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Otherwise the only thing they're good for is the legendary one cav garrison.
They've their uses, but it is mostly in specific scenario: polish conquest of europe in early game, conquest of usa in early game, usa civil war and conquest of china.
Also they're decent divisions for minor countries, which lacks industries to deploy armored/motorized divisions.
In normal game they're obsolete around 1939/40.
- They are offensive, not defense and rely on their breakthrough to avoid damage.
- Find a general and field marshal with Aggressive Assault if possible (bonus breakthrough)
(if you lack a cavalry general make ones (use a bunch of 8width to speed up traits earned, because traits are earned faster with the more units in a combat.) Then last expand the cavalry to enough width to breakthrough (as the years progress you need wider units)
- Make sure to go for reinforce rate on the field marshal and the radio techs to stack coordination (they hit same target.)
Use the to punch a hole in a front line and just keep going dropping off 3-4 division per tile until you encircle the enemy and cut off their supplies.
- Superior firepower doctrine with Smoke and Fire (bonus breakthrough) and use Suppressive Barrage (SAF gives bonus for this tactic to be used)
Recon, Engineer, artillery, field hospital, and logistics supports.
Honestly it depends upon the country (countries with low manpower should not use cavalry) and if you want to go for Combined Arms or not.
Cavalry is a quick and cheap way to get a fast Combined Arms skill without losing a crapload of tanks or trucks. If you do the low width trick I mentioned above it does not take long to earn the cavalry trait which then unlocks the Combined Arms.