Hearts of Iron IV

Hearts of Iron IV

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When do I cancel the MEFO bills?
I haven'y played in yeras because the last time I did I picked Germayny and it ended up being an easy WC. I got the itch again, though, and have all DLC and tried to run. Twice now I have reached 100% consumer goods to MEFO by 1938--and am curious when I shoulid actually should it off now because it has clearly changed? Is it best to stop them immediately now?

I am going to restart my playthrough but not until I know how to deal with the MEFO bills for now
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Showing 1-12 of 12 comments
Blind Apr 8 @ 7:44am 
Originally posted by merkava808:
I haven'y played in yeras because the last time I did I picked Germayny and it ended up being an easy WC. I got the itch again, though, and have all DLC and tried to run. Twice now I have reached 100% consumer goods to MEFO by 1938--and am curious when I shoulid actually should it off now because it has clearly changed? Is it best to stop them immediately now?

I am going to restart my playthrough but not until I know how to deal with the MEFO bills for now
If you go 4 year plan you need to conquer a lot quickly in order to get rid of it. So if you're a seasoned blitzkrieger then go 4 year plan, but just remember its a timer. If you go the left path then you can cancel it pretty soon and the penalties really aren't too bad if you are planning for an even earlier rush (1937-38) poland invasion or play out the late game.
Only read it at the moment but I really cant see any advantage of the right path over the left one.
So little bonus for so much cost.
Last edited by realMatcher; Apr 8 @ 8:00am
Reaper King Apr 8 @ 9:05am 
Mefo has gone from something that can be ignored and can put into the backline into a game driving mechanic. Mefo is amazing and actually better overall then it has ever been. One issue though. Today it finally represents what it always was. A hypercomplex pyramid scheme that was driving germany towards ruin. You are now on a time scale. You have at best till 1942 till your entire economy will collapse. The only way to stave this off is to constantly be adding fuel to the fire and race towards total autarky which requires certain amounts of resources. If you hit it you get wirtschafts wunder achieved at whichpoint you're economy loses mefo, loses all debuffs and gives you a massive buff instead. But again it's a race. You are bassically railroaded to the historical german timeline. Almost any deviation will come back to haunt you. Mefo can be delayed but it will come to wreck your day unless you achieve autarky. It make's for extreme complexity. If that isn't for you take the other path. The other path destroys your economy in the early game giving you a massive debuff. However, it ramps up over time and in the long run provides better strength. If you want to build a navy, go A-historical, build up longer or just in general don't like the time crunch go left side. Otherwise take MEFO. Both are great they just have differrent strengths.
Your best bet is soon as you start the run you justify on the Netherlands once you get 50 political power; after you successfully justify/invade you'll immediately unlock Economics of Conquest which cancels the MEFO bills without any action/decision needing to be made. You can finish this in early 1937 if done right.
Cancel them immediately if you have no idea what you're doing and don't expect to capitulate countries fast enough to pay them off as defeating either the Allies or Comintern is enough to achieve Autarky and remove the debuffs.

The main reason to keep them is to reach 65% mil construction speed.
Last edited by HappySack; Apr 9 @ 1:06pm
Originally posted by Reaper King:
Mefo has gone from something that can be ignored and can put into the backline into a game driving mechanic. Mefo is amazing and actually better overall then it has ever been. One issue though. Today it finally represents what it always was. A hypercomplex pyramid scheme that was driving germany towards ruin. You are now on a time scale. You have at best till 1942 till your entire economy will collapse. The only way to stave this off is to constantly be adding fuel to the fire and race towards total autarky which requires certain amounts of resources. If you hit it you get wirtschafts wunder achieved at whichpoint you're economy loses mefo, loses all debuffs and gives you a massive buff instead. But again it's a race. You are bassically railroaded to the historical german timeline. Almost any deviation will come back to haunt you. Mefo can be delayed but it will come to wreck your day unless you achieve autarky. It make's for extreme complexity. If that isn't for you take the other path. The other path destroys your economy in the early game giving you a massive debuff. However, it ramps up over time and in the long run provides better strength. If you want to build a navy, go A-historical, build up longer or just in general don't like the time crunch go left side. Otherwise take MEFO. Both are great they just have differrent strengths.



Well, you either dont understand what a Pyramid Scheme is, or you dont understand what the MEFO Bills were/how they worked... the MEFO Bills can be called a lot of things, a Pyramid Scheme definitely isnt one of them.

