Hearts of Iron IV

Hearts of Iron IV

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Why are mefo bills now a debuff?
mefo bills are useless now and there is no real reason to extend them... WHY?
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Showing 1-15 of 63 comments
Because it's more realistic and encourages you to not wait around as long as you want to start WW2, and you can extend them to reduce the consumers goods they use up then transition to stealing gold to keep it down further until you achieve Autarky.

Also you get a 10% construction buff to mils and docks which stacks with any other bonuses so they aren't really useless.
I think they actually got the MEFO bills correct this time. The old version was just all political points with not much of a downside. The buffs it gives are basically an incentive to use it, otherwise I would just skip using MEFO.

This new version actually reflects actual history where Germany seized gold and luxuries to sell off to pay the MEFO debt. Ever see the movie Kelly's Heroes? That was what that whole movie was about the Nazis had seized the gold reserves and had not transported it back yet.

Saddam Hussein also pulled a stunt similar to MEFO which prompted the invasion of Kuwait. Iraq army was the fifth largest in the world at the time. The debts for such a large army was piling up. He decided to pay for it by invading Kuwait and seizing their oil and ports.
Because historically the were a massive "debuff" to the german economy
xRMGx Feb 2 @ 12:28am 
As others have already stated, history. And because HoI4 is a simulation of which, also, immersion. MEFO bills were double-edged. Although they allowed funding of rearmament, to balance the ledger with state-controlled prices, as currency was exchanged in the form of Mefo bills, it resulted in more cash-on-hand resulting in an economic bubble -- as more currency was printed actual money, the Reichsmark (backed by gold), remained constant; coupled with state-promise of repayment plus interest (at a more competitive rate), spending increased and goods-on-hand decreased. To offset this demand, with Mefo bills, came in the promise of monetary bonus if production was increased to meet that demand. As such, it became a time-race of "national discipline", as Hitler called it, before this economic bubble popped. It was ingenious, really, this form of masked inflation, because, well, as we know, it worked: the allies knew none the better because the ledger was always in balance and the Wehrmacht became Europe's most powerful. Personally, my hat's off to Paradox for capturing this so well with Götterdämmerung.
Last edited by xRMGx; Feb 2 @ 12:33am
Originally posted by xRMGx:
As others have already stated, history. And because HoI4 is a simulation of which, also, immersion. MEFO bills were double-edged. Although they allowed funding of rearmament, to balance the ledger with state-controlled prices, as currency was exchanged in the form of Mefo bills, it resulted in more cash-on-hand resulting in an economic bubble -- as more currency was printed actual money, the Reichsmark (backed by gold), remained constant; coupled with state-promise of repayment plus interest, spending increased and goods-on-hand decreased. To offset this demand, with Mefo bills, came in the promise of monetary bonus if production was increased to meet that demand. As such, it became a time-race of "national discipline", as Hitler called it, before this economic bubble popped. It was ingenious, really, this form of masked inflation, because, well, as we know, it worked: the allies knew none the better because the ledger was always in balance and the Wehrmacht became Europe's most powerful. Personally, my hat's off to Paradox for capturing this so well with Götterdämmerung.
Exactly correct here.

Unfortunately it flies in the face of all the Germany LARPers who want "30 Panzer Divisions go brrrrrrrrr in 1938"
Originally posted by AdmiralPiett:
Originally posted by xRMGx:
As others have already stated, history. And because HoI4 is a simulation of which, also, immersion. MEFO bills were double-edged. Although they allowed funding of rearmament, to balance the ledger with state-controlled prices, as currency was exchanged in the form of Mefo bills, it resulted in more cash-on-hand resulting in an economic bubble -- as more currency was printed actual money, the Reichsmark (backed by gold), remained constant; coupled with state-promise of repayment plus interest, spending increased and goods-on-hand decreased. To offset this demand, with Mefo bills, came in the promise of monetary bonus if production was increased to meet that demand. As such, it became a time-race of "national discipline", as Hitler called it, before this economic bubble popped. It was ingenious, really, this form of masked inflation, because, well, as we know, it worked: the allies knew none the better because the ledger was always in balance and the Wehrmacht became Europe's most powerful. Personally, my hat's off to Paradox for capturing this so well with Götterdämmerung.
Exactly correct here.

