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Quick Improvisation
For the last one:
if you use Deep Battle then Operation Reserves & picking Relentless Assault for your preferred tactics.
If you use Mass Mobilisation then Victory Or Death with picking Mass Charge for your preferred tactics.
thanks so much that help lot
1st:
Bold Attack/Meticulous Prep (More pips, rolling the dice although, could just end up with a ton of planning and logistics but considering you start in logistics hell in Asia there may arguably be no downsides. Personally, if you want to grind a general a ton I find Meticulous better then bold attack if you have multiple consecutive level ups).
2nd:
Depends, "bayonet strength" or "professional army" are likely what you should take as they can help long term for army xp. Afterwards, swap after getting the doctrine/templates how you need. Otherwise, likely Quick Improvisation (Only spirit with meaningful stats buffs for a MA/Communist country and even so they are on the weaker end so it's best to use this slot to advance your XP gains by far, Ideological Loyalty can have niche uses although).
3rd:
Depends, Operational Reserves is always tempting for infantry swarms that use equipment that can get expensive (Artillery in particular), can save a lot of IC in the long run. It's other effect (relentless assault if you go MA-L) is good early on then becomes bleh as tactics that give better effects come available (Although maybe you'd want to trade the casualties/speed/attack for tactic counters immunity).
Victory or Death is also good for mass infantry swarms for getting reinforcements into the battle specially if you have high org in the divisions (Specially for divs with less arty taking away org, the 25% threshold activates earlier and lasts longer). Mass Charge (If you go MA-R) can be a really really good tactic if you have a numerical superiority which sweetens the pot.
Flexible org is always nice, specially if you want to keep the advance going/expand outwards in an opponents backlines with reinforce rate oppression/numbers superiority which MA excels at.
Static is always nice defensively, just depends how much you are entrenching already for it's usefulness. MA is more of a bend-don't-break defense using org walling and reinforcement rate, but more entrench never hurt anything on the defensive I suppose. Assuming you do eventually reach a standstill and get the chance to dig-in.