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Also, we're not producing guns, but infantry equipment. There's much more here than just guns, but also uniforms, magazines, grenades, backpacks etc... Just as for tanks, the soft factors matter a lot, and the reason why the war-built T-34 was a pile of crap (bad soft factors).
So how do to manage a PPSH-41 with a 71 round mag that takes ages to be reloaded, lowering the DPS, and bad equipment making soldiers less effective ?
Or, maybe just use a mod.
i didn't think about uniforms but i mean when you talk about infantry equipment uniforms shouldn't make a difference, i mean a uniform is not much different from the next in a ww2 stand point cloth shirt and pants. but then why have the ability to buy or use licences and when you say balancing from a history stand point it should be how the guns were or just a little different from each other to make it feel a bit more like theirs a point to having different guns if people wanna use better equipment or if you wanna say play as Italy and use the carcano rifle and be historically accurate then it makes it more fun for the nerds who probably play this more then the average gamer or just have an option
my main point is really that requesting licences is pointless , the only reason i can think of is that you would request a licence is if you was playing as say Pakistan and you wanted say MP-40s early or if you haven't researched them yet and at this point if your ally has, but then you don't have a reason to research any infantry equipment yourself if they are ahead
or if just you want MP-40s in your army because you like a gun with the name but then its pointless if they all do the same thing
I get your point, and I was a bit disappointed when I found out that the name and icon is just decorative, as all infantry equipment behave the same. But as said, it's much more than the gun. Uniforms are also more than just the clothing. you have backpacks, ammo pouches, magazines, knives, boots, utilities etc. As stated in the tank comment, the soft factors matter, sometimes even more than the hard factors (dmg of the gun). So I get why the devs choosed to simplify infantry equipment as being the same for everyone.
For your request, I know there are mods doing that. I personally wouldn't want a whinable mess around the abstraction of infantry equipment.
However, as far as uniqueness goes, I genuinely don't think it should go further than what some of the higher quality mods do where they have different nations get Tanks that different exceptions or module slots, such as lower armour, but with the benefit of higher base speed and lower production cost while only limited to Small Weapons in the turret.
Right now however, the reason the license request system is in the game is to serve as a way for people to share tech basically. You license 1940 Medium hull someone rushes so you don't have to research it yourself while you give them the 1940 Small Fighter Hull. That's what it primarily is useful for, and primarily meant for to begin with.
but then that still makes the weapons from other counties pointless unless you have the same MIOs
without sounding stupid what are MIOs and hulls are just hulls till you put your own stuff on them like tanks and planes and ships
Well If your gonna do that level of detail, then you should have to produce different calibers of ammo. You can't put 9mm in a .45!
We can only dream. Weapon caliber certainly wasnt just a minor consideration. Could be as simple as +/-5% Soft Attack and +/- Supply. Sigh
An Infantry Research tab with non-linear progression. Players deliberately choose to research .50 Cal and use it for everything; planes, tanks, AA, etc. saving research time for other Tabs, while Germany maximizes Weapons research with many ammunition types; Good or Bad economic efficiency comes from player decisions, instead of the stat modifiers used currently
result of a headshot with 9mm and 50cal is same : target neutralized.
rest re details like severity on body or size of exit wound, which re irrelevant
By this argument, why research anything beyond the starting gun?
The weight of ammunition is significant in logistics. There is no need for exit wounds or anything, its just about expanding the depth of the game
i just said it because op compared guns, specifically by caliber and rate of fire. and if im not mistaken he tried to differ effectiveness of a gun by damage which is result of those two characteristics , which s product of video games. such things re unnecessary unless its a simulator, in this case hoi4 isnt. it cant be anyway because its management game, not a fps.
but if we really want the guns to affect other things beyond division stats, (this s also why we research guns), then MIOs already doing that , they give bonuses or take away some in return of production costs. makes them cheaper or more expensive in a sense. or tuned/modified is a better word i guess.
but anyway, this all offtopic, op's main question s licenses and if licenses are pointless?
not really. there re situations you can use licenses.
-dont have enough exp to create a design. + template, its expensive and time consuming business to gather all that. takes ages depending country you play
-dont have time to farm all those researches, especially if you only got 2-3 research slots for a long time. and again time consuming.
by acquiring a license you can fasttrack all of these. only thing you need mils and exp for div template and you good to go.
We can both agree this should be a management game. My interpretation of that is different than yours, as it would be.
The United States developed the .50cal M2 Browning. They produced this in huge numbers and used it to fit aircraft, tanks, Ships for AA, etc. Choosing to standardize the .50cal, IS a management decision in my opinion.
One single research (.50cal), one production line.
Why do you need to research HMG for your plane? "HMG" is the .50cal. Extra research for no reason
Design a plane with 8 x .50cal. Pull from your stockpile. Meanwhile, German chose to research 7.62, 13mm, and 20mm and put all 3 of them on a single plane. The planes are stronger, but it cost real time in research and production efficiency
You can't just take a .50 cal M2 Browning designed for the 1st Infantry Division and cram it into the wing of a P-51, or bolt it into a gun tub on the USS Enterprise. It doesn't work like that.
If you think about the simple fact AI does not use MIO benefits just dumbs the game down even further to make it easier to beat the AI.
Agree...
this is the reason we have "infantry equipment" and not every detailed gun and bullet.
OP is thinking too much in "gaming statistics", or hard factors...but those are irrelevant from a macro perspective.
it doesn't matter if you use the german doctrine of the MG-42 being the main weapon of the platoon, or the US doctrine of semi-auto guns with fewer MG's as support. What matters is how effective the whole batallion is, and that's where infantry equipment is good enough as a metric.