Hearts of Iron IV

Hearts of Iron IV

View Stats:
World Tension (and possibly peace deals) need to be overhauled
I know that a lot of people might disagree as it is such a huge component in the game, but with more nations having their own focuses, I think that world tension is being generated too fast in the non-historic game mode.

Part of this is also how peace deals are. For example, I played a game recently and Great Britain went fascist and won their civil war, but then they also annexed all of their puppets including the Raj directly. This led to world tension being at 100% in 1937, before the other nations had generated any world tension.

This problem is heavily mitigated if you play with historical focuses on, but part of the fun of HOI4 is witnessing the different paths other nations go down while you do others. Some achievements are also necessary to play on non-historic.

For a solution, I'd just say that while having an overall "World Tension" system is fine, it should be overall slowed down but nations within a certain region should have their own tensions. If a war in South America broke out, it should make everyone in SA worried, yet the people in Europe should be less caring unless they directly own colonies.
< >
Showing 1-9 of 9 comments
Feedback gaming's idea about world tension that proposed 3 years ago were pretty good. just search up feedback gaming at the workshop.
I just read up on it actually, and it does look interesting. I think it'd still be a band-aid over a problem that'll just get worse as more nations get focuses. Taking out the nation to reduce world tension is good though. I just wish world tension was divided into regions as well, or at the least world tension would rise slower.
The world tension system is kinda broken.
- Tension for starting the war is about the only thing working properly.

Fascist and Communists do not care about world tension your country made.
Democracy will embargo you at tensions-relations and higher they will outright declare war.

The other thing is declaring a war on a country creates more tension depending how many countries if in an alliance. Which is kinda stupid because the declare can be suicide.

Annexing creates tension no matter if it was an offense or defense war.

I think you created tension goes down over time, but it takes forever.

Spies using Diplomatic Pressure can lower a democratic country relations penalty to you, however it is a lot of work just to remove
If we look the cold war in history... World tension in reality goes down really slowly!
So actually it is rather realistic for being a game. Is it fun is another matter, but it going down really slowly is accurate.
If you fight defensive war and annex something. Of course it should increase war tension. You still take something that does not belong to you.
But some rebalansing could be useful. At least in historical. Unhistorical can be unhistorical in many ways!
eoozy Mar 14 @ 2:22am 
I think we have a far bigger issue than world tension. This game barely has any diplomacy mechanics, and they're so poorly implemented that playing the vanilla game feels ridiculous. Why does Japan let Estonia for example, join their faction and start a world war, they cant even realistically reach them. There should be a region limit for certain factions, for example: Chinese United Front, why are random European nations allowed to join the faction? So many of my games have been ruined, because I have to go all the way to China to get a peace deal in Europe.
@hannibal_pjv My biggest thing is that it spikes extremely fast, and a huge component of the cold war was because of nuclear weapons versus conventional wars. Overall people were exhausted from WW2, hence their should be an exhaustion mechanic. As eoozy stated, there should be consideration into regions. My biggest complaint is that there should be regional tensions.
Bored Peon Mar 14 @ 12:13pm 
Originally posted by Kichikuou Rance:
@hannibal_pjv My biggest thing is that it spikes extremely fast, and a huge component of the cold war was because of nuclear weapons versus conventional wars. Overall people were exhausted from WW2, hence their should be an exhaustion mechanic. As eoozy stated, there should be consideration into regions. My biggest complaint is that there should be regional tensions.
The problem is, it is the alternate history making it spike. You can have some alt history games where it goes slow or super fast (I seen WW2 end by 1943.)

It spikes because in that alternate history they aint as worn out, except those countries that actually have those debuffs they need to remove.

I think the worst part of the game is the "snowball effect." One faction rolls around collecting countries up as wars are started one faction wins absorbs the other and moves on to the next target. The best games are those that have a dozen different factions evenly matched so it aint so lopsided quickly (the snowball effect.)
Originally posted by Bored Peon:
Originally posted by Kichikuou Rance:
@hannibal_pjv My biggest thing is that it spikes extremely fast, and a huge component of the cold war was because of nuclear weapons versus conventional wars. Overall people were exhausted from WW2, hence their should be an exhaustion mechanic. As eoozy stated, there should be consideration into regions. My biggest complaint is that there should be regional tensions.
The problem is, it is the alternate history making it spike. You can have some alt history games where it goes slow or super fast (I seen WW2 end by 1943.)

It spikes because in that alternate history they aint as worn out, except those countries that actually have those debuffs they need to remove.

I think the worst part of the game is the "snowball effect." One faction rolls around collecting countries up as wars are started one faction wins absorbs the other and moves on to the next target. The best games are those that have a dozen different factions evenly matched so it aint so lopsided quickly (the snowball effect.)

Except certain achievements are locked behind playing in ahistorical mode, and even historical tends to quickly destabilize as I've experienced that several times. Tensions should still be region based, and it'd help against snowballing or random nations joining a war they have no business joining.
Kretias Mar 16 @ 2:31am 
Originally posted by Kichikuou Rance:
Originally posted by Bored Peon:
The problem is, it is the alternate history making it spike. You can have some alt history games where it goes slow or super fast (I seen WW2 end by 1943.)

It spikes because in that alternate history they aint as worn out, except those countries that actually have those debuffs they need to remove.

I think the worst part of the game is the "snowball effect." One faction rolls around collecting countries up as wars are started one faction wins absorbs the other and moves on to the next target. The best games are those that have a dozen different factions evenly matched so it aint so lopsided quickly (the snowball effect.)

Except certain achievements are locked behind playing in ahistorical mode, and even historical tends to quickly destabilize as I've experienced that several times. Tensions should still be region based, and it'd help against snowballing or random nations joining a war they have no business joining.

Blame the lack of a diplomacy system and the game running on scripts. The "AI" will declare on you even if it means suicide or an alliance will start a world war with you and send millions upon millions into their death because of a random nation whoms the politicians probably never even heard off with a couple hundred thousand people draggin them in by inviting them into their little club.

In Stellaris for instance the AI will never declare on you if it thinks it doesnt have at least a chance at winning. It will favour being isolated in a single system over risking getting genocided by your empire. At the same time the AI will also try to drag you into a war through the federation system even if their target would stomp them as long as it believes the target wouldnt stand a chance against you.
Last edited by Kretias; Mar 16 @ 5:15am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Mar 9 @ 8:27am
Posts: 9