Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Max light attack so you can kill transports quickly, but not sure you can put light attack guns on a BB hull, so maybe do BC instead (if that's allowed I forget).
Set for no engage or safe engage, I forget if no engage will make you not even attack transports though. Probably highest repair priority too since you basically want this dude to bail on fights immediately and never not be at full health.
I disagree, I use convoy raiding to draw out the allied fleet so I always have my surface raiders on always engage & no repair whilst having my strike fleet waiting to reinforce.
Lastly, I would deploy these Cruisers in pairs, and maybe give one of them an ASW module
I'm assuming they want "historical" surface raiders, so like battleships and cruisers that *don't* want to fight the royal navy.
The main one being that minor to medium damage to a surface raider is an effective "mission kill" and forces the raider to avoid engaging almost all patrolling and escorting warships, not matter their strength, as even a "weaker" RN or USN force could do enough damage to "mission kill" a german surface raider even if the raider destroyed it in turn.
Surface raiders were in the end a failure in real life
Not sure the skipper of the Kormoran would agree with that
In any case, Kormoran only destroyed or captured 11 ships over the course of a year. Graf Spee got that many over the course of 3 months.
Hilfskreuzers are a lesser investment, but they don't have the speed to chase down or run away
- You can build a lot of them
- they are fast
- they easily sink convoys and destroyers
Capital ships are overkill for surface raiding
Minor thing to consider; Light Cruisers suffer extra penalties in Deep Ocean.