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Pay with conquered coutries gold and focus on relevant decisions - MEFO never reached 100% until very late 1940 where I was out of targets and it really did not matter at this point.
Abandoned MEFO at beginning for Recover economy branch - not any issue either, in time imho it is eeven betetr than Autarky, but both make Germany economy unrealistic strong.
Overall Germany felt pretty much same if not more powerful than always and I easily rolleld over all despite having deal with own civil wars etc., so I relaly fail to see where the issue is.
These are all good points and while, in my first game, I wasn't able to break the Soviets because my economy collapsed in 1943 when I failed to keep my MEFO payments in check (I just literally couldn't build, trade, repair, reinforce, etc. lol). After that, I took the "economy of conquest" idea more seriously, have stuck more intentionally to the implied deadlines, and have had a lot more luck.
One key thing that everyone keeps leaving out of their complaints about the MEFO bills - particularly in reference to those who say that "Recover Economy" is unequivocally better - is that the Goering branch of the Inner Circle is actually fairly strong. His resource gain efficiency, reduction of penalties for lack of resources and bonuses to production are pretty awesome if you put the Reichswerke in place. If I'm doing a MEFO run, I would be mighty tempted to run down the Goering line all the way to "Integration of Puppet Economies," but at bare minimum, I'd run it to "Prioritize the Four Year Plan" (if I wanted to have Speer or Todt complete their second focus instead, for instance). This game has a lot of depth and this update actually added a lot of cool nuance like this.
TL;DR: If you did "Four-Year Plan" and didn't put Goering and his Reichswerke in place, then you didn't really follow through on the concept of the "Four-Year Plan" and it isn't really any wonder that it looks like a terrible trade-off.
If you go for 4 year plan, then you MUST go the mefo bills into economy of conquest route, and you MUST NOT activate the desicion to repay the mefo bills, else youll be off worse. The Consumer goods punishment for repaying the mefo bills can only be reduced by the focusses under prioritize growth, that you cuck yourself out of, if you go 4 year plan.
But there is no changing your mind on this mid-way.
What ever you commit to, you need to commit to from game star, all the way tot he end.
If that mechanic is too hot for you: prioritize growth instead, but you wont be going to war in 1939. Thats the trade-off.
True, you dont go to war in '39
Because it starts in '37
But I still have a point about the MEFO bill system: it has a big lack of transparency. It is hard to understand all the factors involved and what they really do, to make good decisions.
Jesus Christ. They really really don't know a thing about game design.
It is intended. You either go economic growth (which cancels the mefo bills without having to click the decission) or Four Year Plan (MEFO path) and deal with the consequences if you dont expand fast enough (economy of conquest).
Its not. You have one path that removes MEFO and one that works with MEFO. Reading the focuses helps.