Hearts of Iron IV

Hearts of Iron IV

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null 27 aug, 2024 @ 17:49
whats rocket artillery good for?
i rarely ever use it compared to normal artillery, and i havent seen it in many templates in guides and stuff
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Mack 29 aug, 2024 @ 4:33 
Ursprungligen skrivet av null:
Ursprungligen skrivet av Pimp of Sune:
Noone mentioned on-tank rocket railings module yet.
Weird.
Tanks in general are fine without it though since there are better modules (read: 4 fuel drums) to mount.

speaking of the rocket tanks actually, what're they like? i've put rocket rails on planes but honestly never bothered with tanks
Rockets for tanks aren't an additional slot, they're a main armament. Rocket main weapon has less soft attack than a howitzer, it has negligible piercing. It represents sticking the rocket rails on top of a turret with a small cannon.

The biggest difference is that it uses 2 Tungsten and 1 Steel, instead of a Howitzer which uses 2 Steel and 1 Tungsten, and it has half the reliability drop (apparently putting a big gun inside the tank is less reliable than sticking explosive rockets on the top of the tank).

If you get the final rocket research you get a slight bump in soft attack but most importantly, you don't have to pay any additional resource cost, unlike the tier 2 howitzer or heavy howitzer which have higher resource costs.

So if you're a country that has a lot of tungsten but not steel like Portugal, India, Burma, British Malaya you can produce rocket tank artillery without needing heavy steel imports.
Senast ändrad av Mack; 29 aug, 2024 @ 4:34
why 29 aug, 2024 @ 6:29 
Ursprungligen skrivet av drewbstar:
Ursprungligen skrivet av why:
same can be said for regular arty
You can use both.


Ursprungligen skrivet av AN:
Ursprungligen skrivet av why:
same can be said for regular arty
>additional
the point still stands
AN (Avstängd) 29 aug, 2024 @ 9:39 
Ursprungligen skrivet av why:
Ursprungligen skrivet av drewbstar:
You can use both.


Ursprungligen skrivet av AN:
>additional
the point still stands
It literally doesn't. Ignoring what's literally said and the clear intention behind it when you make a mistake doesn't negate the mistake that you made. Rocket artillery can be added as support company In Addition(to artillery) for more soft attack is something that can be done with it; saying that "the same can be said for artillery" is incorrect because, I hope you understand, support artillery cannot be added to a division with support artillery to give it additional soft attack.

So no, the same cannot be said of artillery and your point does not stand because you never had a point, you had a misinterpretation at best.
Noob question, but if your game lasts that long, do you then just switch regular arty with rocket arty in your divs or?
drewbstar 30 aug, 2024 @ 7:59 
Ursprungligen skrivet av HunterFromAbove:
Noob question, but if your game lasts that long, do you then just switch regular arty with rocket arty in your divs or?
Generally I’ll add rocket arty support as the 5th company to a division. It can replace whatever company is least important or fill an empty slot. It helps my marines/mountaineers push through the org-walls of stacked enemy divisions and provides that little extra kick for tanks. Rocket Arty 2s with max research and SF doctrine provides a good amount of soft attack, combined with standard arty 3s and you can deal some serious damage to enemy inf.

The company to sacrifice depends on you (and who you’re fighting). For my armor units, I might sacrifice the Maintence companies after I’ve produced an extra 10,000 modern tanks from my excess mils while lacking rubber. I generally keep the logistics companies because of how easy it is to flood your supply lines with 24x full width, modern tanks with mechanized. (And how often the last country I’m fighting is awful for supplies like the USSR or China)

For infantry, I generally only use eng/arty/aa so I almost always have a free slot anyway.
Scyobi_Empire 30 aug, 2024 @ 8:39 
More breakthrough, but thats it
Ursprungligen skrivet av null:
i think in general i've never made any SPGs lol, mostly just light, medium, and flamethrower tanks

Same as the quote.

SPG just maintains the hardness factor of the division, more than anything. Other than that, most of what it does is done about as well *and more cheaply* by motorized arty.

I'd note though that the game has changed a ton since launch. IIRC, at launch, there was no such thing as motorized arty. You *had* to make SPG back then to have arty that didn't slow the division down. So, SPG were a legitimate thing to produce when HoI4 was just released, but after countless DLC and updates, motorized arty now exists and is going to get more or less the same results, if with a bit more susceptibility to soft attacks.
Malenthas 30 aug, 2024 @ 10:48 
I use rocket artillery in addition to regular artillery as support companies for my special forces units. Special forces tend to be used in situations where they need to win a battle quickly, so that they can grab a port or a city or some other strategic objective.

The extra soft attack of having both regular artillery and rocket artillery support companies helps my marines or paratroopers take their objective just a bit faster.
Blind 30 aug, 2024 @ 10:51 
Did rocket artillery and tanks get nerfed? They don't seem to have much benefit over artillery (although I have superior firepower doctrine). Theres like 6 more soft attack, but the production costs are higher and there is no piercing and less hard attack.
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Datum skrivet: 27 aug, 2024 @ 17:49
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