Unfortunately it flies in the face of all the Germany LARPers who want "30 Panzer Divisions go brrrrrrrrr in 1938"

i always go with willy so it doesnt really makes sense ;-)
Zorlond Feb 2 @ 3:44am 
Originally posted by HappySack:
Also you get a 10% construction buff to mils and docks which stacks with any other bonuses so they aren't really useless.
But that early in the game, wouldn't you be better off making Civs instead of Mils?
Mack Feb 2 @ 6:36am 
Originally posted by Zorlond:
Originally posted by HappySack:
Also you get a 10% construction buff to mils and docks which stacks with any other bonuses so they aren't really useless.
But that early in the game, wouldn't you be better off making Civs instead of Mils?
Germany doesn't need civs.
Originally posted by Mack:
Originally posted by Zorlond:
But that early in the game, wouldn't you be better off making Civs instead of Mils?
Germany doesn't need civs.
Germany needs 50 for one of the focuses if I remember right.
Originally posted by HappySack:
Because it's more realistic and encourages you to not wait around as long as you want to start WW2, and you can extend them to reduce the consumers goods they use up then transition to stealing gold to keep it down further until you achieve Autarky.

Also you get a 10% construction buff to mils and docks which stacks with any other bonuses so they aren't really useless.

sorry 10% for all the debuffs is kinda ♥♥♥♥ :crusader_helmet:
Originally posted by xRMGx:
if production was increased to meet that demand.
So where's my production? Where are my free military factories? Why should I bother?
Last edited by von_bock; Feb 2 @ 9:39am
Originally posted by Shackattack:
sorry 10% for all the debuffs is kinda ♥♥♥♥ :crusader_helmet:
If you use the MEFO you should be using the 4 year plan focus that buffs it even more.
von_bock Feb 2 @ 10:26am 
Originally posted by Bored Peon:
Originally posted by Shackattack:
sorry 10% for all the debuffs is kinda ♥♥♥♥ :crusader_helmet:
If you use the MEFO you should be using the 4 year plan focus that buffs it even more.
Excuse me, but again, where is my military production? In that tree, in peacetime, I can get military factories or a speedup in constructing them from:

Seize Foreign Industries - 1 whole factory, conditioned on various impossible things
Accelerate the rearmament program - 1 and a 5% mil construction speed bonus
Concentrated armament program - 2
Establish production targets - 1
Establish the Rüstungstab - 1 and another 5% mil construction speed bonus
Autarky Achieved - 5% mil construction speed bonus

So, please explain why I should not cancel MEFO bills on day 1, saving on huge amounts of civilian production, time and pp.
Last edited by von_bock; Feb 2 @ 11:16am
Bored Peon Feb 2 @ 3:23pm 
Originally posted by von_bock:
Originally posted by Bored Peon:
If you use the MEFO you should be using the 4 year plan focus that buffs it even more.
Excuse me, but again, where is my military production? In that tree, in peacetime, I can get military factories or a speedup in constructing them from:

Seize Foreign Industries - 1 whole factory, conditioned on various impossible things
Accelerate the rearmament program - 1 and a 5% mil construction speed bonus
Concentrated armament program - 2
Establish production targets - 1
Establish the Rüstungstab - 1 and another 5% mil construction speed bonus
Autarky Achieved - 5% mil construction speed bonus

So, please explain why I should not cancel MEFO bills on day 1, saving on huge amounts of civilian production, time and pp.
You neglected to mention the inner circle guy you can hire that buffs them as well.
Blind Feb 2 @ 3:45pm 
Originally posted by Shackattack:
Originally posted by HappySack:
Because it's more realistic and encourages you to not wait around as long as you want to start WW2, and you can extend them to reduce the consumers goods they use up then transition to stealing gold to keep it down further until you achieve Autarky.

Also you get a 10% construction buff to mils and docks which stacks with any other bonuses so they aren't really useless.

sorry 10% for all the debuffs is kinda ♥♥♥♥ :crusader_helmet:
Its meant to be an advanced strategy for veteran players. Noobs will struggle with understanding AND succeeding with it. Just go left and youll be okay sweety.
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Date Posted: Feb 1 @ 1:11pm
Posts: 63