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Running all your armies with 24 divisions helps get the Skilled Staffer trait.
AFAIK, it is not the army composition that controls trait experience gain but rather than the participants in a battle. If you activate battle plans to attack then having them organised like that is good but if you micro-manage your attacks it makes no difference to trait gain.
There are also some nations that have few generals with high skill. Trait bonuses are applied at the battalion level. So a general giving +15% to armour attack is actually only +10% or so given the division has infantry and tanks. 2 points of attack skill gives that +10%. But then maybe you want to spread out to get more skilled generals. As always it is a complex balance and not a simple do this.
If you have enough fighters + cas + artillery in your infantry units you don't even need armour, but I like storming across the world with armour.
It’s been a while since I’ve tested trait grinding, so grain of salt, but IIRC:
It’s based on active combat, so if you have a general with 20 tank divisions and 4 inf divisions but only ever use the inf, you’ll get exp towards infantry leader.
The big problem which a lot of people don’t realize is that every trait you grind cuts the rate at which you earn the rest of your traits. I used to do mixed armies, trying to keep them seperated by area. The main problem I ran into was that my more offensive lines were getting a lot of exp towards traits I didn’t want them to get, making it much harder to get the ones I actually wanted.
The other half is stat gain, getting panzer leader adds +2 to your attack skill factor. (Armor officer gives +1 attack and +1 to planning, cav officer gives +1 attack +1 logistics), so you want to earn your panzer leader trait as early as possible, in terms of the general’s exp gen. This lets you have a general better specced for attacking by biasing the attack skill gain.
army composition is yet another aspect of this HISTORICAL grand strategy game that is under assault and threatened with ruin by sweaty tryhard meta gaming
For me personally, the number one reason is that it’s easier to manage. The vast majority of the reasons behind my actions in HOI4 as a whole is to make the process simpler, easier, or faster.
For me it’s much faster to deal with an army that is all the same division so that I can reassign divisions with ease and without having to balance the different types. It’s much easier to e.g have the blue frontline be tanks with the red frontline of infantry when pulling troops to crush an encirclement or rebalancing coverage.
For me, the stat and trait bonuses are a nice bonus, for many it’s the main reason.
Others include:
fleet makeup (light cruiser spam)
division design (the old 7/2, space marines, etc.)
air force makeup (CAS spam)
navy deployment (deathstacking)
etc
etc
etc