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If you Choose Historical Focus then the AI will behave mostly like the countries did in reality during ww2.
If you uncheck it then it may go similarly or it may go completely offrails with britain going fascist, france communist, germany democratic and USA doing nothing all game invading venezuela or something like always! :D
To put this into perspective.
On historical focuses you can rule out with 100% certainty that Germany will oppose Hitler and bring back the Kaiser, you can rule out the 2nd US civil war, Japan overthrowing the Emperor to unite under communism and the UK going Fascist to reclaim the 13 colonies. These things simply will not happen unless you the player force them either by playing as those countries or by influencing the politics of these countries and staging coups.
You cannot however rule out France standing up to oppose Hitler when he marches his army into the Rhineland in 1936, Or that the Allies won't simply back down over the Sudetenland Crisis.
While the former is pure fantasy fiction with no basis in reality, the latter were realistic plausible outcomes which all sides were actively aware and even prepared for ... at least to the degree that was possible.
The Royal Navy and RAF were on standby, the British army were mobilising and the factories were being shifted to producing war materials ... the UK were a million years away from being able to fight any kind of land / air war in 38 ... but they were on standby for that potential outcome. This is why these events in question have a degree of RNG attributed to them, to force the player and indeed the AI to have their house in order at all times just in case things do not follow the script.
By en large, the chances of the pre-war not following the script closely enough is not very high at all. There will be differences with regards to dates but for premature war? not really.
For war to break out over the Rhinland for example France needs to pick the option to oppose it when Germany walks in, which is like a 1 in 10 chance of happening, but that's not all.
They then need to ask the British for their support, British Support is something like a 50/50.
With the British response in hand, France gets asked the first question again, stand up or fold.
IF France proceeds, with or without British Support (without it they are more likely to back down), Germany has the final say. Go to war or let the allies have a minor victory early doors which is not really too damaging. Germany typically backs down if the Brits stand up with France but they typically go to war if it's just France.
When you really delve into the odds of these things ... war in 36 really is not that common at all.
That is the same for most events in the game where there is an alt history option, war can happen over those tetchy periods ... and it is common enough for you to not take things for granted, but not at all common enough for your typical experience to not follow a relatively close approximation of the war itself ... in game terms at least.
The biggest catalyst for alt history timelines, is a player ♥♥♥♥♥♥♥ things up. BY which I mean Invade the dutch as Germany and the Allies will categorically go to war over the Sudetenland and other such shenanigans.
Wars are not scripted to happen on exact dates, winners or losers of said wars are NOT pre determined either.
To articulate that better, the game is not a 1:1 of world war 2, because the AI design is based on evaluating every situation based on it's context, and there is lots of room to act slightly out of historical basis, which can snowball. To give this an example, major battles aren't staged to happen, meaning no AI deliberate pearl harbor, midway, dunkirk, normandy, etc. D-Day could hit Breton as much as Normandy, the ♥♥♥♥ could deploy their navy to the Coral Sea, if they have the assets to risk declaring war on the US at all, depending on how the war in China has dealt them.
If you're expecting a documentary style of realism, no 4x game can really do that because the players choices, and how the AI reacts to said choices, and how other AI react to that AI, etc. massively delineate that depth. It does however allow a fairly satisfying degree of control over nations at this point in time, and gives the opportunity to make a wide range of capability to affect those nations.
Careful in hindsight for pearl harbor, we were actually overcautious and afraid of Japanese sabotage, put all the planes next to each other wingtip to wingtip, made great targets.
base on historical? well the second the player starts ♥♥♥♥♥♥♥ with it tends to break
such as annexing all of poland, romania and hungary as the soviets and being at war with the allies
THAT utterly shatters historical AI and it has no idea what to do when that happens past like 38-39
Darkest Hour, Arsenal of Democracy and Hoi3 are all focused on WW2. As has been said many times on this forum Hoi4 is all about alt history. Even with "historical" turned on Germany will invade Sweden and Switzerland for example. On top of that, the AI is so braindead partly because "the AI design is based on evaluating every situation." It does a terrible job with basics like defending ports, etc. SeaLion is a joke as UK does nothing to defend ports, Japan and China can easily invade the US West Coast, etc. Cairo is undefended, etc., etc...
There are also options where you can have the ai do things completely randomly so things happen very differently in each game or set up specific scenarios of your own.
The main differences between CK2 and HOI4 is that in HOI4 each nation has a focus tree which dictates what they will do where as CK2 doesn't and thus the ai is free to do whatever. So with HOI4 the focus tree gives the ai several scripted paths it can go down, one of which will be the historical one, and the 'historical ai focuses' option forces the ai to go down their historical focus path in the historical order.
The leaders are basically accurate for the time frames. Eg. For the UK: Stanley Baldwin, Neville Chamberlain, then Winston Churchill.
The historical events are also basically accurate, Eg. for Germany: Rhineland, Anschluss, the Molotov-Ribbentrop Pact. Plus the timing of events such as Germany attacking Poland in the fall of 1939 is more-or-less historically accurate.
Names of Military Equipment such as for the US: M3 Stuart, M4 Sherman, M26 Pershing is also basically accurate.
Of course, as a player you can decide to focus on different objectives such as for the UK: focus air, navy, or land production? Put troops in France to defend? Take our the Axis in Africa? When to D-Day, and attack mainland Italy or Normandy first?
This is a big part of the fun and replayability of HOI4 ... all the different ways to play a country. I love playing the UK for example, as there are so many different ways to play. One game might be a Air Fighter supremacy-focused approach, and the next might be an Anti-Air ground troop focus. Or build lots of Carriers, or focus on Battleships?
Or for Germany, go for air supremacy with fighters and close-air support (CAS). Or focus more on light or medium tank divisions. Build lots of 1940's subs to convoy raid the daylights out of the Allies? Or quickly spam a ton of 7 infantry/2 artillery infantry divisions. Invade Poland in 1938 for a quick Poland and France take-over? Or build-up more for a 1940 attack with 1939 tanks, 1940 fighters and CAS, and pimped-out divisions?
So HOI4 is a simulator where the framework is historically accurate, but you get to 'what-if' as you please.