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If both sides run out of points during those five rounds then any land not purchased goes back to the capitulated owner.
The two main ways to gain participation points is land combat damage and occupation. Lend leasing (which takes away from the receivers points) can be useful to throw away your old gear or excess fuel for points.
In order to take everything, I need 170 points. I only have 23 points though. So obviously not enough.
HOWEVER, my puppets have over 500 points. 500 of their points + my 23 = well more than I need in order to take what I want. So WHY am I not getting their points? This is the part I don't understand.
In the past, you would ALWAYS get the war score of your puppets. These are Reichspuppets too, meaning the highest grade of puppets in the game. the one you can have most control over.
https://hoi4.paradoxwikis.com/Puppet#Autonomy_levels_(fascism)
So you're in a bit of a tough situation about this, also note that the cost of things go up during the peace deal so if you couldn't afford territory early on then it will be even more difficult later especially with how stupid the AI can be when it contests your claims.
You can even go back and contest something you missed out on earlier if you did not have enough points that round. However that price still increased each round that passed. Like say you went and secured the dozen other territories you needed, then went back for the expensive one later, even though someone had won it in a previous round.
In other words if you had enough war score over the AI you could go back and purchase everything they tried for.
That change is also probably why the AI no longer roflstomps you in peace conferences by puppeting the entire country before you even got the chance to spend your points.
absolute garbo redesign of the peace conference. The point of having puppets is to let them fight and occupy stuff for you, so you don't have to do it yourself. Now this isn't viable anymore, since they dont give you war score like back in the day
absolute no point in having puppets now whatsoever.
If you gained your puppets through war, a better strategy here would have been to have annex part of Yugoslavia or Romania when you took them, allowing you to fight Hungary without involving the puppets; then after capping Hungary, release the annexed territory back to the puppet.
This wouldn't do anything to decrease the cost, since none of these states is claimed or cored by the OP's puppets. The only action that would decrease costs would be for the OP to annex one state per turn, starting from cheapest to most expensive, as this would apply influence cost modifiers on subsequent turns. Even then, with only 33% war participation, it likely wouldn't discount things enough to get everything.
Puppeting is cheaper only if you're communist. It's cheaper to annex when you're fascist, which the OP is in this case.
Design flaw, probably, but you can make it work if you understand the mechanics. More info on the peace conference.
From the standpoint of just peace conferences perhaps, but there are other pros/cons of puppeting.
Romania has core on the region you took in the screenshot, and you block them from the rest, that is why they keep sitting on that warscore. yugoslavia does not want Hungarian land, Romania does. You started a war that Romania has event for, and than denied them their main objective. Just a fair warning, the game has tendency to course correct these things, and you will lose Romania as a puppet completely
as for the rest: no. didn't happen. I'm bulgaria. I annex ALL of the balkan within 2 years via decision button. There is no way to lose them as a puppet.
I wanted to take hungary before they joined the axis. That's why I declared war on them. I never expected I could take only half of their country after completely defeating them. It makes no sense to me. I really don't like this new peace conference