Hearts of Iron IV

Hearts of Iron IV

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Drudgep Dec 14, 2024 @ 7:29pm
No DLC How to Assign Garrison
Hello, I'm playing as Hungary and received a message saying a new territory doesn't have sufficient garrison... I've physically marched troops in but apparently that is not how it is done. It says I only have 600 troops for the garrison. Is that because it is trying to recruit from my population which is at 0 right now? If I change the template does the game just produce these troops in the background?

I do not have the DLC, just the base game that was on sale a few months ago. Thanks!
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Showing 1-12 of 12 comments
captain403 Dec 14, 2024 @ 7:58pm 
The divisions that make up your garrisons are 'background' units you never see, but they do require manpower and equipment. So your #1 problem is indeed the lack of manpower.
HappySack Dec 14, 2024 @ 8:19pm 
It's saying you don't have enough manpower or equipment for the template used in occupied territory, in this case it's manpower.

Be sure to change your template to a single horse and change your occupation law to "local police force" as its the cheapest in terms of using manpower and equipment.
Crunch Dec 14, 2024 @ 8:27pm 
Heres a really good video to show you what's going on

https://www.youtube.com/watch?v=SKzyFDM9_VA
mlmcdougal Dec 14, 2024 @ 10:51pm 
Though there are many debates about the best Garrison template in
HOI4, the clear winner is a one battalion Cavalry division.

No Support, no extra Cavalry. To be clear, by Garrison, we refer to the template
you use to control Resistance and Compliance, not actual divisions that you use to
defend territories!

With one battalion of Cavalry, players will get the second-best
Suppression/Manpower ratio that they can get.

The best one would be a full 50 width Cavalry division with Military Police support
company, but that costs quite a bit of Army Experience at the start of the game,
so keep it in mind for the late game.
Včelí medvídek Dec 14, 2024 @ 11:29pm 
Originally posted by mlmcdougal:
Though there are many debates about the best Garrison template in
HOI4, the clear winner is a one battalion Cavalry division.

No Support, no extra Cavalry. To be clear, by Garrison, we refer to the template
you use to control Resistance and Compliance, not actual divisions that you use to
defend territories!

With one battalion of Cavalry, players will get the second-best
Suppression/Manpower ratio that they can get.

The best one would be a full 50 width Cavalry division with Military Police support
company, but that costs quite a bit of Army Experience at the start of the game,
so keep it in mind for the late game.
If you really want "best one" go for armored cars ore eventually light tanks (without lra/ac). The garrison loses are dramatically different.

And having something like 4-8 cav + MP is still very efficient for cost of extra support eq, both for manpower and production loses - you do not need make full template right at beginning - arguably especially for small countries pay off to not neglect resistance loses and prioritize those.
Last edited by Včelí medvídek; Dec 14, 2024 @ 11:29pm
mlmcdougal Dec 15, 2024 @ 12:49pm 
Originally posted by Včelí medvídek:
If you really want "best one" go for armored cars ore eventually light tanks (without lra/ac). The garrison loses are dramatically different.

And having something like 4-8 cav + MP is still very efficient for cost of extra support eq, both for manpower and production loses - you do not need make full template right at beginning - arguably especially for small countries pay off to not neglect resistance loses and prioritize those.

Technically, armored cars are superior in the suppression stat, BUT they are WAY more expensive/costly to your economy to support. I would only use armored cars if I had extremely low manpower issues. Cavalry is dirt cheap especially with an MP support company added to a 50 width cavalry template.

https://gamerempire.net/hearts-of-iron-4-best-german-templates/
Last edited by mlmcdougal; Dec 15, 2024 @ 12:57pm
Marcus Dec 15, 2024 @ 2:56pm 
Actually wrong, technically the best garrison is a 50w light tank garrison with military police. Light tanks have more suppression and hardness than armored cars and are cheaper than armored cars if you use the tank designer to make the bare minimum light tank.
Last edited by Marcus; Dec 15, 2024 @ 2:56pm
Včelí medvídek Dec 15, 2024 @ 3:50pm 
Originally posted by mlmcdougal:

Technically, armored cars are superior in the suppression stat, BUT they are WAY more expensive/costly to your economy to support. I would only use armored cars if I had extremely low manpower issues. Cavalry is dirt cheap especially with an MP support company added to a 50 width cavalry template.

https://gamerempire.net/hearts-of-iron-4-best-german-templates/
Slight supression is less important than manpower loses. Difference between CAV and LT/AC can easily ramp up to million and more over years, while IC is abundant in general once you start some world conquer campaign.
Včelí medvídek Dec 15, 2024 @ 3:57pm 
Originally posted by Marcus:
Actually wrong, technically the best garrison is a 50w light tank garrison with military police. Light tanks have more suppression and hardness than armored cars and are cheaper than armored cars if you use the tank designer to make the bare minimum light tank.
Supression is same but otherwise you are right. It even cost less resources. I remember AC was superior but it is more pre-designer lra habit.
Last edited by Včelí medvídek; Dec 15, 2024 @ 4:01pm
Drudgep Dec 15, 2024 @ 5:35pm 
Thank you all for the replies! This really helps! Now I can get back to it!
Ás Fífldjarfi Dec 16, 2024 @ 5:42am 
Armoured cars do give extra suppression but that is not their main point. Their main point is that they add hardness to your garrison units. Why is that important?

Because high resistance means there are a lot of low level guerilla actions and sabotage happening, and that causes casualties among your garrisons. Low manpower nations, that need to use their manpower sparingly, yet still occupy large territories, can be undone by the manpower bleed that garrisons suffer. So armoured cars help with that, they reduce your casualties to your garrisons.

The only nations I can think of that can spare the industry, yet still require the manpower, is Germany and Italy, and if you are playing non-historical, England and France. Soviet union is probably better off just eating the extra casualties and building more tanks instead, same for America. Japan has about equal industry with Italy but also has a lot more manpower.

The first time I played the La Resistance, I played Canada and my brother played Mexico, and we conquered America early on. The resistance in the occupied territories caused me to bleed so much manpower that soon I was unable to fully garrison everything, which in turn, made the problem even worse, until I asked my brother to help me with garrisoning and I made some armoured cars to help.
HappySack Dec 16, 2024 @ 7:49am 
Originally posted by Ás Fífldjarfi:
...
You can just stick with a single horse and use your spies to lower resistance, but if you are playing a minor power with no manpower then you can pick the better option and just puppet other nations unless they have your cores as it's too costly to occupy large countries.

Armoured cars are a noobtrap both for garrisons and normal divisions as they are literally useless compared to any alternative (the only exception I can think of is maybe Sweden?), if you really want to reduce the losses from garrisons and can spare the production then make an interwar light tank with a heavy machine gun, not only is it cheaper and has the same suppression, it also has higher hardness.
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Date Posted: Dec 14, 2024 @ 7:29pm
Posts: 12