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Plus all other paradox games have a ton of options to end a war, only in hoi4 there is no alternative, every war is total war, till death. No limited wars, e.g. I just want to take over some province and the enemy is OK for peace after some point, rather than complete destruction and capitulation. Like in winter war, Finland agrees to Soviet demands and cedes some border lands after war goes bad for a while, but it is a scripted event, no feature to do that manually
The time period argument also falls short, since this game originally had white peace option in its earlier versions, plus all previous Hearts of Iron titles have better peace systems, HoI2 had "force peace", "white peace", and "beg for peace" options, depending on your war score. HoI3 peace option was available unless both sides are in a faction, which makes sense, if you are a single state without a faction, you should be able to freely decide on pursuing peace. In HoI4 each war is a war between Allies & Axis it feels like, not every war needs to be a total war.
Earlier versions of the game were less historically accurate and they correctly removed the unrealistic peace options
Any war between the axis and the allies was going to be a total war, it was inevitable
The war aims were no longer destruction of the enemy army to force a peace deal, but destruction of the enemy itself. His cities. His infrastructure. His economy.
The time period of HOI4 is now longer the age of singular honorable armies fighting a pitched battle or series of pitched battles in one place at one time to send the conflict to the negotiating table.
The time period of HOI4 is the age of marching through the rubble of your enemy's bombed out capital to run up your flag and impose the totality of your will upon them and their people.