Hearts of Iron IV

Hearts of Iron IV

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johnknott 16/abr./2024 às 14:32
It's done it again - Communist China and the Allies
Some time ago I played (Nationalist) China and managed to kick the Japanese out. Do I want peace? Not really.

Then Communist China declares war on me (fair enough) but then they join the Allies. And, of course, the Allies declared war on me!

So I abandoned the game and vowed never to play China again until they fix it.

However, I was assured that the situation is obviously ridiculous (I know) and it was simply an RNG issue; a rare one off. Also, if I switched Communist China to historical behaviour it wouldn't happen.

Well after a couple of years I thought I'd give it another go (with Communist China switched to historical behaviour).

Japan have been kicked out. I refuse the peace deal. I'm fighting shoulder to shoulder against the Japanese with the Brits and the Raj in Indochina and Siam.

They do it to me again!

Seriously, this is broken and I can't work out why I haven't seen anyone post about it. It's not a rare RNG issue that's occurred both times I've been in that situation.

The problem is partly the faction system because in reality China was regarded as one of the Allied "Big Four". China should already be in the Allies from 1941.

And how is Communist China joining the Allies if China can't? The Comintern would make more sense (though a war with Soviet Union would not).

Does anyone know a way to avoid this one? Any chance it'll ever be fixed? (Rhetorical question)
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Exibindo comentários 115 de 19
johnknott 16/abr./2024 às 14:53 
Actually having Googled it again it has been mentioned several times (even found myself moaning about it 3 years ago). There seems little point in playing China if you can't see it through to the end due to a very silly bit of game design that they really need to sort out.
drewbstar 16/abr./2024 às 16:21 
IIRC the civil war is supposed to kick off about a year after the white peace option happens. (I remember this, vaguely, from reading dev notes, so this might be wrong/had since changed.)

Communist China joins the Allies in part because you’re faction leader of the Chinese United Front. They leave, letting them join other factions. Generally speaking the Allies will have been at war longer and/or the USSR won’t be at war with Germany yet, so they’ll join the Allies over Comintern.

IMHO they should make it so that if Communist China goes down the Mao path as is historical then it either can’t join a faction right away or starts its own when it declares war. I’ve been roped into too many land wars in Asia.

When playing China, I always rush the focus that lets you declare war on the communist states first, you can set a fallback line inland, let them come out, then encircle them/rush the VPs to wipe them out before Japan invades. Problem solved.
johnknott 16/abr./2024 às 19:52 
Escrito originalmente por drewbstar:
IIRC the civil war is supposed to kick off about a year after the white peace option happens. (I remember this, vaguely, from reading dev notes, so this might be wrong/had since changed.)

Communist China joins the Allies in part because you’re faction leader of the Chinese United Front. They leave, letting them join other factions. Generally speaking the Allies will have been at war longer and/or the USSR won’t be at war with Germany yet, so they’ll join the Allies over Comintern.

IMHO they should make it so that if Communist China goes down the Mao path as is historical then it either can’t join a faction right away or starts its own when it declares war. I’ve been roped into too many land wars in Asia.

When playing China, I always rush the focus that lets you declare war on the communist states first, you can set a fallback line inland, let them come out, then encircle them/rush the VPs to wipe them out before Japan invades. Problem solved.

"Communist China joins the Allies in part because you’re faction leader of the Chinese United Front. They leave, letting them join other factions. Generally speaking the Allies will have been at war longer and/or the USSR won’t be at war with Germany yet, so they’ll join the Allies over Comintern."

I don't know about you but I've never taken down the Japanese until long after the Comintern is in the war.

"IMHO they should make it so that if Communist China goes down the Mao path as is historical then it either can’t join a faction right away or starts its own when it declares war. I’ve been roped into too many land wars in Asia."

Totally. Having Communist China form its own faction would sort out most of the problems with this.

"When playing China, I always rush the focus that lets you declare war on the communist states first, you can set a fallback line inland, let them come out, then encircle them/rush the VPs to wipe them out before Japan invades. Problem solved. "

I think essentially what we're saying that the only long term solution is to take out Communist China before anything else. Fine, but hugely rubbish. The designers should sort it out.
Última edição por johnknott; 17/abr./2024 às 12:11
drewbstar 16/abr./2024 às 19:56 
Escrito originalmente por johnknott:
I think essentially what we're saying that the only long term solution is to take out Communist China before anything else. Fine, but hugely rubbish. The designers should sort it out.
With the first 3 DLCs being wrapped into the base game, a common hope is that this means they'll look back on old content and fix/change/add-on/etc.

All we can do is and hope. (Or get mods off the workshop, lol.)
velvetcrabman 17/abr./2024 às 2:40 
Have to ask: why didn't you eat the communists as soon as you subjugated the Warlords? Am assuming you set up the front instead, probably the most pointless focus in the Chinese tree?

Edit: just read the above after writing answer and point already made, lol.
Última edição por velvetcrabman; 17/abr./2024 às 2:40
johnknott 17/abr./2024 às 12:14 
Escrito originalmente por velvetcrabman:
Have to ask: why didn't you eat the communists as soon as you subjugated the Warlords? Am assuming you set up the front instead, probably the most pointless focus in the Chinese tree?

