Hearts of Iron IV

Hearts of Iron IV

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MachEvil Oct 17, 2021 @ 5:30pm
Capital ships and Screens
How do I identify a capital ship from a screen?
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Showing 1-15 of 17 comments
Lakel Oct 17, 2021 @ 5:44pm 
FF/DE/DD/CL are all screening ships, CA/BC/BB/CV are all capital ships, simple enough.
Frigate/Destroyer Escort/ Destroyer/Light Cruiser, then Heavy Cruiser, Battle Cruiser, Battleship, and Carrier.
MachEvil Oct 17, 2021 @ 9:29pm 
Is it correct that for 1 capital ship there should be 4 screens? like 1 BB with 4 DE?
mk11 Oct 17, 2021 @ 10:56pm 
With MtG, in the ship designer they have an icon that says it is a screen.
lakupupu Oct 17, 2021 @ 11:37pm 
in task forces it shows capital ships up to down and right to left
Megarboh Oct 17, 2021 @ 11:55pm 
Originally posted by MachEvil:
Is it correct that for 1 capital ship there should be 4 screens? like 1 BB with 4 DE?
3-4
Rasluka Oct 18, 2021 @ 1:14am 
I think Carriers are different though, they need to be screened 1:1 by a capital ship.
Megarboh Oct 18, 2021 @ 1:18am 
Originally posted by Guide Dragon:
I think Carriers are different though, they need to be screened 1:1 by a capital ship.
i think it's 4 capital for 1 carrier, though not exactly certain
MachEvil Oct 18, 2021 @ 2:00am 
Thanks guys for the help
Originally posted by Megarboh:
Originally posted by Guide Dragon:
I think Carriers are different though, they need to be screened 1:1 by a capital ship.
i think it's 4 capital for 1 carrier, though not exactly certain
Nope 1:1 for capital to carrier, 4:1 for screens to capitals. 4 screen ships can protect a carrier too but will not take hits from enemy capitals meant for the carrier/s.
Megarboh Oct 18, 2021 @ 6:40am 
Originally posted by Khan Boyzitbig of Mercia:
Originally posted by Megarboh:
i think it's 4 capital for 1 carrier, though not exactly certain
Nope 1:1 for capital to carrier, 4:1 for screens to capitals. 4 screen ships can protect a carrier too but will not take hits from enemy capitals meant for the carrier/s.
aight thx :D still learning the naval stuff after 1700 hours
TasteDasRainbow Oct 18, 2021 @ 7:51am 
It also helps to keep in mind not to scale your task forces too large, as this will negatively impact your positioning value, and in turn negatively impact just about every stat you can bring to combat
MachEvil Oct 18, 2021 @ 8:15am 
Originally posted by TasteDasRainbow:
It also helps to keep in mind not to scale your task forces too large, as this will negatively impact your positioning value, and in turn negatively impact just about every stat you can bring to combat
What do you mean by scaling too large? 🤔
TasteDasRainbow Oct 18, 2021 @ 8:33am 
'Fleet size penalty' can affect primarily the 'positioning' stat, denoted as a percentage in the naval combat viewer. Positioning can affect nearly every stat from damage, to detection, etc.

This is often calculated in a relative manner, meaning how many ships you're bringing vs how many ships your opponent is bringing. In most scenarios, this isn't enough of a penalty to outright demand you use smaller groups, and larger groups can raise it's positioning through an extended engagement to compensate.

That being said, it's worth noting that fleet size penalty can be a considerable issue when you have many outdated or unfit designs in a rather large task force, because not only do your stats average down as a result of older/unfit models, but combining that downtrend in stats with a bigger group and thus fleet size penalty, larger stacks can suffer.
MachEvil Oct 18, 2021 @ 6:11pm 
Originally posted by TasteDasRainbow:
'Fleet size penalty' can affect primarily the 'positioning' stat, denoted as a percentage in the naval combat viewer. Positioning can affect nearly every stat from damage, to detection, etc.

This is often calculated in a relative manner, meaning how many ships you're bringing vs how many ships your opponent is bringing. In most scenarios, this isn't enough of a penalty to outright demand you use smaller groups, and larger groups can raise it's positioning through an extended engagement to compensate.

That being said, it's worth noting that fleet size penalty can be a considerable issue when you have many outdated or unfit designs in a rather large task force, because not only do your stats average down as a result of older/unfit models, but combining that downtrend in stats with a bigger group and thus fleet size penalty, larger stacks can suffer.
I will be able to see the penalty status right?
TasteDasRainbow Oct 18, 2021 @ 6:24pm 
It should appear as a percentage debuff onto positioning, which in turn affects most all stats of your task force/fleet. Iirc having a task force twice as big as the enemy one being engaged would allot a -25% positioning affect.

This isn't very consequential when your ships are rather modern because their higher average will more than compensate for the positioning debuff. It's notable however because, as aforementioned, having a large group of outdated screens, for instance, could massively reduce the efficacy of your capitals for example with little to no benefit.
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Date Posted: Oct 17, 2021 @ 5:30pm
Posts: 17