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Signal companies in this game tell their division when and when to move, not their individual fighting organization.
Signal companies are incredibly useful even with the organization loss. Organization isn't everything in this game. Bringing reinforcement to the battle quickly is worth the measly 2 org.
You can always increase organisation with doctrines in research to reduce debuff from Signal Company.
The radios are one more thing that can break in combat, the lower org represents that. The advantages outweigh the disadvantages.
In real life, the USSR had few radios and many came through lend lease. This made runners much more important. In game, think of this as why initiative is lower, much more time to act on commands. But, with out radios distracting tactical leaders, and with less stuff that could break, they could focus more on combat.
"Eh...I see what you are getting at. Being able to communicate coordinated attacks on all fronts is very useful, and would indeed contribute to organization of an army, in or out of combat.
I mean just imagine how many middle age battles would have been won if the front line could communicate to it's reserves that the battle was actually going well and that their push would win them the day instead of them literally leaving the battlefield. xD" I enjoyed your humor and, if I understood properly, sarcasm.
By that logic the ability to speak would have reduced organization.....and the use of signal flags and their probability of breaking would also. It is an unnecessary "balancing" mechanic that does nothing but add value to doctrine research. But it does do that. In particular the reduction of organization from adding a signal company makes little sense otherwise; but it is what it is and ultimately perhaps having to always sacrifice to gain is better than my nit picking. :)