Calling them a Ponzi Scheme would at least be understandable, although still technically incorrect, but a Pyramid Scheme? Come on....
That's the neat part, you cancel them by going the objectively better path on the left
AN Apr 16 @ 10:42pm 
Originally posted by 1940's BMW:
That's the neat part, you cancel them by going the objectively better path on the left
Or just be good at the game and use your huge bonuses to achieve autarky in a timely manner, if you want a standard, fast paced germany game instead of deciding to do something different
Originally posted by Wehr Wulf:
Originally posted by Reaper King:
Mefo has gone from something that can be ignored and can put into the backline into a game driving mechanic. Mefo is amazing and actually better overall then it has ever been. One issue though. Today it finally represents what it always was. A hypercomplex pyramid scheme that was driving germany towards ruin. You are now on a time scale. You have at best till 1942 till your entire economy will collapse. The only way to stave this off is to constantly be adding fuel to the fire and race towards total autarky which requires certain amounts of resources. If you hit it you get wirtschafts wunder achieved at whichpoint you're economy loses mefo, loses all debuffs and gives you a massive buff instead. But again it's a race. You are bassically railroaded to the historical german timeline. Almost any deviation will come back to haunt you. Mefo can be delayed but it will come to wreck your day unless you achieve autarky. It make's for extreme complexity. If that isn't for you take the other path. The other path destroys your economy in the early game giving you a massive debuff. However, it ramps up over time and in the long run provides better strength. If you want to build a navy, go A-historical, build up longer or just in general don't like the time crunch go left side. Otherwise take MEFO. Both are great they just have differrent strengths.



Well, you either dont understand what a Pyramid Scheme is, or you dont understand what the MEFO Bills were/how they worked... the MEFO Bills can be called a lot of things, a Pyramid Scheme definitely isnt one of them.

Calling them a Ponzi Scheme would at least be understandable, although still technically incorrect, but a Pyramid Scheme? Come on....

I don't think the mefo bills themselves were a ponzi scheme in themselves, but the german economy became a ponzi scheme / pyramid, spending far more than it could realistically afford, and requiring constant infusion of new funds and resources from asset stripping the invaded countries. The conflation of the two in the game is probably why the previous comment.
its all good i hadnt been back in 5yrs so had no idea there was a second option (4yr plan from the OG or the economic policy one to work with it. I understand now)
Originally posted by Blind:
Originally posted by merkava808:
I haven'y played in yeras because the last time I did I picked Germayny and it ended up being an easy WC. I got the itch again, though, and have all DLC and tried to run. Twice now I have reached 100% consumer goods to MEFO by 1938--and am curious when I shoulid actually should it off now because it has clearly changed? Is it best to stop them immediately now?

I am going to restart my playthrough but not until I know how to deal with the MEFO bills for now
If you go 4 year plan you need to conquer a lot quickly in order to get rid of it. So if you're a seasoned blitzkrieger then go 4 year plan, but just remember its a timer. If you go the left path then you can cancel it pretty soon and the penalties really aren't too bad if you are planning for an even earlier rush (1937-38) poland invasion or play out the late game.
i had to cancel it because i hit 1940 and couldnt get the trigger for the left most of the 3 just before total autkry

it took me like 8 months to walk through poland and france with the base tanks and i couldnt get production of the pz4 up high enough to make it worth getting it a year early which i did. idk if its because i skipped the welding or something else but i ended up with a tech problem that is making africa cancerous and russia is about to declare before the boarder is fortified so i obviously did something wrong in the first 2 years.
merkava808 Apr 19 @ 11:31pm 
Originally posted by veracsthane:
Originally posted by Blind:
If you go 4 year plan you need to conquer a lot quickly in order to get rid of it. So if you're a seasoned blitzkrieger then go 4 year plan, but just remember its a timer. If you go the left path then you can cancel it pretty soon and the penalties really aren't too bad if you are planning for an even earlier rush (1937-38) poland invasion or play out the late game.
i had to cancel it because i hit 1940 and couldnt get the trigger for the left most of the 3 just before total autkry

it took me like 8 months to walk through poland and france with the base tanks and i couldnt get production of the pz4 up high enough to make it worth getting it a year early which i did. idk if its because i skipped the welding or something else but i ended up with a tech problem that is making africa cancerous and russia is about to declare before the boarder is fortified so i obviously did something wrong in the first 2 years.
how new are you? im returning to the game since release, feel free to shoot me a friend request i mostly figured it out
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