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Finland always does nothing useful because the AI thinks that defending the entire front is what it should do and not falling back to better positions to the point it will sometimes abandon the Mannerheim line.
Which usually aint too hard because of civil wars and stuff and the AI just pushes on through the focus to start a war anyways.
That is half the problem with the AI, it has no capability to say "hey I cannot open up a new warfront just yet, lets wait until we finish this first."
Meanwhile last night I had to wait almost an hour for France, Germany, US, and UK to take Singapore (just the port.) Even after they nuked it still took ten fifteen minutes to take it.
In their usual fashion, Paradox didn't really bother with ensuring the German AI can actually use the new mechanics without crippling itself, so the German AI usually just has its economy completely collapse before 1943.
Simultaneously, Soviets are busted in comparison to everyone else, and have little to no mechanics that slowly tick up in a negative fashion. They have a boatload of debuffs at the start, but have been coded to get rid of them, so they have little to worry about once the German AIs industry fully breaksdown.
Thus why the Germany AI can't beat the Soviets. The longer you wait against the Soviet AI, harder and more annoying it becomes to push back, especially now with the new AI improvements which benefit an AI with an industry and focus tree like that of the Soviets.
The Soviets at the start of the war are very weak, so the AI reacts accordingly, draining itself of equipment and manpower, since post-patch, Infantry losses are nigh catastrophic. So combine this with the fact that German AI produces less and less stuff as the war drags on while the Soviets do the opposite, you end up in the situation we are in. To fix it, Paradox would have to implement a better AI for the German AI that knows how to handle the Economy of Conquest mechanic, or make the mechanic not be harsh as it is to begin with, and then have the unit AI for Germany focus more on encirclements over pushing with Infantry. That way they don't lose all of their equipment in a year.
i think the major issue the AI face is all of the DLCs and updates over the years have added so much more production cost onto stuff, for example when I played germany the final upgrades in their infantry military organisation increase production costs, i think by a total of close to 20% if you get all of them, when i saw this i just didnt get those upgrades, but the AI does. it doesnt understand that throwing armor on all their tanks that increase the production cost by 25% at the start of the game will destroy their armor supply.
I think this update was actually the first time I actually hit an equipment deficit as germany and its because the industry mechanics havent changed since launch meanwhile everything else has inflated in cost.