EVERSPACE™

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Extract the Resource Containers
Hi, uh.

I can't seem to figure out how to do the thing in the title in G&B Resource Transports. I figured out I could blow up the jump drives, but I can't .. seem to figure out how to do the thing I'm actually supposed to do for Elek.

Give me a hand, please?
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Showing 1-15 of 21 comments
Mebber Oct 29, 2017 @ 9:53am 
You need to destroy the individual cargo modules to release the container. They don't have their own HP bars but they will be visibly damaged once you've damaged/destroyed them. Different freighters have different looking modules but they're distinguishable from the main ship.

The cargo ship itself takes damage too while firing the cargo modules and if it blows up prematurely the cargo is lost, so aim carefully.
Giraffasaur  [developer] Oct 29, 2017 @ 1:33pm 
Hey Cadence, Monarch of Misanthropy. Thanks for the report.

Mebber has the exact solution above, but I wanted to let you know that the team discussed possible solutions to help the player have a better understanding of what to do. As such, the follow-up DLC patch will include highlights for the containers on the G&B Transports (specifically for this mission).

This mission also helps the player understand how to properly raid G&B Transports in the normal game world, as well. Good luck with your future looting!
Feist Oct 30, 2017 @ 6:59am 
Thanks! I've had problems with this as well, I recognized the jump-drives and disabled them but since them I've had several failed attempts at freeing the cargo containers.

I think I've tried shooting at every part of the ship that lookled like it might hold the containers in place but the ship always blows up.
Mebber Oct 30, 2017 @ 7:44am 
Yeah they die quite fast. Thats why i often don't even destroy the engines of freighters. Doing so causes too much damage to the main ship. This is especially problematic if it is a freighter with a large amount of containers.

It is quite tricky to tell when a cargo module is destroyed because the damaged/destroyed texture looks the same i think. But once you've completely destroyed it you'll hear a cracking sound and the cargo floats away. It's very easy to miss, and if you continue to shoot an already dead container the ship will blow up quickly.
Nteger Nov 12, 2017 @ 1:42pm 
I just failed this mission as well . I disabled all of these ships and tried shooting the parts of the ship holding the container to get them out. I also tried shooting the bridge so the crew would relase the goods. It's very counter-intuitive to destroy the containers that we're supposed to be stealing.
Last edited by Nteger; Nov 12, 2017 @ 1:44pm
Dampfmaschine Nov 13, 2017 @ 2:48am 
That mission got me as well on the first try, to be honest.

@Nteger That may be confusing with the naming, but what you're trying to get from the ships are containers that look not very far from the containers that you loot during your run throught the DMZ.
Think of what you're shooting at on the transport ships as cargo bays/modules that hold the containers, once you break open a cargo bay, a container may drop out.
Also take into account, that every ship has four cargo bays, but only two containers, so remember what Mebber said, pay close attention to when a cargo module is destroyed or you will be blowing up the whole ship in no time.
Also avoid AoE Weapons like Flak cannons for this mission, these can detonate prematurely due to their proximity fuse, and only damage the ship itself, not the container.
But if you're good with them, you can manage to destroy multiple cargo modules for the (damage to the ship) price of one.
Nteger Nov 13, 2017 @ 6:27am 
Yeah, also make sure you don't have any active drones or turrets, because those guys go straight for the kill.
Sergeant Milk Nov 18, 2017 @ 12:18pm 
Have to agree this was frustrating. Glad to hear you'll address in next update but even after reading this thread I was unable to get even one container free - this NEEDS to be retooled for most folks to be successful and avoid same frustration.
GrayedFox Dec 11, 2018 @ 2:39pm 
Ah... Elek should really just say "whatever you do, don't destroy the ship, else you'll loose the cargo!" to make it obvious. Telling the player to disabled the jump drives just makes it sound like we should do this to prevent them jumping so we can destroy them in good time
Jhonny G Jul 8, 2019 @ 5:18pm 
Just failed this mission and is pretty damn salty at the moment.. Not only was it confusing as hell, but the difficulty seemed way out of proportion compared to everything else. Seriously, wtf are you supposed to do against all those incoming fighters that keep warping in? Is this mission just utter bs or am I missing something?
Giraffasaur  [developer] Jul 8, 2019 @ 5:40pm 
Originally posted by Dogmatius:
Just failed this mission and is pretty damn salty at the moment.. Not only was it confusing as hell, but the difficulty seemed way out of proportion compared to everything else. Seriously, wtf are you supposed to do against all those incoming fighters that keep warping in? Is this mission just utter bs or am I missing something?
I'll admit that the difficulty spike of this particular mission comes out of nowhere fast. We've learned a lot of our successes and failures from Everspace and are ensuring we build our systems accordingly for our next title.
Jhonny G Jul 8, 2019 @ 7:31pm 
Originally posted by Giraffasaur:
I'll admit that the difficulty spike of this particular mission comes out of nowhere fast. We've learned a lot of our successes and failures from Everspace and are ensuring we build our systems accordingly for our next title.
After a break and a good solid meal I'm way less salty now ^^

That said, this mission took me completly by surprise. Been killing Elites, MK2 squads and Corvettes without to much trouble prior to it, but somehow those company fighters completly wrecked me. I know we're supposed to die alot and that it's part of the game, but this felt like a real low sucker punch.

Anyway, glad to hear you'll try to take something like this into consideration in the future. If your next title is gonna be of the same high quility as Everspace then it is an instant buy no matter what. Despite the occasional imbalance or confusion it's still an absolutely amazing game.
Genghis Pawn Jul 9, 2019 @ 8:25am 
I found that the key to this mission is to pursue G&B FUEL Transports. Other transports have a huge # of containers, and it's near-impossible to destroy all the containers without destroying the ship. A Fuel transport has only 4 containers (IIRC), and it's very easy to destroy them without gutting the whole ship.

EDIT: I was thinking of a different mission and nothing I say here makes much sense. I'ma own it though, and leave this as a testament to my own ignorance. Stay strong.
Last edited by Genghis Pawn; Oct 11, 2019 @ 11:41pm
Stevepunk Oct 11, 2019 @ 2:54am 
Originally posted by Giraffasaur:
Hey Cadence, Monarch of Misanthropy. Thanks for the report.

Mebber has the exact solution above, but I wanted to let you know that the team discussed possible solutions to help the player have a better understanding of what to do. As such, the follow-up DLC patch will include highlights for the containers on the G&B Transports (specifically for this mission).

This mission also helps the player understand how to properly raid G&B Transports in the normal game world, as well. Good luck with your future looting!

I'm playing on the latest update and still finding this frustrating. First go I attacked the engines and disabled 3/4 and then the ship blew up.

0/6 containers extracted.

Second ship I instead attacked the round orange cargo holders with the individual hp bars. Destroyed 2 of them and then the ship jumped. Fighters got me down to 10% hp because I was concentrating on the main ship.

0/6 containers extracted.

There's a 3rd ship but honestly I'm better off ignoring it.
Last edited by Stevepunk; Oct 11, 2019 @ 2:55am
Stevepunk Oct 11, 2019 @ 2:36pm 
Against my better judgement I attacked the 3rd one after using all my nanobots to heal to full HP. I shot and destroyed one of the round orange cargo bays and a green box came out. The ship jumped and the fighters escort reduced me to half HP and took out my sensors but at least I'll never have to do this mission ever again.

1/6 containers extracted.

After a few tricky combats I got just enough nanobots to fix my sensors. I didn't get enough to repair until 2 sectors later. But it was worth all the trouble to get that terrible mission out of the way.
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