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I loved how cluttered it made the map look, just all these useless units carpeting the map and eating up my fps WOW SO GREAT
Every map part with coastal access had to be occupied with a garrison and then you looked at which land parts were connected and looked for the best possible position with garrisons to limit the partisans to a minimum. HoI4 is more like child's play in this respect.
Like I said. Meaningless, but there so people can think it means something. I didn't touch it as Japan the whole game and I had 3 factories damaged. Whoopdeedoo. Sure, I can push a few buttons, perhaps even design a special unit, but overall without physical units on the map its computer controlled and thus can be ignored. (And likely still lose 3 factories, as its probably random anyways) But as long as people are happy designing the perfect divisional template, capable of conquering the world with Bulgaria, and all they need do is push a few button for most things in the game, all is well.
Thank you for your response.
Does anyone know the latest update that still had the old manual suppression system. Been out of HOI 4 for a few years with other games and didn't see when it went into effect. Thanks.
Once again, that’s not how it works. You design garrison divisions just as you always did (cavalry is better than infantry, armoured cars are better but more expensive, MP boosts suppression etc).
The only difference is that before you had to train those divisions and assign them to an area whereas now that, and only, that part is handled by the computer, which still draws from your manpower and supplies to equip background divisions.
Which is also more realistic because divisions were not employed as a cohesive 10k men strong unit, complete with artillery, anti tank and anti air guns, in an anti-partisan role; rather they were split in smaller sized units, often to the company level and assigned individually to troubled areas.
Going on a limb, I’d say La Resistance is the one that introduced it.
Yeah not worth it because OP keeps taking explanations and twisting them to rewrite the narrative. Taking over the world as New Zealand, that comment alone shows a complete lack of understanding of how garrisons work. Not saying it cannot be done, but saying it takes knowledge of how to use the spies and garrisons to do such a thing.
There is no "single meta template" for occupation either. Some territories are going to need a heavier garrison than others due to higher resistance needing more suppression or one that is more damage absorbent. There is quite a few countries out there that will drain your manpower and equipment away through resistance.
Occupation laws are not a simple one click either because certain laws have collaboration limits. So to reach max collaboration you need to change the laws. Changing those laws changes the amount of garrisons, suppression, and resistance growth.
Absolutely. In fact I built some of my suppression units a little extra beefy for certain areas (depending on the occupied area) to handle a surprise landing or as reinforcements.
And as much as some claim the new suppression needs to be monitored, I know that with every other aspect of the game the "Meta" has been found and you just push the right buttons for each area and never bother with it the rest of the game.
I don't use any of the DLCs. So I'm guessing this feature was added to the base game at some point.