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Must have the equipment for whatever template you have garrisoning
If you want compliance then the best law is usually local police force but if compliance is low and you're at war (and you want the extra resources and factories at the cost of a higher initial manpower cost) then I recommend secret police as it saves you some manpower in the long-run.
Otherwise local police force is the your default, if compliance is already 30-40% then you can make it rise faster with civilian government without it eating your manpower.
But for the love of god, never ever use military governor which is the default you start on.
* In the occupied territories menu (click on your flag then it's above your laws) make the garrison template whatever Cavalry template you start with.
* Add military police at some point (obviously you might need to research this), and remove any other support it might have (usually recon). Eventually you want to make it a 20 width cav unit. Later on if you get lots of spare XP, make it full max cavalry.
* Set your default to be Local Police Force UNLESS you're a communist country in which case you use Liberated Workers and if you're democracy, use Local Autonomy.
* Some countries like Germany have a Prince of Terror, some countries like German it's probably going to be the 3rd or 4th best advisor you can get (the best three being advisors who improve mil factory construction, civ factory construction, increase political power), so you can get that if you want.
* Keep Military Police research up to date.
* Set Garrisons to the max priority (I make Reinforcements top priority, upgrades lowest, supply trucks highest, operations highest, garrisons highest, new build troops either low or middle).
Sticking to this is enough to never have to worry about garrisons as long as you are keeping the equipment.
(This isn't in Vanilla, but in Kaiserreich if using the Spy Agency system, make sure you research Psychological Warfare, it changes what the Vanilla research does to add a damage to garrison reduction which is very useful).
If you want to do more micro & use more factories, you can start a line of the first level of Armoured Car, and slowly add them into your garrison template. Just note that the 2nd and 3rd tiers are more expensive and don't improve their suppression, so don't upgrade them just for garrison usage. You want Armoured recon light tanks instead of Armoured Car recon anyway so just stick to the first tier. Personally I find it not needed as long as you have Military Police being kept up to date, and if you end up in somewhere like Russia you'll likely end up in a huge deficit of them when your needs explode.
or does divisions being in the country in general reduce it?
Also how many divisions of the chosen garrison template should ideally be on a sector with resistance?
But the answer is no, no, and no.
Garrisons automatically work unless you're playing a much older version where you did physically did need a division to occupy a province.
-Insert spy
-Root out resistance
-Boost ideology
-Armored car garrison
-Liberated work force
This is how i create puppet countries before peace conference, and save my warscore up for other stuff