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You may also want to make a mod instead of changing the game files outright, you can find guides for that online.
In the history folder you can search by the name of the state to find the one you want. It will list the state with a number and it's name, remember the state number. Ex "104 - Croatia"
When editing the save game you need to search through the state number as it doesn't necesarily have it's ingame name listed. Ex "104=" (remember the equal sign to cut down on false positives)
If you don't want to "permanently" change the game you can start a new game, save it and alter the save file instead. Any changes made there will only affect that save and not the rest of the game.
Population_growth_rapid = {
allowed = {always = no}
allowed _civil_war = ( always = yes }
modifier = {
MONTHLY_POPULATION = 0.75
consumer_goods_factor = 0.06
}
}
# whilst I am not a game coder I do understand that this will give a monthly population growth of 75% and extra factories as it reduces the consumer goods, but will only work for a civil war and also looks like it will affect the AI.
I am looking to modify 1 country (all the time), that only affects the player (not the AI) for a monthly population growth that will effect the current game play (ie not restarting game to get the benefit).
Are the any brains out there that is able to help with this problem? and also what folder to put it in and if the modifier needs a country tag or not, or if adjusting the states with a line of code will do the trick? ie making an island with 3k population have 300% growth compared to the rest of your country provinces could also be quite funny :).