Hearts of Iron IV

Hearts of Iron IV

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So they destroyed suppression in the game?
HOI had the most perfect suppression of occupied territory feature of any game. No other WW2 game I have played had you create, train, and utilize actual in-game units to suppress the rebels in occupied territory. It made it seem real. Now? I don't have a clue. A tool tip tells me I need 1.68 cavalry divisions to suppress a region... but there is no place in the game for me to add 1.68 cavalry divisions to that region. None of my Cavalry divisions have a button saying "Suppress". I place cavalry in the area and it has no effect.

So either the way you use cavalry divisions is well hidden or there is no actions needed and Paradox has just added even more buttons to push, to waste a player's time. Because if the suppression divisions are not on the map and its all handled ethereally then why even have them at all. HOI can just be like all the other games. Still have no clue how it "works".

It would also make MPs completely worthless. So why is the support feature still in the game?

If I don't have to build units to suppress, then its a feature I can ignore.
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Showing 16-28 of 28 comments
CaptainSpacetime Feb 8, 2024 @ 12:10am 
It's a shame paradox got rid of the old nuanced system of "PUT MAN IN SQUARE".

I loved how cluttered it made the map look, just all these useless units carpeting the map and eating up my fps WOW SO GREAT :Owlcat_tongue:
drewbstar Feb 8, 2024 @ 1:09am 
Originally posted by CaptainSpacetime:
It's a shame paradox got rid of the old nuanced system of "PUT MAN IN SQUARE".

I loved how cluttered it made the map look, just all these useless units carpeting the map and eating up my fps WOW SO GREAT :Owlcat_tongue:
My favorite gameplay mechanic: stacking 200 cav divisions and setting a continent-wide garrison order while manually clicking every zone.
Huckelbubi Feb 8, 2024 @ 4:15am 
Was even worse in HoI2 or Hoi3.
Every map part with coastal access had to be occupied with a garrison and then you looked at which land parts were connected and looked for the best possible position with garrisons to limit the partisans to a minimum. HoI4 is more like child's play in this respect.
erik_von_reitz Feb 8, 2024 @ 7:39am 
Originally posted by velvetcrabman:
I absolutely didn't say the computer handles it so you don't have to do anything , templates, equipment and occupation laws greatly affect the game, you set those..then the AI simply applies the effects, no need to physically place the troops anymore. Please don't twist what I've said to fit your own agenda, instead go study one of those guides or videos I mentioned.

Like I said. Meaningless, but there so people can think it means something. I didn't touch it as Japan the whole game and I had 3 factories damaged. Whoopdeedoo. Sure, I can push a few buttons, perhaps even design a special unit, but overall without physical units on the map its computer controlled and thus can be ignored. (And likely still lose 3 factories, as its probably random anyways) But as long as people are happy designing the perfect divisional template, capable of conquering the world with Bulgaria, and all they need do is push a few button for most things in the game, all is well.

Thank you for your response.
erik_von_reitz Feb 8, 2024 @ 7:49am 
Reading over the comments I can see that people didn't want to be bothered with a major aspect of conquering an nation and just wanted to push a few buttons. I guess they were to busy designing the perfect divisional template while taking over the world as New Zealand. So I guess most the people got their participation trophy and it was all turned into more "Push a Button and Ignore" feature.

Does anyone know the latest update that still had the old manual suppression system. Been out of HOI 4 for a few years with other games and didn't see when it went into effect. Thanks.
Immortalis Feb 8, 2024 @ 7:54am 
Originally posted by erik_von_reitz:
Reading over the comments I can see that people didn't want to be bothered with a major aspect of conquering an nation and just wanted to push a few buttons. I guess they were to busy designing the perfect divisional template while taking over the world as New Zealand. So I guess most the people got their participation trophy and it was all turned into more "Push a Button and Ignore" feature.

Does anyone know the latest update that still had the old manual suppression system. Been out of HOI 4 for a few years with other games and didn't see when it went into effect. Thanks.

Once again, that’s not how it works. You design garrison divisions just as you always did (cavalry is better than infantry, armoured cars are better but more expensive, MP boosts suppression etc).

The only difference is that before you had to train those divisions and assign them to an area whereas now that, and only, that part is handled by the computer, which still draws from your manpower and supplies to equip background divisions.
Which is also more realistic because divisions were not employed as a cohesive 10k men strong unit, complete with artillery, anti tank and anti air guns, in an anti-partisan role; rather they were split in smaller sized units, often to the company level and assigned individually to troubled areas.

Going on a limb, I’d say La Resistance is the one that introduced it.
Last edited by Immortalis; Feb 8, 2024 @ 7:56am
mk11 Feb 8, 2024 @ 8:07am 
The big difference was that with the old system when you needed to you could pull divisions from the security role and use them as, poor, front-line troops. In the way the Germans actually did.
Bored Peon Feb 8, 2024 @ 9:18am 
Originally posted by mk11:
The big difference was that with the old system when you needed to you could pull divisions from the security role and use them as, poor, front-line troops. In the way the Germans actually did.
The big difference I know is no more @#$%ing playing whack a mole because resistance spawned a unit. That was extremely annoying.

Originally posted by Immortalis:
Once again, that’s not how it works.
Yeah not worth it because OP keeps taking explanations and twisting them to rewrite the narrative. Taking over the world as New Zealand, that comment alone shows a complete lack of understanding of how garrisons work. Not saying it cannot be done, but saying it takes knowledge of how to use the spies and garrisons to do such a thing.

There is no "single meta template" for occupation either. Some territories are going to need a heavier garrison than others due to higher resistance needing more suppression or one that is more damage absorbent. There is quite a few countries out there that will drain your manpower and equipment away through resistance.

Occupation laws are not a simple one click either because certain laws have collaboration limits. So to reach max collaboration you need to change the laws. Changing those laws changes the amount of garrisons, suppression, and resistance growth.
Fighteraviator120 Feb 8, 2024 @ 9:55am 
OP has a point, idle units should contribute to suppresion among with occupation units
erik_von_reitz Feb 8, 2024 @ 4:11pm 
Originally posted by mk11:
The big difference was that with the old system when you needed to you could pull divisions from the security role and use them as, poor, front-line troops. In the way the Germans actually did.

Absolutely. In fact I built some of my suppression units a little extra beefy for certain areas (depending on the occupied area) to handle a surprise landing or as reinforcements.

And as much as some claim the new suppression needs to be monitored, I know that with every other aspect of the game the "Meta" has been found and you just push the right buttons for each area and never bother with it the rest of the game.
erik_von_reitz Feb 8, 2024 @ 4:18pm 
Originally posted by Immortalis:

Going on a limb, I’d say La Resistance is the one that introduced it.

I don't use any of the DLCs. So I'm guessing this feature was added to the base game at some point.
IPWIW Feb 8, 2024 @ 4:51pm 
Patch 1.9, aka "Husky", was released on 2020-02-25 coinciding with the release of La Résistance DLC
Revamped Resistance system with offmap garrisons
huh
Added zooming feature for focus trees
gsgoodwin11 Feb 8, 2024 @ 7:36pm 
I think its funny how you mention that hoi4 has gotten more "arcade like" over the years, yet has unarguably become much more complex then it was at release.
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Date Posted: Feb 6, 2024 @ 1:59pm
Posts: 28