so remember what Mebber said, pay close attention to when a cargo module is destroyed or you will be blowing up the whole ship in no time.
Also avoid AoE Weapons like Flak cannons for this mission, these can detonate prematurely due to their proximity fuse, and only damage the ship itself, not the container.
But if you're good with them, you can manage to destroy multiple cargo modules for the (damage to the ship) price of one.
That said, this mission took me completly by surprise. Been killing Elites, MK2 squads and Corvettes without to much trouble prior to it, but somehow those company fighters completly wrecked me. I know we're supposed to die alot and that it's part of the game, but this felt like a real low sucker punch.
Anyway, glad to hear you'll try to take something like this into consideration in the future. If your next title is gonna be of the same high quility as Everspace then it is an instant buy no matter what. Despite the occasional imbalance or confusion it's still an absolutely amazing game.
EDIT: I was thinking of a different mission and nothing I say here makes much sense. I'ma own it though, and leave this as a testament to my own ignorance. Stay strong.
I'm playing on the latest update and still finding this frustrating. First go I attacked the engines and disabled 3/4 and then the ship blew up.
0/6 containers extracted.
Second ship I instead attacked the round orange cargo holders with the individual hp bars. Destroyed 2 of them and then the ship jumped. Fighters got me down to 10% hp because I was concentrating on the main ship.
0/6 containers extracted.
There's a 3rd ship but honestly I'm better off ignoring it.
1/6 containers extracted.
After a few tricky combats I got just enough nanobots to fix my sensors. I didn't get enough to repair until 2 sectors later. But it was worth all the trouble to get that terrible mission out of the way.