Hearts of Iron IV

Hearts of Iron IV

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State population
Is there any way to increase a states population? Like a cheat, or file editing? If so how? I've looked for it but all I can find are things for manpower, not population, which I want to increase so I can unlock more building slots. Thank you.
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Showing 1-4 of 4 comments
Colonial Red Oct 18, 2020 @ 8:17am 
Go to "C:\Program Files\Steam\steamapps\common\Hearts of Iron IV\history\states" or the respective location of the game files. Then find the state you want to edit, go to where it says "manpower = X" and change X to whatever you desire.
You may also want to make a mod instead of changing the game files outright, you can find guides for that online.
MechaShadowV2 Oct 18, 2020 @ 3:01pm 
Ah ok, thank you very much.
Mikey Oct 18, 2020 @ 3:16pm 
You can change the starting population in a state through the history file and you can change the current population of a state through the save game.
In the history folder you can search by the name of the state to find the one you want. It will list the state with a number and it's name, remember the state number. Ex "104 - Croatia"
When editing the save game you need to search through the state number as it doesn't necesarily have it's ingame name listed. Ex "104=" (remember the equal sign to cut down on false positives)

If you don't want to "permanently" change the game you can start a new game, save it and alter the save file instead. Any changes made there will only affect that save and not the rest of the game.
Last edited by Mikey; Oct 18, 2020 @ 3:27pm
To dare is to do Feb 1, 2023 @ 2:57am 
Hello I am also looking for the same thing. Playing Millennium Dawn modern day, requires population in states for those states to unlock new slots. Playing a smaller country I would like a boost to the population growth. However I have the Idea in principle to modify the game, but at a complete loss of how or what files I need to change/alter to make the difference only to that country tag. I have seen on the internet things like:

Population_growth_rapid = {
allowed = {always = no}
allowed _civil_war = ( always = yes }
modifier = {
MONTHLY_POPULATION = 0.75
consumer_goods_factor = 0.06
}

}

# whilst I am not a game coder I do understand that this will give a monthly population growth of 75% and extra factories as it reduces the consumer goods, but will only work for a civil war and also looks like it will affect the AI.

I am looking to modify 1 country (all the time), that only affects the player (not the AI) for a monthly population growth that will effect the current game play (ie not restarting game to get the benefit).

Are the any brains out there that is able to help with this problem? and also what folder to put it in and if the modifier needs a country tag or not, or if adjusting the states with a line of code will do the trick? ie making an island with 3k population have 300% growth compared to the rest of your country provinces could also be quite funny :).
Last edited by To dare is to do; Feb 1, 2023 @ 3:31am
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Date Posted: Oct 17, 2020 @ 5:58pm
Posts: 4