Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Both updated to summer '37 right after Anschluss...
HISTORICAL : 12 more Civs & Mils
HISTORICAL : 1.75 complete projects. (about to start 2nd project non-historical)
HISTORICAL : 3 Inner Circle & 3 Bonus Focus. (about to start 3rd Chancellor non-historical)
But here lies the difference so far for me ..
HISTORICAL : MEFO bill still @ -15% (from -35%)
NON-HISTORICAL : RECOVERING ECONOMY @ 30% (from *75%) *correct me if I am wrong.
I will keep playing both to Danzig & see if Non-Historical picks up the pace
to shorten the gap. I am though , still leaning towards Historical b/c all systems go.
*Production roughly the same @ 12 Fighters (Basic Upgraded) @ 5 per week.
In non historical, you remove the consumer good completely