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5 Submarine is good for raiding fleet/mine laying size.
About 30 screens and 10 capitals is good for a strike fleet. Only because the AI prefers doomstacks.
I do not use escort fleets because they do not engage unless attacked. Patrol does the same job but will engage everything.
Admirals should be in charge of fleets that fit their job and skills. As in your submarine admiral will have a totally different set of skills than your strike fleet. I have found patrol fleets should have mine avoidance and minesweeping while submarines have minelaying efficiency.
An admiral can cover as many sea zones as you want. However the effectiveness is going to depend how many fleets there is to do the job. Like if you got 10 submarine fleets you could easily cover a dozen sea zones at %100 effectiveness, but if you only have 5 submarine fleets then you would only cover 50% effectiveness.
Also keep in mind just because you see only one naval battle in a sea zone does not mean there aint more fleets in it. You take a "popular" sea zone like Cape Horn, Straits of Malacca, Red Sea and you can easily have a dozen engagements in the same sea zone.
The last thing is during an engagement the number of ships in the engagement is going to be determined by what you have in the area. So if you have say 10 submarine fleets of 5 submarine and you attack a transport you can get 5-15 or so in the engagement from different fleets.
The big annoying part of naval is that you need spotting to actually be in combat. That's largely the reason why experience players skip naval combat. Its too much time wasted on research and upgrading spotting on light ships.
On the other hand many of us love the navy side of things and relish how proper designs, strategy and tactics can do the job the job way more efficiently.
This guy does some decent guides that are useful for both solo and MP games:
https://steamcommunity.com/id/emstelegram
Without spotting tech it makes it hard to find the submarines harassing your transports.
You do not even need to go to a 1944 model. Even the 1940s models wreak havok on the AI navy because most of it is Early and 1936 designs.
The destroyer was most likely sunk by a battleship and most likely sank because it was previously damaged as a single destroyer does not trigger the fleet to go repair if the fleet is over a certain size.