Edit: just read the above after writing answer and point already made, lol.

Didn't see the need as I assumed not doing so wouldn't cause the Allies to declare on the largest member of the Big Four. Which was rather naive of me.
johnknott 17/abr./2024 às 12:16 
Escrito originalmente por drewbstar:
Escrito originalmente por johnknott:
I think essentially what we're saying that the only long term solution is to take out Communist China before anything else. Fine, but hugely rubbish. The designers should sort it out.
With the first 3 DLCs being wrapped into the base game, a common hope is that this means they'll look back on old content and fix/change/add-on/etc.

All we can do is and hope. (Or get mods off the workshop, lol.)

As it's been broken for years I assume we'll get an Irish focus tree long before that.
johnknott 17/abr./2024 às 15:10 
OK, I'm trying again but taking out Communist China first. Which has proven harder than I anticipated.
drewbstar 17/abr./2024 às 15:35 
Escrito originalmente por johnknott:
OK, I'm trying again but taking out Communist China first. Which has proven harder than I anticipated.
Back up to the point where they can’t cover the entire front line. Encircle their divisions (you don’t even have to kill them) and push in. Odds are you’re not falling back far enough. You don’t even have to really fight them, just VP snipe and the war is over.
velvetcrabman 18/abr./2024 às 8:09 
^^ as above, Drewbstar is spot on.

draw a fallback line around their entire region that includes nearest hubs, let them expand then charge for their single VP with everything you have, don't worry about defending anything, simply pin their units and go for it, only takes days that way.

Bonus is never having to deal with Chinese communists in game again and ofc you have cores on their land.

Other big tip is get a spy agency asap and improve relations with Japan, spy helps here, soon you'll have option for a NAP, whilst Japan is preparing it's dec then get said NAP. By the time it's finished you should have border stacked and coast guarded, all warlords integrated and the three 100exp army debuffs gone, plus a small airforce to keep skies green over the land border. After that it's up to you how you choose to deal with Japan.
johnknott 18/abr./2024 às 9:03 
Question about the low quality units on the coast.

I'm using the rubbish garrison template and every zone is covered. But it seems like some are suggesting worse templates for greater numbers.

Where are you getting the army experience for that in 1937?
drewbstar 18/abr./2024 às 13:26 
Escrito originalmente por johnknott:
Question about the low quality units on the coast.

I'm using the rubbish garrison template and every zone is covered. But it seems like some are suggesting worse templates for greater numbers.

Where are you getting the army experience for that in 1937?
You don’t need a lot. I personally only defend the ports. This saves in the number of divisions and lets the majority of the naval force land with no supply access. Keep about a dozen good divisions (arty support, engineers) on standby to respond to invasions. Let the handful of Japanese divisions land, then put a frontline around the landing party. Make sure you don’t lose the port.

Once the invasion is over, the divisions that did make it to land will quickly run out of supplies, letting you wipe them out with ease. This will do a huge amount of damage to Japan’s army and equipment stockpiles.

Depending on how micromanaging you’re willing to be, having 2-3 divisions with MAINT support gives you a 5% equipment capture. (10% in 1939) I’ve used mountaineers with maintence as China when finishing the encirclements, giving a good amount of captured equipment which can quickly pay for itself. This uses a lot of support equipment so you only want it for a handful of divisions and the early returns aren’t great until you can get more research in or can combine with a general with Scavenger.
velvetcrabman 18/abr./2024 às 14:45 
If you follow the NAP route you'll have plenty of weapons to garrison the whole coast.

Generally find that 12w pure rifle can do that easily enough with 72 divs on area def settings for just port and coastline.

You can also leave a port in the north undefended to act as invasion bait, forget the name but just south of FL on south side of wee peninsular.

If not using NAP route then Drewb's advice is the way to go.
MORE DPS 19/abr./2024 às 2:36 
sure chuck this into a focus or event
ENG = {
add_to_faction = chi
}

then use it before the chinese united front forms.
or you could put it into on_actions so China is allied from game start.

some of the later chinese events like the formation of the united front may still trigger, you will have to look at the events code for the formation of the chinese alliance
Última edição por MORE DPS; 19/abr./2024 às 2:37
johnknott 21/abr./2024 às 8:50 
Escrito originalmente por drewbstar:
Escrito originalmente por johnknott:
OK, I'm trying again but taking out Communist China first. Which has proven harder than I anticipated.
Back up to the point where they can’t cover the entire front line. Encircle their divisions (you don’t even have to kill them) and push in. Odds are you’re not falling back far enough. You don’t even have to really fight them, just VP snipe and the war is over.

Well that was interesting. You're right, they don't have enough divisions to cover their front if you extend it.

In the end I had to micromanage the force I put in the north because, for somewhat opaque reasons, the game kept shifting the front line but with all their divisions engaged (although I wasn't really beating them) I managed to walk two divisions into their capital unopposed.

I feel cheap though.

; )
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