Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The most important thing to understand, is that Tanks are mobile. Throw them at the Infantry, destroy the enemy infantry, AND THEN use your speed to drive behind the enemy. Either encircle them, OR drive your forces to occupy the enemy Supply Hubs, Ports, Airbases, or Victory Points
Not all enemies you face will be strong, and not all enemies you face will be organized and entrenched. Light Tanks are good enough to get the job done against weak enemies, maybe enemy colonial divisions, or divisions on secondary fronts. They can move much more quickly than your enemy who is on foot and this allows them to seize objectives fast. They also move better in rough terrain, and they are cheap.
Medium and Heavy tanks are needed for stronger enemy defenses. Mediums offer the best balance of Strength and Speed, while a Heavy Tank will Breakthrough the strongest of enemies, but can only watch as the enemy walks and entrenches in the next tile
Tanks are meant for breakthroughs and getting encirclement's. If you use them right 4 tank divs can whip out the whole soviet army.
"Why to use them" As i said above tanks are good for encirclement's, destroying large amounts of units. As well as making a breakthrough then rushing Mot or light tanks in to exploit it.
"Which ones to use?"
Depends if your the USA that can afford to make anything then Heavy Tanks can work for Europe and Amphibious tanks for the Pacific.
Or if your playing Germany then you want to make Medium tanks as those are cheaper then Heavy's while only being slightly worse.
But a general rule if outside of RP Medium tanks are the best tanks.
"When to use them?"
When you can afford them. It's best to start making tanks as soon as you can to have as many tanks out as you can get when WW2 starts.
Put them in a single army with a panzer specified Marshall and general.
Just stick to medium tanks in singleplayer, you'll never need heavies, and lights will eventually be not quite enough.
Tank design for mediums you want christie suspension, a regular cannon, a radio, easy maintenance (get mainteance support tier 2 for this), fuel drum, dozer blade. Singleplayer you want max engine, but I never bother with armour beyond level 4.
Tactically, you use tanks to break through a defender and then push forward. Where you push, well there's two main things you want to get to:
* Supply depots, cutting off supply to your opposition.
* Encirclement, where you can completely surround the enemy, then when you attack they have nowhere to go and die.
If the enemy is near a border with a neutral country, or the ocean, you can encircle them by getting to the border/ocean. Or you attack two points at the line (ie, half the units attack one end, the other attack the other side) then meet further inside, then once you have surrounded them you turn inside and kill the units trapped in the pocket.
Light tanks are the cheapest and weakest, while the opposite holds true for heavy tanks, so mediums are the most practical for general usage especially if you have the production to afford them, both light and mediums are good in various ways for different strategies but heavies are much more situational given their slow speed and high cost.
Assuming you have the tank designer you also have the option design any tank as an infantry tank meaning you can give up on speed completely and only prioritizing armour and soft attack, so a battalion of those added to your regular infantry would make an overpowered division type called Space Marines.
Send in your mobile units.
Cav, light armour, med armour, or mot / mech / cav.
anything that can move faster than inf will work, but lighter units should penetrate and exploit but not get into combat if they can help it.
You may wish to modify your armour templates to stop them from gaining captured poor tanks that slow the unit down.