Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The supply system is totally different.
You'll have to pick your battles with more care.
HOI3 has a fairly straightforward X brigades per division and the more brigades you cram into a unit the better, but in HOI4 the EXACT composition of your division matters in ways too complex to describe here.
Also,have you figured out how to do the supporting attack in HOI4? It is more finnicky than that was in HOI3.
Skills relate to time in game.
its a downgrade in challenge level ...
hoi4 has so many "fancy toys" to give us as players advantages (cause paradox refuses to "teach" the ai how to use them ) , that its almost impossible to lost the game even on highest difficulty or if you play bs like factionless denmark vs axis and win
its like playing chess and your opponent only has pawns ..
whats the point in playing a game if you literally cant lose it ?
i guess ppl like meaningless timesinks nowadays instead of good games
Imagine if the average hoi4 player were told he had to micro every single division on the east front, while manually taking care of OOB and logistics while assigning and keeping track of divisional commanders. Not to mention micro of air and navy at the same time.
Hoi3 was the most autistic game i have ever played, i can see why most people prefer hoi4.
I did try this and it works somewhat. but i always have to micromanage and stop the assigned general from shuffling troops along the front making a mess at all time.
heavy tanks punch a hole, infantry with AT secure the new border and medium/light tanks advance behind enemy lines and secure large territory with little or no combat.
Now if i dont use the battle planner i get punished with debuffs and if i use it, Guderian isnt living up to his own mastermind strategy......
I could always roleplay as state leader and leave generals in charge without micro, but then we end up in a trenchwar stalemate against enemies i should have steamrolled.
You can choose between different cohesions. The default i believe is flexible which tends to result in the situation you describe. Rigid is the best, which prevents the entire frontline from moving around more than 2-3 tiles.
At the end of the day it is hoi4. If you have the right templates, just draw the front line and go afk for a couple mins. It is pretty much an auto win no matter the difficulty/country.
For the first question, have a look at the ways in which the smallest generation since WW1 have failed to maintain conformity with the rest of us.
Almost everyone now alive ( except really old people ) has grown up in an era in which the reds tried to threathen us into becoming socialists - or they would blow the world up with nuclear weapons. Those SS20 missiles were aimed at countries without nuclear weapons threathening Soviet citizens. Never forget and never forgive.
Extinction Rebellion! So, a parliament is chosen by the people and a scabby mob refuses to accept its decisions. There can be no toleration for Non Parliamentary Opposition. Parliament and Parliament alone is the one single substance that has a right to Agency.
TikTok is the entertainment of a generation of which a shocking 1/3rd are unable to read and write. The last generation with that level of backwardness must have been in the 18th century, before the 19th century reforms that gave even remote peasant communities State or Church funded village schools.
For the second, consider how the convoluted focus trees of eg NSB turned the Soviet Union AI into a drooling moron who midgame has a 33% consumption goods factor and is out-orged by even the shabbiest infantry you care to design. It is a complete pushover. And why? So I as a player can have COMECON and a consumption goods factor of 10% or was it 8%?
Any halfway competent Dutch or Swiss player can turn the mighty 3rd Reich - historically defeated by the UK, the US, the USSR and a lot of others working together like crazy ) into their poor little puppet.
There is a difference between alternative history - the other choices that could have been made - and Marvel Universe level fantasy, in which Switzerland with the Spirit of Saint Bernard gets its manpower losses scaled back to, what, 5%? And zero % late game. Why dont we add a Luxemburg becomes the Incredible Hulk focus and be done with it?
Now HOI4 can be kept interesting but that requires hobbling yourself and never playing your best game. One could reasonably call that Meaningless.