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Communist China joins the Allies in part because you’re faction leader of the Chinese United Front. They leave, letting them join other factions. Generally speaking the Allies will have been at war longer and/or the USSR won’t be at war with Germany yet, so they’ll join the Allies over Comintern.
IMHO they should make it so that if Communist China goes down the Mao path as is historical then it either can’t join a faction right away or starts its own when it declares war. I’ve been roped into too many land wars in Asia.
When playing China, I always rush the focus that lets you declare war on the communist states first, you can set a fallback line inland, let them come out, then encircle them/rush the VPs to wipe them out before Japan invades. Problem solved.
"Communist China joins the Allies in part because you’re faction leader of the Chinese United Front. They leave, letting them join other factions. Generally speaking the Allies will have been at war longer and/or the USSR won’t be at war with Germany yet, so they’ll join the Allies over Comintern."
I don't know about you but I've never taken down the Japanese until long after the Comintern is in the war.
"IMHO they should make it so that if Communist China goes down the Mao path as is historical then it either can’t join a faction right away or starts its own when it declares war. I’ve been roped into too many land wars in Asia."
Totally. Having Communist China form its own faction would sort out most of the problems with this.
"When playing China, I always rush the focus that lets you declare war on the communist states first, you can set a fallback line inland, let them come out, then encircle them/rush the VPs to wipe them out before Japan invades. Problem solved. "
I think essentially what we're saying that the only long term solution is to take out Communist China before anything else. Fine, but hugely rubbish. The designers should sort it out.
All we can do is and hope. (Or get mods off the workshop, lol.)
Edit: just read the above after writing answer and point already made, lol.
Didn't see the need as I assumed not doing so wouldn't cause the Allies to declare on the largest member of the Big Four. Which was rather naive of me.
As it's been broken for years I assume we'll get an Irish focus tree long before that.
draw a fallback line around their entire region that includes nearest hubs, let them expand then charge for their single VP with everything you have, don't worry about defending anything, simply pin their units and go for it, only takes days that way.
Bonus is never having to deal with Chinese communists in game again and ofc you have cores on their land.
Other big tip is get a spy agency asap and improve relations with Japan, spy helps here, soon you'll have option for a NAP, whilst Japan is preparing it's dec then get said NAP. By the time it's finished you should have border stacked and coast guarded, all warlords integrated and the three 100exp army debuffs gone, plus a small airforce to keep skies green over the land border. After that it's up to you how you choose to deal with Japan.
I'm using the rubbish garrison template and every zone is covered. But it seems like some are suggesting worse templates for greater numbers.
Where are you getting the army experience for that in 1937?
Once the invasion is over, the divisions that did make it to land will quickly run out of supplies, letting you wipe them out with ease. This will do a huge amount of damage to Japan’s army and equipment stockpiles.
Depending on how micromanaging you’re willing to be, having 2-3 divisions with MAINT support gives you a 5% equipment capture. (10% in 1939) I’ve used mountaineers with maintence as China when finishing the encirclements, giving a good amount of captured equipment which can quickly pay for itself. This uses a lot of support equipment so you only want it for a handful of divisions and the early returns aren’t great until you can get more research in or can combine with a general with Scavenger.
Generally find that 12w pure rifle can do that easily enough with 72 divs on area def settings for just port and coastline.
You can also leave a port in the north undefended to act as invasion bait, forget the name but just south of FL on south side of wee peninsular.
If not using NAP route then Drewb's advice is the way to go.
ENG = {
add_to_faction = chi
}
then use it before the chinese united front forms.
or you could put it into on_actions so China is allied from game start.
some of the later chinese events like the formation of the united front may still trigger, you will have to look at the events code for the formation of the chinese alliance
Well that was interesting. You're right, they don't have enough divisions to cover their front if you extend it.
In the end I had to micromanage the force I put in the north because, for somewhat opaque reasons, the game kept shifting the front line but with all their divisions engaged (although I wasn't really beating them) I managed to walk two divisions into their capital unopposed.
I feel cheap though.
; )