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- Tension for starting the war is about the only thing working properly.
Fascist and Communists do not care about world tension your country made.
Democracy will embargo you at tensions-relations and higher they will outright declare war.
The other thing is declaring a war on a country creates more tension depending how many countries if in an alliance. Which is kinda stupid because the declare can be suicide.
Annexing creates tension no matter if it was an offense or defense war.
I think you created tension goes down over time, but it takes forever.
Spies using Diplomatic Pressure can lower a democratic country relations penalty to you, however it is a lot of work just to remove
So actually it is rather realistic for being a game. Is it fun is another matter, but it going down really slowly is accurate.
If you fight defensive war and annex something. Of course it should increase war tension. You still take something that does not belong to you.
But some rebalansing could be useful. At least in historical. Unhistorical can be unhistorical in many ways!
It spikes because in that alternate history they aint as worn out, except those countries that actually have those debuffs they need to remove.
I think the worst part of the game is the "snowball effect." One faction rolls around collecting countries up as wars are started one faction wins absorbs the other and moves on to the next target. The best games are those that have a dozen different factions evenly matched so it aint so lopsided quickly (the snowball effect.)
Except certain achievements are locked behind playing in ahistorical mode, and even historical tends to quickly destabilize as I've experienced that several times. Tensions should still be region based, and it'd help against snowballing or random nations joining a war they have no business joining.
Blame the lack of a diplomacy system and the game running on scripts. The "AI" will declare on you even if it means suicide or an alliance will start a world war with you and send millions upon millions into their death because of a random nation whoms the politicians probably never even heard off with a couple hundred thousand people draggin them in by inviting them into their little club.
In Stellaris for instance the AI will never declare on you if it thinks it doesnt have at least a chance at winning. It will favour being isolated in a single system over risking getting genocided by your empire. At the same time the AI will also try to drag you into a war through the federation system even if their target would stomp them as long as it believes the target wouldnt stand a chance against you.