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hi, it's not very compley, try out the basegame first before buying dlc's.
In fact Hoi 4 is made to reach more casual players, it's far away from hoi 1,2,3,darkesthour and other Hoi games.
It's not a pac man but it's more or less "easy to learn" you won't need 2-3 weeks to get most. It's enough to make 1-2 trainings playthroughs and read some bit more after you finished the tutorial.
Paradox made it easier for a reason, because hoi 3,2,1 and also darkest hour or armagedon had massive troubles to reach new players.
Hoi 4 is only 15% complexity of the others.
You know, hoi is one of these games with the highest average playtime.
So if you jump in into this game, and learned it 1-2 hours. You will get a game which mayb ring thousand of hours of gameplay to you. It's worth to do so
This. It's clearly not for you, OP. Even though Hoi 4 is easier for beginners than Hoi 1, 2 and 3.
Strategic games require patience and planning. Spending several minutes or even sometimes few hours thinking how to overcome some strategic or tactical challenge is part of the fun. As well as learning the game and it's systems.
For example, I'm currently having fun thinking how to overcome 1944 Downfall/Endsieg challenge as Germany (check mod "Downfall 1944" or older "Endsieg") without cheesing the game. If you try that scenario unprepared, you will be quickly destroyed.
What are you two even on about? There is a difference between complexity and convoluted mechanics. Stellaris is complex compared to something Homeworld or Sins of a Stellar Empire, but it's fairly easy to pick up and play. Meanwhile there is Crusader Kings which is 90% spent trying to find out how to actually get a casus belli before the heat death of the universe.
Aight, thanks, will check it out!
I know stuff, does that mean I use it? No, not really.
Pretty much if you want to know what to aim for in terms of sheer possibility, I'd recommend watching Bittersteel, even just casually. Certain mechanics are usually just min-maxed (for example division templates and airforce) while other things are completely up in the air (at least for me)
My recommendation?
Try at your own risk. You'll probably do fine, but you'll have to learn a LOT of things.
Also, don't buy DLCs, or if you do, buy recent ones over older ones - something like "No Step Back" over "Together For Victory" (EXCLUDING Trial Of Allegiance - for now at least).
HOI2 had absolutely abyssmal AI - I know because that's why I eventually stopped playing it in spite of my devotion to it. And it had the advantage of having less than half the number of provinces across the globe which made its task somewhat easier.
HOI3 was an absolute disaster at launch - the developer himself confessed that he needed real help and support after the release because it was so bad. It got better but the expansion of the number of provinces was too much. But it did introduce the bare bones of the battle planner and AI automation in its final expansion.
HOI4 is the global WW2 grand strategy game that Gary Grigsby would make. More than any other PDS game, it's primarily a wargame and a damned good one at that but it's a very complex game. you don't NEED to spend hours watching tutorial videos because each system is relatively simple to learn by itself. But there are a LOT of them and most of them are really, really important to being succesful. It's more what to do with all this that overwhelms new players.
Hello. I personally enjoy Navy, and so I would like to help change the opinions of people in the community on it. Is there something in particular you dont understand?
A possible issue many people could be facing, is understanding that Enemy Task Forces need to be LOCATED; this is what Surface Detection, Surface Visibility, etc has to do with.
- Sea Regions are large, Task Forces relatively small; you need to locate the enemy before your Strike Force will leave port and fight them.
If you arent locating enemy navies, your strike forces are never fighting. Since this concept doesnt exactly translate to Land Combat, it would be understandable to me if THIS is an issue people are experiencing
;)
Or maybe a little but more.
I would say to get into the very basics is not to bad. but to get a handle on everything will take a long time but the game is a ton of fun especially when playing with others.
We play a lot of the same games. Even non Paradox ones. I've played every Paradox game since CK1... I also have 1000 hours plus in Gary Gigsby games... HOI3 at its end with DLC was more intricate system wise than 4 in my books and that's objective, not subjective. 4 is a lot more detailed than people give it credit for though.. maybe no DLC?
When it came out it was a joke.. a laughing stock. Sorta like Vikky 3 is now.. and CK3 always has been since release compared to 2. Hopefully they sort Vikky out but I digress.