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Also you get a 10% construction buff to mils and docks which stacks with any other bonuses so they aren't really useless.
This new version actually reflects actual history where Germany seized gold and luxuries to sell off to pay the MEFO debt. Ever see the movie Kelly's Heroes? That was what that whole movie was about the Nazis had seized the gold reserves and had not transported it back yet.
Saddam Hussein also pulled a stunt similar to MEFO which prompted the invasion of Kuwait. Iraq army was the fifth largest in the world at the time. The debts for such a large army was piling up. He decided to pay for it by invading Kuwait and seizing their oil and ports.
Unfortunately it flies in the face of all the Germany LARPers who want "30 Panzer Divisions go brrrrrrrrr in 1938"
i always go with willy so it doesnt really makes sense ;-)
sorry 10% for all the debuffs is kinda ♥♥♥♥
Seize Foreign Industries - 1 whole factory, conditioned on various impossible things
Accelerate the rearmament program - 1 and a 5% mil construction speed bonus
Concentrated armament program - 2
Establish production targets - 1
Establish the Rüstungstab - 1 and another 5% mil construction speed bonus
Autarky Achieved - 5% mil construction speed bonus
So, please explain why I should not cancel MEFO bills on day 1, saving on huge amounts of civilian production, time and pp.